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Sarversauce

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Landsmen

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  1. Taxes, are bad for the game. Horrible idea. Giving a clan the ability to decide how much? Even worse. Watch players leave. "Clan Wars" for RvR. Horrible. Because say I spend 8 hours working the waters near a port to get into a Port Battle, and then 20 guys come along from a clan, or bigger clan than I'm in, and they all get Hostility on that port. Who do you think is going to get into the Port Battle? Yup, not me. That system is garbage, get rid of it. The issues for this game are not the RvR overall, but the following: 1. Players are able to camp in a battle for up to 90 minutes. The battle goes invisible after a few minutes, so they are hidden. - This is bad and allows for ganking because when those players get out of battle they get a 40kt speed buff for 40 seconds, AND they're invisible. This is hugely broken. Remove the speed buff, keep the battle listed on the OW permanently until all players have left the battle. (That way we can see who's in there.) Invisibility is fine. 2. The Grind. The amount of time this game takes to play on a daily basis, 3-6 hours. If you have to go fight someplace that's 2-3 hours sail away, and you get sunk, you have to get into a Basic Cutter from the Nearest Friendly Port, and sail back 2-3 hours to replace your ship or get another one worth using. Nobody is going to want to do that repeatedly. The Grind 2.0 Leveling Noobs or lower level players is horrible. The current game mechanic prevents leveling noobs effectively, because combat rewards Money/XP are entirely based on the damage a player does during the battle. ( The rewards for missions pay garbage, has this been "fixed"?) Low level players can't group up with more than 1 or 2 others because the damage and pay/xp benefit goes down. The idea would be to pay the players more at lower level for going into higher level battles. 3. The Learning Curve, aka Vertical Cliff. Players come into the game for an average of about 2 weeks, and leave. Why? Because the learning curve and detailed information isn't written anywhere. You have to physically show them, and teach them how to sail, how Cannons work, and how Wind Advantage works, thus leading to strategies in battle. - Add to the fact that this also requires higher level knowledgeable players to take time from what ever they are doing and help the lowbies out. While I don't have a problem with that personally, it's adding to the overall grindiness of the game. The amount of time people need to do simple things like kill NPCs for money and XP is lengthy. Battles take a long time, which I don't mind, and sailing everywhere takes a long time. 90% of the population doesn't have this kind of time. - This alone will kill the population in this game... or already has. Other reasons: Alts. Alts need to go away. The "Snitch Channel" needs to go away. We don't get other non-time period base perks to help with sailing, like a location dot on the map of where a player is located. So why should players be snitched on with a channel that tells them where other people are PvPing? This doesn't make any sense with the consistency of the Developers wanting to keep things "old school". You can't have it both ways. NPCs are way Overpowered. Gun arc angles to shoot are way wider than for Players. Boarding Combat, WAY OP for NPCs, NPCs get an armor and turning and speed/accel bonsus, even when they have a severely diminished crew. NPCs do way more damage than their guns should allow based on ships stock cannon listing. Players do not get paid, and get no XP for Capturing an NPC ship, but still have to pay for repairs. - At least give the Player XP for the battle.
  2. Also, I'm sure all or much of this has already been said. Maybe if we all say it enough they'll DO something about it. Or they won't and then no one will play it, or at least not enough to govern any more production of the game.
  3. Apparently someone didn't read anything on Pirates, because now players can't capture NPC ships, which is a HORRIBLE idea. If Pirates can't capture ALL ships, what's the point of being a Pirate? Might as well just re-roll a Nation, since we're being treated that way anyway. Apparently they didn't do the math on the ability to find a viable target player to capture ships from. Sure, veteran players get their XP bonus. But then have to grind endlessly to get gold enough to simply afford cannons. There are Zero repairs consumables on the Market. People can't make them yet, because they're endlessly grinding, trying to get enough gold to afford cannons, and an Outpost. Everything you can buy from NPCs is expensive, and everything is a grind. It should not take 45 min. to an hour to get 2300 gold and 70XP. People will just log out after they figure out all of these things. Especially when they cap an NPC after 45 min. only to get ZERO cargo from it. Which is a waste of an entire hour when you consider having to sail back to port to repair/recrew. I stopped playing this game for a year because they started making it like Pirates of the Burning Sea. This last huge patch took all of that BS out of the game, which is fine, Kudos for that. However, Pirates NEED to be able to Capture NPC ships and at least break them down or sell them. To me, that's a massive mistake. It's basically pooping on the entire Pirate community's head. All of these things together really feel like they DON'T want us to play this game. I'm not asking for it to be too easy. I'm not saying we should be able to get rich from ONE Trader ship, and I'm not saying we should be able to have a Fleet of ships with us by ganking every NPC ship in the ocean. However, there needs to be some middle ground. Right now, this game just isn't worth playing. Like the reviews on Steam, I have to agree, this game is far too much like a Job, or Work. If I wanted to come home from my job and work for another 8 hours and get very little, I'd have a 2nd job... Or I could just go bum change from people on the corner of the Metro station... in fact, I'd probably be more productive doing that. The GAME itself, the ship combat, is pretty solid, everything else though, they need to fix or this community simply won't grow, or stay.
  4. Every single one of these posts are from French players who have openly said that they are not interested in Ports. (on the server that I'm on.) Notice how they have flooded in here to make a case about ONE port? I'm referring to the Shallow Ports in general, not just one. Please stay on topic. This is not the place to discuss tactics. This post is about functionality only. My point is that the mechanics, overall, need another look. I'm sitting here considering the things you all have said. Like, sitting here trying to reason why Shallow ports should be harder to take, but the mechanic for both Shallow and Deep ports is the same mechanic. Should it be different between them? I think so right now. I'm not referring just to Pedernales. I'm talking in general. I've been on both sides of a Shallow and Deep water port battle. It just feels too easy to defend Shallow. Obviously like what was said above, the Port Battle Terrain will change things. It'll probably make it harder, because of less ability to maneuver around. I guess we'll just wait and see what we get.
  5. If Pirates aren't ever allowed to take and hold Ports, Pirates should be able to make their own "Pirate Haven" on a plot or parcel of shore line any where in the world. If you want it to be more accurate to the actual history of the world, then give Pirates a place to make their own Homes. It would be VERY cool for Pirates to set up their own Hide Outs on shore so we have places to Raid and launch attacks from. We would also require Letters of Marque so we can be included in Port Battles. I'm just saying this in response to the possible National players (who are more numerous than Pirates) who will typically rally behind a "Nerf Pirates in RvR" philosophy. Because that's what happened in PotbS. There were 3x as many Nationals than Pirates, and their tear drops filled an ocean compared to Pirates when it came to getting game changes from the Community. I'm wary of that happening here.
  6. I haven't read anything about this topic, so if it's been discussed by the Dev team, please enlighten me. Players need a way to group up beyond just 6-Groups. A Raid Group system would be perfect. Players need to be able to lead a group of groups, including various color assignments to each group and or group leader. They could be called "Port Battle" groups, or what something generic to describe what kind of Larger group it is. Something Naval would be ideal. Thanks.
  7. After several Shallow Water Port Battles with even a moderate defense by the Defenders, it's nearly impossible to take the port, because of the game mechanics, as compared to Deep Water Port Battles. Even when defending it feels too easy to just sit there and pelt them and sail around and just win. When the port is fully defended, it IS impossible to take a Shallow Water port. When the port is weakly defended the Attackers have a slightly better chance of winning, however, just 10 defenders in mixed boats can still successfully defend the port by simply sailing around and keeping up their BR. To me, either the BR functionality needs to be fixed/adjusted/changed, or there needs to be some "favor" for the attackers, like capping the number of Defenders that are able to join the battle. OR, start the "Ring of Reduction" sooner, so that the Defenders *looks at France* can't simply sail away and uphold their BR rating by not getting sunk. OR, base the BR on Damage done to the enemy instead of a Ratio. There have been several times when the Defender ships are just barely afloat, and the Defenders still get to win because their ships simply didn't sink sooner than the Attacker's ships. Regardless of my opinion, and the opinions of others, it feels like it needs a change. Shallow Ports should be easier to take than Deep Ports. This has already been established by the Devs because Deep Ports have 5 towers, and shallows have only 3, and they have a Ship Size Limit. Thanks.
  8. There's far too much Fog in the game. It doesn't make sense. Especially the Fog that surrounds the player all of the time. It needs to be removed. Or, at least severely reduced.
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