The new update which includes the early test campaign is finally available!
Read a brief guide on how to play and all the details of the patch in our official blog:
https://www.dreadnoughts.ultimateadmiral.com/post/the-first-campaign-version
Hotfix Update v92 (25/11/2021)
- Fixed several bugs that could cause game crashes in campaign.
- Fixed issue with scrap that could give too much money.
- Fixed bug of crew losses calculations.
- Fixed a lag issue in ship design
It is not simply the value assigned to tower spotting that is the problem. It is the gross simplification of deciding absolute range of vision vs. an object by simply comparing tower spotting value with visual signature value (with modifiers for conditions). This is a not a realistic system and results in deeply unintuitive outcomes that are baffling, and combined with borg targeting, deeply, deeply frustrating and confusing. Again this system allows the following: ship A has range of vision