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Wind Catcher

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Landsmen

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  1. Do it now, before it's too late. +1 -1 it makes no difference. Some good points here and should be noted.
  2. It has to be combined server work. In your case let's say capture 25 regions in x time. No matter who did it, as long as requirement is fulfilled all get their reward.
  3. To make this game interesting please consider introducing Community missions on monthly basis. Mission details are posted prior it's start date and time. ex. Sink 10000 NPC ships in 48 hours and receive Thank you Treasure Chest. Chest will drop things starting from 1 random ship - to Fat gold reward. This is server mission with combined numbers from all nations. So, let's say sink 10 000 NPC ships in 48 hours. 5098/10000 shown to all players upon login with remaining timer. These are fun and provide Monthly Thank you rewards to all players if they complete the requirement in time. More content = better experience.
  4. They did many times. After heavy use guns would explode even killing crew.
  5. You say some, some will I am sure. Not all will use companions, charts and other tools...The problem here is we do not provide opportunity for 'all'. In your area it works fine, but on the other side new guys are struggling to replace guns and get ships. All this effects this beautiful game and we even loose players. Giving them opportunity to get free guns with extra work is always good. In the end they will provide you with an excellent fight and will shortly return for more. Let them grind, get ships and guns and bring Action to your waters.
  6. but with this, you are forcing players to sail back to port all the time. I suggest give them an extra option to get such guns at sea where they are.
  7. Hey gents, just an idea on how to give new and casual players some more air in this game. Many will agree that guns are very expensive and require a lot of work to craft. I am suggesting 'used' guns as an option for new guys who enjoy solo hunting do not want to invest 5 hours a day just to get a ship outfitted. I think the best approach to one of this problem would be an option to loot all guns from killed NPCs and mark them as (used). Used guns can not be sold on the market, but can be used by a player. After every battle ships with 'used' guns loose 1-2 guns per battle permanently, so the more you fight with used guns the more guns you loose. Player will have two options: 1. Go back to the market and purchase player crafted ones. (won't get destroyed after battles, only when you die) 2. Go NPC hunting and capture enough guns, so you can restore lost guns. This will take time, but hey it's free! Now, having too many guns aboard will limit how many repairs you can carry, but will give new guys cheaper and easier way to sail around, pvp and have fun. This is just another way how you can bring back casuals into Naval Action and make OS alive. Thoughts.
  8. I do not think log will help get stolen resources back. Restrictions will almost guarantee no theft as only leader controls and assigns who takes what.
  9. I feel like we need to add custom Ranks. Let's say I created Clan rank called 'Powder Monkey'. All new members will by default have this Clan title. Powder Monkey title also has restrictions set and customized by clan leader. ex. Deposit resources to warehouse - Yes, withdraw resources - No, withdraw gold - no, Invite new players - No, Promote - No... etc..
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