Search the Community
Showing results for tags 'active population growth'.
-
The Labor Hours required to craft a Brig or a Mercury are too high compared to PB grade ships, resulting in a market where Crafters don't benefit from wasting LH on such ships and they don't actually show up sufficiently in stores. Now that we can no longer capture 6th rate ships for new players, and now that prices were increased on all shops, everyone is absolutely reliant on crafters. In bigger clans, these crafters are typically focused on pushing out Port Battleships. In smaller clans, these people suffer from low resources. New People without a clan are totally ruined unless they are great talented players, which always a SMALL minority. Bad Players also need to survive for the game to have a healthy population. PREDATORS WILL NOT SURVIVE WITHOUT A STEADY SUPPLY OF PREY. Having a Brig or Snow or a Mercury sink becomes a disaster case because the win to loss ratio to recoup losses is so high. The player has to survive ~5 to 10 missions to recoup their costs. If they make one mistake, they are ruined, pushed back into a Basic Cutter. Veterans and Clan Members don't understand that this is EVISCERATING THE LIFEBLOOD OF THE GAME. This is CRITICAL levels of damage. Many of us are doing everything we can to help but it's not enough. Players are forced to be dependent on Clans and Help and it's going to be discouraging even for the few that get help. No one wants to be a beggar. No one wants to be reliant on gifts. THIS NEEDS TO BE FIXED NOW NOT IN SIX MONTHS. There are many options for a solution. Pick one and make it happen! ~ title edited. more clear now ~ the moderation team
- 25 replies
-
- 12
-
- player attrition
- crafting balance
-
(and 1 more)
Tagged with: