Yesterday I had the desire to cature myself a mercury, this is outcome of it.
Our side had me in my Surprise, a Trincomalee a Cutter and a NavyBrig.
Against us we had frogs; 2 Brigs and 2 Mercurys.
I in my desire wanted badly to cap one of those Merc's, I actually had one close to board but the wind wasn't on my side in that moment....
I had to turn my attention towards the 2nd Merc, since out Trinco started to board the one immediately afterwards.
I've made my approach, got a broadside into it and began to close in for boarding. In the moment I was around 100yards away, our Navy shot a broadside into the Merc aswell. No big deal one would assume. But the Navys gunner were so good, that the Merc catched fire and I turned harshly away from it. Only moments later it was destroyed by a devasting explosion.
In my anger I turned my fulll attention to those two remaining Brigs, which sunk quite fast.
I did not manage to capture myself a Merc, but fortunately in a battle only minutes later a fellow Captian helped me capture the Merc we were facing. After all, I finally got to my Merc.
In the end it was quite a good day, giving them frenchies a (light) blue eye
Until next time,
Hello fellow captains,
my name is Will Laurence of the British Royal Navy and I take the oppertunity to let you take part on my adventures in the carribean sea.
At the time of (blog) creation I am in the rank of "Master and Commander" and I got myself a Surprise, so the real beginning of my journey is not in the folowing entries. I will create an entrie explaining those past days in the next days though.
What I am going to post are all kinds of things worth mentioning like battles, special encounters well even some talking to different people if worth mentioning.
With this in mind this blog shall bring the readers not only joy in reading but also to the new and maybe even older member of the Royal Navy to get help and insipration for their adventures.
Starting from today, this blog will be regurlary, mostly thrice a week, updated.
Until the next entry,
Hi all, yesterday was my first ever exposure to Beta testing an OMPG. It was generally good.
Been gaming (off and on) since we had to build our own computers from parts and write our own code (1978 or so)
1st game was my own version of "Lunar Lander" writen in IBM Assembler, running on an IBM 370 VM.
Also in ancient times contributed code to "SCRAPS" ("Space Cadets Rapine and Plunder Simulator")
These are my bbservations of playability of Naval Action using
my current rig: 16 GB RAM
Intel® Core i7-3960X CPU @ 3.30GHz, GenuineIntel, Intel64 Family 6 Model 45 Stepping 7
Microsoft Windows 7 Ultimate, OS version: 6.1.7601 Service Pack 1 7601
2x Samsung SSD 850 PRO 1TB SSD's,
2x 1TB HDD SATA III
all 4 disks running in 2 mirrored RAID 0 arrays on an Intel® C600 series chipset SATA RAID Controller
1x ASUS GeForce® GTX 970 DC Mini small form factor gaming graphics card
3x BenQ XL2420Z 24in Gaming 3D LED LCD w/ HAS Monitors
Everything running "Plain Jane" as bought, nothing overclocked or anything like that.
Other games played recently : Eve Online, WOT, WOW, - not a big fan of FPS's - I think that interest tends to diminish after real military service.
Played for about 5 hours yesterday, just learning the ropes and trying to figure how high I can set the wuality without crashes.
I usually run things to the max, max FPS, max res, max detail, max shader and so on, but found I had to back down to about a medium setting at 1280 x 1024 to avoid periodic crashes
I am running the game on my middle monitor and three times it went to black screen although the game continued to run and I could hear myself being sunk.
Once it recovered to white screen but with same playability as black screen but I did see a flash of an error message related to "error Windows Kernel" before it dissappeared.
I still have not discovered if there is an "Official" bug reporting method or if we just use the Steam interface for that.
Anyway, back to gaming and testing trying higher resolutions today.
It has been busy, but irl. Entire household had come down with a "bug". That's a week best forgotten
But, over the preceeding weekend, I did have the opportunity to duel. Alas, results are consistent:
0 / 7 versus Doran. No real progress or highlights, though we did discuss lots and I recorded some. His tricks are ever evolving, and had added a volley or 2 of bar, and of grape... With the intentions of honing the art of ship capture for open world. It seems I'm the ideal kind of target.
I also had the benefit of combat with JeeF. That makes it 0 for 1 with him. JeeF had been tutoring under Mr Doran and is pretty exceptional. I will say or match went the distance (3 reps each) but that he really had control the whole match.
As noted previously, there has been a treatise on Naval Action compiled by Mr. Doran, edited by Mr. Balck. You can find the link HERE, and a dropbox account HERE for download. As I believe my gaming time offsets a bit with Mr. Doran, I'll instead look at the Treatise mid week in anticipation of the weekend.
CREDIT: The material herein is not mine. Credit to the above mentioned gentlemen. And additional credit to Schuetzengel for flipping the Treatise diagrams into .GIFs (link here, I modified them slightly). The notes are based on their work, though I caution that my interpretations could be wrong. Speak with the Master, Mr. Doran, if clarification needed.
My writing this out is my way of forced learning...as I have done previously with tacking. Bear in mind that I am not an expert, I find the sailing language clumsy (due to my lack of familiarity), and that I'm prone to interchanging words... so please read THE TREATISE! It is noteworthy to point out that these pictures are on page 10 of the guide, so plenty of theory & notes come before this material.
This figure demonstrates three key points:
First, the Black ship approaches and takes a leeward (not having the weather gauge) position. This is incorrect. Always try for the weather gauge (recognizing that it not always possible, still try).
Second, the correct maneuver, is the White ship taking the windward position (upwind). While doing so, ensuring 1 ship length between on the initial pass, allows the White ship 2 broadsides (certainly 2, though 3 is the goal as depicted in the gif) to the Black ship's 1 broadside volley. The damage will be spread ... one potential on each of your broadside, whereas your 3 are all against a single broadside, causing critical damage and potentially the use of a repair. As Mr. Doran explains, a rake on the 3rd pass maybe possible...killing crew...and thereby breaking the DPS & ship sailing characteristics stalemate,
The ship length is important as it allows the white ship the room required to complete tack through the wind and be able to land another broadside on the damaged black ship. Otherwise, White runs the risk of nothing having the room required for the 3 volley into Black.
This figure demonstrates two key points:
First, the Black ship realizes that the windward tack will not realize getting the gauge advantage. Two notes:
Black closes tight to White, in order to remove the 1 ship separation (limits potential maneuvers of White).
In this instance, Black will always flip from right to left (relative to the wind, flips downwind). This leaves the stern open for a rake. However, if White also turns downwind, this gives Black the opportunity to apply 3 broadsides (certainly 2, though 3 is the goal as depicted in the gif) to the 1 of White, and opportunity to take weather gauge advantage. Same as in Figure 1-1, Black might take 2 volleys, but they will be spread across each broadside, whereas White will receive all the damage on a single side. As Mr. Doran explains, a rake on the 3rd pass maybe possible...killing crew...and thereby breaking the DPS & ship sailing characteristics stalemate,
[*]White did not tack for enough separation. White also did not take advantage of the weather gauge and turned downwind, essentially giving up the wind.
I'll stop there for today. There are 2 more accompanying GIF with these, and I'll post on them next, and that should take us into the weekend. Be sure to read Mr. Doran's guide first hand.
I fought Mr. Doran 3 times this weekend. All in Trincomales.
Loss. I gave up wind immediately. Was stern raked. Battle essentially went like this....I'd rake nose, he'd rake stern. The crew loss differential was pronounced... Mr Doran was very effective. No repairs used by Mr.D.
Loss. I did better in the start. Took wind, and for maybe 3 passes, kept it. However, his counter maneuvers ensured I did not take stern. We essentially went broadside to broadside. However, I lost wind and was raked. Crew loss....repeat of battle #1. Doran used 1 rep.
Loss. He wanted to something new. tbh...I don't think I ever had wind. Horrible fight. He used his nose cannons (x4 cannonade) very effectively to rake my crew (we were running bow to stern, and I did not make a turn). He did not use any repairs.
*Footnote: I am aware of the guide. I need to dedicate additional time to it... in short, I am still struggling with the language, despite the excellent glossary provided - which is by no means a discredit to either of Mr. Doran or Mr. Balck.
Le Fleuron - 1729 - 64 guns France http://allday2.com/index.php?newsid=181903
USS Bonhomme Richard - 1765 - 42 guns USA http://allday2.com/index.php?newsid=182223
HMS Doris http://www.kenthistoryforum.co.uk/index.php?topic=17376.0
Frigate Raae, danish http://modelshipworld.com/index.php/topic/7214-17th-or-18th-century-rigging-on-danish-fregate-of-1709/ additionally, more plans on orlogsbasen.dk