overvaalmaaken Posted Saturday at 01:15 PM Share Posted Saturday at 01:15 PM Has anyone managed to properly extract 3d models from resource.assets (or any other asset file) and edit them? And is there a way to edit proportions and sizes (x,y,z axis independently) of 3d meshes in some .csv or other text file? Link to comment Share on other sites More sharing options...
NathanKell Posted Saturday at 08:53 PM Share Posted Saturday at 08:53 PM 7 hours ago, overvaalmaaken said: Has anyone managed to properly extract 3d models from resource.assets (or any other asset file) and edit them? And is there a way to edit proportions and sizes (x,y,z axis independently) of 3d meshes in some .csv or other text file? Not aware of anyone. But you should be able to use UABEA to export the mesh, open it in Unity 2020.3.f11 (UAD"s version), export the changed version to an assetbundle, open _that_ in UABEA and export raw the new mesh, and import raw that mesh back into resources. Not in CSV but it's just Unity, you can write a plugin to tweak scales (or make it load from csv to do so). 1 Link to comment Share on other sites More sharing options...
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