Jump to content
Game-Labs Forum

fumagalli

Ensign
  • Posts

    6
  • Joined

  • Last visited

Posts posted by fumagalli

  1. Hello everyone,

     

    As many players I sometime see some enemy units routing through my lines, ignoring the losses I inflict them with canister and ending up in melee with my artillery... logically my artillery units in melee with a brigade are torn to pieces within seconds. The number of casualties of my artillery units in melee seems to be a power law or something similar.

     

    So here is a suggestion : why not giving to all routing units a similar vulnerability in melee that artillery currently has ? This would nicely simulate the contagion of surrendering within the broken unit.

  2. For the gameplay : I understand that full-scale wars and year-long campaigns can be difficult to implement. Then why not adding instead a bigger map where we can move our regiments, divisions, on a larger scale (days & tens of km) as the map that currently shows the mission briefing ? This would help personalize the battle a step further. Then, when they clash, we zoom-in to the current battle scale (hours & km). "Kind of" total war, but still for one battle only.

     

    For the era : The wars of the league of Cambrai & Cognac : a melting pot between Milan, Florence, Venice, the Papal States, Spain, the HRE and France fighting for the wealth of Northern Italy.

    And, obviously, the battle of Ligny, Qattre-bras and eventually Waterloo. It would fit this game perfectly.

    Every Napoleonic battle would be great actually, Austerlitz, Dresden, etc... each of them being a DLC ?  :rolleyes:
     
    EDIT : this link is a goldmine should the developers decide to do the Waterloo 4 days campaign !
    http://en.wikipedia.org/wiki/Order_of_battle_of_the_Waterloo_Campaign
×
×
  • Create New...