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Austrum

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Posts posted by Austrum

  1. so you're basically a freelancer doing this for fun but hoping that GameLabs will take an interest in your ship and buy it from you?

     

    Seems like a sound business plan to me hehe.  However, based on what occurred with PoTBS, I think GameLabs could actually recruit many modelers and their lovely work just by given away free in game stuff and including these artists and designers ships in the game.  

  2. Been thinking along those lines myself. Not Mordaunt in particular, as a SoL with only a 12 pdr maindeck I just can't see her as combat viable, and even premium warship needs a combat role.

    But older vessels would make great premium ships. Obviously as time advanced ships got bigger and started carrying bigger guns to match, so these older ships aren't as powerful, but you can still find ones that could fill a combat role.

    And they are beautiful, elaborately decorated and elegant in design, people would love to sail them so these ships would sell. You can even make them cheaper to repair or rebuy ingame because of their age, which offers a decent premium benefit. And with these ships not quite being as powerful as Napoleonic ships they won't exactly break the game.

     

    Well first off, everyone has a different definition of "combat viable".  9 and 12 pound guns aren't that bad, just look at how well the Surprise performs and the Mordaunt itself carries more guns.  Additionally it is possible that she might have better planking armoring making her more resilient than something like the Surprise.  Finally I think if I recall what I read correctly, she is actually a shorter length than the Surprise which means she may very well have better turning capabilities than the Surprise (at the expense of top speed of course).  In a lot of ways I she kind of seems like she would kind of like be a big brother to the Snow which as we know is a rather slow but very nimble ship.  

     

    So back to the term "Combat Viable".  Will she be able to stand in the line of battle?  Nope.  Ships like a Bellona would tear her apart while being very resistant to anything the Morduant could throw at it.  Could she match up against most 5th rate Frigates in the 32-38 gun range?  Absolutely!  She has more guns, likely more armor in most cases and is likely a bit more nimble in a turning battle due to her shortened length.   She might even have more cargo capacity than your average Frigate making her more trader friendly.

     

    So would the Mordaunt be viable?  Absolutely!  Also its kind of oddball characteristics are why I think it would be an excellent premium.  It is a 4th rate, that has firepower more like a 5th rate, while being smaller than most mid-size Frigates plus has a very unique, non-generic look about it.  Perfect premium and one ship I would have no issues spending my hard earned money to obtain should it become a premium.

  3. Facts

     

    https://books.google.com/books?id=MuCZBgAAQBAJ&pg=PA233&lpg=PA233&dq=De+Zeven+Provinci%C3%ABn%22+1665+crew&source=bl&ots=zodWNnXplI&sig=-QQhPJCxjs0w-as99N1Bo91Olbw&hl=en&sa=X&ei=jTYlVa-iCdfLsASHyYCoCQ&ved=0CDQQ6AEwBg#v=onepage&q=De%20Zeven%20Provinci%C3%ABn%22%201665%20crew&f=false

     

    It's not always about guns, find out crew number as it count will make it a second rate. In this case you are correct it had 566 crew members and it makes it a 3rd, but some sources point on 743+ crew. If it did have 743 then it will become 2nd rate. 

     

    Example:

    >>>Dutch 80 Gun Ship of 1665ZEVEN PROVINCIEN - Dutch ... 30 x 42 pdr 30 x 24 pdr 20 x 12 pdr (Also carried 20 smaller guns) Crew 743.

    quarters_brn_warship_data.jpg

     

    Does it really matter if it is a 2nd or 3rd rate.  She is a fine looking ship, not another 1st rate and Dutch.   I would sail her.

  4. The ships don't move at extreme speed, it is accelerated but it's all about perspective. it's not like you are going at warp speed and islands just pop up in front of you with no warning.

     

    I think people need to look at PoTBS to get some sort of idea of how accelerated travel will work.  Now don't get me wrong, it isn't going to be exactly like PoTBS, but the concept is similar.  

     

    When your sailing around you will travel faster than the 7-8 knots that a normal sailing vessel would travel in the age of sail.  This accelerated rate might by 50 knots or it might be 150 knots but it is not going to be warp travel but rather more like a speedboat traveling on the ocean or at most the pace of a slow plane or helicopter none of which is going to be traveling fast enough to to worry about smacking into an island without warning.

  5. So far, it appears that the plan is to make that pirate flag a permanent situation. Be careful whom you attack!

     

    I think it should be based on reputation.  I mean if you take one ship as a pirate, kill their crew and sail off with their cargo, there are no witnesses and even if there were, if they just sailed to the other end of the Caribbean no one would have a clue they had ever pirated anything anywhere.  Basically they could just re-integrate at the new port.  I mean it isn't like today with cameras and internet.  Also even with all this technology, if you were walking down a street, would you be able to recognized a somoli pirate if he was standing next to you?

     

    Real world example here.  Worked as a Bank Manager and one day two Dept of Homeland Security agents ask to see me.  Apparently one of my customers whom I shook hands with and joked with every week when he came in to make deposits was arrested in conjunction with money laundering for Al Quedia.  I had been shaking hands and talking to a someone who hated my guts and wanted to destroy me every week and didn't have a clue.  

     

    Point being unless you gain a reputation as a pirate, no one is going to be able to identify you as one so there should be some sort of reputation threshold required, like maybe pillage 5 ships or something or maybe make it so pirates are only KOS and barred from ports in relatively small local area unless/until their reputation grows or they commit crimes everywhere. 

  6. There is a difference of crew required to man it sir, and the amount of supplies it will need to make that journey.

     

    If I'm attempting to run a profitable merchant, I'm not going to do so by employing (in the case of Lynx, and I'm using my memory here) 30-60 men to be able to fight the ship (the entire reason I have cannon in the first place).  A profitable merchant will ship with 6-12 men, not nearly enough to fight a large number of guns, board in the smoke, or make the rapid sail changes needed to maneuver a fighting ship.  That I'm only carrying a small number of men grossly extends my range at a far smaller amount of rations, opening up space for cargo.  Remove the need to carry many tons of guns, shot and powder, more room for cargo.  There is a HUGE reason that, in real life, serious merchant ships (with the exception of certain Indiamen) did not carry very many guns, and did not carry a lot of crew.  A stocked, purposebuilt warship equipped and crewed for war shold not be able to carry bulk cargo profitably.

     

    This is true I guess.  You don't need near as much crew to man a ship just for trading purposes.   I guess it all depends on how Games Labs models ship upkeep.  If there is actually a cost associated with paying the crew then a ship like this would indeed make for a fine trading vessel and have a clear and defined place in the game.  Of course this would be that special feature that I mentioned my previous post.  

  7. (First, excuse me for my bad english)

    Sure, the use of a ship like La Belle is a matter of gameplay, especially of exploration gameplay.

    May be I had the start of an idea about that at http://forum.game-labs.net/index.php?/topic/1534-exploration-gameplay/?p=91172 

     

    The Snow is a wonderful ship. I love it. One of my favorite. But isn't it kind of OP ? By the way, it is a replica of HMS Ontario built in... 1780. La Belle was built in 1680 ! They don't play in the same league. They shouldn't fight each other but, above all, they shouldn't be at same costs and shouldn't have the same use. 

     

    By the way, I'm not fond of that arms race (you know : the bigger, the better).

     

    But above all, I am sure one of the rules of XVII th century exploration in the Carribean was : "Never let an unarmed ship on his own".  

    During the expedition of 1684, La Belle and the two other cargo ships were escorted by Le Joly, a 5th (?) rate war ship, of course.

    A storm happened, the fleet scattered and one the cargo ships (a flute) ended up alone. Right away, she was... plundered by Spanish privateers.

     

    That danger is the point of exploration. That's gameplay (History is a great source of gameplay for NA). I don't like that much a gameplay that can be summed-up by 'I have the biggest gun, so I can kill everybody (protecting myself at little risk or attacking everybody) ".

     

    I think (but I may be wrong) that I've read somewhere on NA forum that unarmed merchants could hire escort and that in case of attacks by pirates, enemy nation (...), a kind of arena fight would be set up to defend those merchants. That's what a ship like La Belle needs in the Caribbean, of course : an escort. It's not a lonely wolf's ship. It's a ship for explorations.

     

    Just my humble opinion.

     

    Well I did mention cost.  However I am also taking into account the size of the ship because lets face it, aside from the cost of guns, there potentially isn't a lot of difference in building material requirements between two ships of the size general size.  Of course a purpose build Warship will have heavier planking so more cost for that as well but just how much more costly will a purpose built a tradeship like the Brig (which in game is has been converted to a warship by cutting gunports and mounting more guns) be than the La Belle?  

     

    That is my point, for a ship like this to be viable, it would have to be very, very cheap in comparison to other similar size ships or have some special bonus or some other feature that makes it stands out over using a ship like say a Privateer or Brig which is more more capable of defending itself in general or in the case of the privateer, offering much more speed and maneuverability plus having more firepower.

     

    Honestly, it is not that I am opposed to adding this ship to the game, it is just that the devs only have so many resources that can be used to add more ships to the game and I think they need to scrutinize each and every ship they add to insure it will be something that many players will actually use before adding in something just because it is different or fills a small niche.

  8. Of course people would own it, and i would personly have it becuase the feel of it makes me want to have it more than a heavier vessel, and im going to be a merhcant so a low cost vessel with cargo space is a great bargain

     

    That may be for you but my point is, if there are other, more heavily armed ships that can do the same thing even if they are moderately more expensive, then only a rare few individuals such as yourself would invest on such as ship.   I mean lets be honest here, with only 6 guns, even a Lynx likely would be able to best it each and every time and you know it won't be a lively as a Privateer or Yacht both of which have double the guns.  

     

    On the other hand, I guess something like this might be great a trader captains starter ship.  More heavily armored than the Lynx, much more cargo with only slightly less firepower. 

     

    As for exploration, I guess that depends on a lot of unknown factors right now.  Maybe a ship like this could have some sort of bonus to help with exploration but I am not sure how that fits into a game that is trying to be somewhat simulator-like in its gameplay.  

  9. I like that becuase we need more ships that isnt heavily armed

     

    Got a question though.  Do you really think people will actually sail such a lightly armed ship?  That is kind of a critical question that the devs need to ask before spending time and resources on adding a ship into the game.    I mean this ship would obviously be rather cheap to own and operate but how much cheaper to own and operate than say owning a Snow that has 22 guns instead of 6.  Also what advantage does it have over a Brig with 16-18 guns?  Does it have more cargo room?  Is it faster?  

     

    Basically I guess I could see something like this maybe being used as a cheap throw away trader if it had decent cargo capacity and was ultra cheap to acquire but it just seems that there will be tons and tons of options providing much better firepower, while still having decent or even better cargo capacity while being not massively more expensive.    If this is the case, no one will use this ship, ever.  At the end of the day, the ship needs to have a purpose, not just be added because it's heavily armed.

  10. The player-selected polls have been started at the beginning of the year for the past 2 years. This is how the Santisima and Ontario/Snow ended up in the game this past Fall.

     

    This year the initial poll was started at the end of December and then narrowed down to a final poll in January. We probably won't see these ships in game until the end of 2015.

     

    The developers also have their own core of ships they are building to flesh out the lineup.

     

    Yeah I gather they are working on about a dozen that they are working on that we don't even really know anything about and this is above and beyond the ones we are expecting to enter the game shortly or were part of the player's choice poll.

  11. We do need a 64 in the game. They were thought large enough to be in the line of battle throughout the Napoleonic wars. They were also used as squadron flagships for foreign stations like North America (HMS Africa) leading squadrons of frigates on blockade duty, etc.

     

    There is an excellent book on the HMS Agamemnon called "Nelson's Favorite":

     

    http://www.amazon.com/Nelsons-Favourtie-HMS-Agamemnon-1781-1809/dp/1557506205/ref=sr_1_fkmr1_3?ie=UTF8&qid=1426001434&sr=8-3-fkmr1&keywords=nelsons+favorite+Agamemnon

     

    From what I have read they were considered 3rd rate ships even though they were being replaced by the 74s.

     

    We do have a 64-gun ship incoming soon, the Ingermanland however, the Ingermanland is relatively lightly armed with only 24lb guns on the lower gun deck and 12lb guns everywhere else.   Therefore a 64-Gun ship with up to 32lb guns would be a nice addition and I think the Agamemnon did have 32lb guns.  Correct me if I am wrong.

     

    Edit:  nope, it appears I am wrong.  24lb gun lower and 18lb guns upper.  

  12. I'll gladly sail a fourth over anything larger. I hate them big tubs.

     

    Agree.  I like the Bellona so a 3rd rate still works for me, but absolutely hate sailing the Victory or Santi so doubt I will ever invest in a 2nd or 1st rate in Open World unless I am Captaining it at my player societies request.   

     

    Then when you consider cost like someone else pointed out, a good old 4th rate is likely to give you damn good bang for the buck. Cheaper than a Super Frigate while probably bringing similar firepower and durability at the expense being slower and maybe a bit less agile.  Yeah that works for me.

  13. The reason its kinda boxy is It has a very wide hull.

    meant to keep it very stable and would not heel over as much as other ships when under full sail, 

    designed for operating in shallower waters like a lot of the Baltic Sea is.

     

    Yet another good reason to include her in game.  She will have much different sailing characteristics that the deep water SoLs we currently have in game.  Also she has a much light armament as well, again probably due to needing to be able to operate in those shallower waters.  

  14. We really need a ton of 3rd and 4th rates, as they where the meat and potatos of the fleets they sailed in, I maintain the idea that 2nd and 1st rates should be incredibly exspensive and risky to use much like the titans and supercarriers of Eve.

     

    Yep. with you on that one.  4th rates should be able to investment of a fully outfitted Battleship in EVE which 3rd rates should be around the cost of a Marauder or Special Faction Battleship, 2nd Rates about the cost of say a Carrier and 1st rates up there with Titans.  Lower end Frigates should be the Battlecruiser, with Super Frigates like the Connie up around the same cost as a 4th or even 3rd rate. 

     

    I mean I have to be fully honest here and say there is nothing that will kill the open world game faster than there being tons and tons of SoLs in use everywhere you sail.

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