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Nathanial Blackandecker

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  1. the clay is pretty wet tbh, thats the beauty of being in at an early stage of dev.
  2. well maybe that should fall to each nation to organise the "tribunal" system, dont know just seems a fair way of balancing off banning is bad, but we still want immersion. I don't think it neceserally falls to devs to do stuff like that. We have a reporting system that is down to gm's i assume, or could be.
  3. Aye, but it could become problematic in terms of lending a hand, the idea that you can go into another players instance right now is quite pleasant as it opens up an honour attitude. Locking it would make it more difficult to interact. But I agree, I dont see any easy way to resolve it whilst keeping the feature. I simply suggest that allocating someone as a pirate is better than banning them, perhaps with the inclusion of appeal and a court session to "try" the pirate/boarder. It is another opportunity to create immersion whilst keeping the open seas policy.
  4. The act of intercepting a half captured prize surely in itself is an act of piracy? Perhaps those that want to do that should become so.
  5. No it isnt perfect but Admin already said it was a temporary measure. I'm also happy this game isn't turning into an alternate universe where griefing friendly players is fun.
  6. As we have been discussing Streamers and Tubers in another topic, I would just like to bring this article to the community's attention: http://kotaku.com/totalbiscuit-quits-social-media-with-emotional-goodbye-1754991166 I have crossed paths with Totalbiscuit in my other love "War Thunder" and whilst not always agreeing with his observations, I am saddened to hear this news. Best wishes and best of British luck to another game lover. o7
  7. Guys let's not get abusive, just chill and come up with ideas, that's what's great about the dev team (however many they are) they listen.
  8. I agree about the priority, but lets face it right now we dont know how many maintenance sessions are going to happen, better to plan no? Especially in the last week i have personally experienced it 3 times, thats a lot of hanging around for limited gametime. Also, as i said above, the whole server joining thing needs to be done as a priority i would say - Shuffling between servers is not practical for continuity Squadrons will suffer because of members being scattered to three winds meeting your friends in the game, assisting and events will suffer for same reason. Staff, can you reititle my topic please to Joining Servers and queue times or similar. 8)
  9. I understand this, but new players could typically want to join a squadron which would make it difficult for recruitment. I think it is more complex than this.
  10. I can agree on this, though, squadron organised events might provide an issue if you understand me. I think the xp mirror is fine, but just have a few concerns which we all probably need to discuss in a gentlemanly fashion. o7
  11. Hello Shipwrights. Might be an idea to have a look at the mechanism for rejoining the servers after a maintenance period, I noticed today I was in queue for 30 minutes after the servers were restarted, seems to me that as the population increases the situation is going to get worse, I'm a patient man, but I'll bet there are many who aren't. In fact it might be worth discussing how you can handle the whole joining server thing overall, as if a chosen server is full, prob not so cool having to join a different one. 8) o7
  12. Congrats buddy, it seems to have run down the slipway in good order. Well done. o7
  13. I suspect because everyone is trying to joining at once, which doesnt normally happen.
  14. Aye thats one of them sure enough, wonder what the others will be, bound to be a Victory im sure, rofl, I wish. Maybe a surprise. Nice to see you too m8. o7
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