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Rutger Van Hoorn

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Posts posted by Rutger Van Hoorn

  1. Rutger's Alehouse

     

    I can't argue with that one!

    All aboard! :D (or more accurately.. all under the table...)

    I guess as Flemish we could be exporting beer. After all, Stella Artois dates back to 1366 B)

     

    Attempting a few French ones (it's a bit rusty so please feel free to correct, dear francophiles!):

    La Mouette Fou (The crazy seagull)

    Le Poissson (word play on fish=poisson and poison=poisson)

    La Sirène Laide (the ugly mermaid)

    La Fantôme de l'épave (the ghost of the sunken ship)

     

    I'll leave others to actual French speakers ^_^

    • Like 1
  2. Doesn't have to be all Ingles-ish right?

    Just throwing some potential Dutch tavern names around:

     

    De Zeven Zonden (The Seven sins)

    De Zeerover (The "sea-robber" ~= casual word for pirate)

    Het Groot Genot (literally "the large enjoyment")

    De Hoorn des Overvloeds (The Horn of Plenty / Cornucopia)

    De Vliegvis (the flying fish)

    Moeders mooiste ("mommy's prettiest...")

    De Dronken Draak (The Drunk Dragon)

    • Like 3
  3. Logging off should be pretty straight forward rules. No activity or interactions pending means you can log off. If you're in the middle of something, you can't.

    It's logging back in that is the question. Always where you left off since you furl your sails and tell the crew "I'm going somewhere, please wait a few weeks in this very boring spot!"?

    Or will it be more elaborate than that, that is closer to realism?

    I'm fully aware this is one of the disconnection points (pardon the pun) of any MMO. At some point you have to exit the virtual world and have it move on by itself.

    Most MMOs treat this as "logged off = you're virtually dead to the world, and you will respawn out of thin air at the exact same point of virtual death"

  4. I wouldnt mind buying rum from another player and go down to the harbor, drink the rum, yell at the seagulls and curse the name of the  player who tried to sink me earlier ;)

    Saying it like that wants to make me buy a 3D printer, hook it up and whenever I sink someone, have it print a bottle of rum!

    (Note: 3D printers can't do that... yet... and I'd be waiting for that bottle for a looong time before ready LOL)

  5. That ties in a bit with the long travel times that some have been dreading.

    I'm all for a system that allows you to sail your ship to a far away port while offline, but that opens so many loopholes as in avoiding PvP and all that.

     

    Aside from that, I don't see how there would be much of a difference between logging into the game and coming back onto the open sea from an instance.

    But you should only get that minute of invisibility if you were offline long enough (longer than a few seconds/minutes as to avoid abuse)

  6. For the actual spelling however, the way it goes (or used to go till very recently ie techno age stuff) is theres English which the world speaks then theres American English which only the Americans speak XD

    My impression (as a non-native English speaker) is more that while the Queen's English might be taught in foreign schools, it's Americanized English that makes it to the actual conversation on the streets, due to popular media.

    Just listen to any English vocals music, even coming out of Britain; The accent always seems more "American".

     

    I do agree on the imperial measurement system. But I'd dread the day of changing over something like that in a country the size of the US!

  7. Some lighthearted (maybe not entirely useful except for bits) links:

    Strange Ship Stories (from several eras but including some of the age of sail)

    Sea superstitions

    Something a bit controversial, for the game is that both mention "Changing the name of a boat is bad luck" (Renaming the ship too often in the game would lower morale?)

    10 Crazy Exploits from the Age of Sail

    Reasons not to implement swimming in-game :D → PS Not advocating fantasy sea monsters, but some of these fish can easily be misinterpreted as such.

  8. Good old spider-eyes! I loved sailing this ship in PotBS. It was the ship I sailed when taking part in port battles.

    That thing had some serious staying power. Was a bit silly sailing though, doing pirouettes when firing each of the four broadsides in turn ;)

     

    While I love her looks, it doesn't seem like she would fit in the game as sailing ship, maybe as hulk or wreck though.

     

    Question on older ships and their preservation:

    In modern days, it's not unusual for older ships to be preserved as museum, memorial or such.

    Was that a practice in the sailing age? I guess my question really is, did outdated ships back then get preserved in any way or were they always broken down? 

  9. Probably not an original idea but thought I'd ask anyway:

    →If decided not to have it sail within the game, couldn't the hull alone be modeled without sails, to be used as hulk, beached wreck or something similar within the game?

    Some other older models that wouldn't make it in the game as sailing ships, these could be put to use for "decor" in similar ways.

    Not sure if such models could be of lesser "finish" and thus easier to create? (Thinking that it might not be worth all the modeling time if only for use as "decor")

     

    PS Hat off to all you modelers. I can only dabble in 2D format drawings like flags and such! ;)

  10. Yo de mannen!

     

    Flemish here (to be more specific Aaantwaaarps), though been living in the US for years now.

     

    Best of luck with the Flying Dutchman! (or is it Flying Dutchmen?) :)

     

    Was a member myself of a Dutch-themed guild called SMZS on PotBS, where actually the majority were not Dutch nor Flemish :D (though we had a few for sure)

    Good times... especially mid to late Beta... B)

     

    Playing with the idea myself of re-forming that guild for Naval Action...

    Already got the guild crest, which I designed anyway ;)

    And heard/saw a few former members were lurking about, though possibly not active right now.

     

    Al die willen te kaap-ren varen... (yes I have one :P )

  11. I'm not in the game yet, but I can imagine playing all kinds of other game music.

    One game compose I quite like is Jeremy Soule.

    He composed the music for the last 3 Elder Scrolls games including Skyrim, and some of my favorite music overall: Total Annihilation & TA Kingdoms.

    Some of the TA music would fit quite well :)

     

    If Game Labs could have him write some stuff for the game that'd be awesome IMO, but I know I'm dreaming...

  12. Case: Rosewill BlackHawk-Ultra

    MB: ASUS Sabertooth Z77

    CPU:i5-3570K@3.4GHz (+ oversized cooling block attached)

    RAM: 8 GB

    Grapics: AMD Radeon 7950 4GB

    Drives: Kingston HyperX 120GB SSD + 1 TB data drive

    OS: Win 7 Home Premium

    (Edit: not playing... yet)

  13. Voted for the Amsterdam. Part due to bias towards the Dutch, the other part Indiamen :)

     

    I'm relieved to hear the devs will use the Chapman plans if it is selected!

    Having also visited the Scheepvaartmuseum in Amsterdam, I have to agree with others posters that the way it's built is a shame... In sheer contrast with the gorgeous scale models and oil paintings inside the museum building.

     

    If you're in the Netherlands and want to visit a gorgeous replica go visit the Batavia instead: http://www.bataviawerf.nl/the-batavia.html

    Gorgeous ship but it falls outside the game's time period (1628).

    Edit: They're currently working on a replica of the Zeven Provincien there but not sure what the progress of that is of late.

  14. I agree that steam ships should not be in the game in the form of ironclads. But I wouldn't mind seeing early paddle ships as in river and shore transports.

    Some missions showing early development (but not full-fledged implementation) of half-ways towards ironclads could be interesting. I can immediately imagine for example a mission where you have to escort some experimental Frankenstein oversize armored paddle boat, only to have it blow mid-mission, then the rest of the mission is to disable your ally ship that thinks you blew up the ship (you're forced to fight but are forced to render as little damage as possible and only disable)

  15. Using artistic impressions or paintings, however beautiful, don't immediately give off what the game has to offer as compared to submissions that are made out of screenshots.

    If I were to see beautiful stylized/art cover work for a sail game, I might just pass it by if I am not specifically searching for such type game, thinking "oh, the somanieth". However a cover showing off the gorgeous models would possibly draw my attention.

    That's my 2 cents on the vote.

     

    Besides the above, my compliments to all that have submitted work. They all look great! Personally, I favor Cannonball's so far :)

  16. Much appreciated Duelist! :D

     

    I noticed a few of Marion's posts. She definitely knows the ropes, probably litterally.

    And yes I definitely know ErikRed :) I hope he pops on again!

     

    Hoping to see more familars here!

     

    *Tips hat*

  17. Sing Maartens Zeevaarders Syndicaat leader, if I recall correctly ;)

    I recall making some music sample for Marion :)

    Actually Michiel Duijer was our leader/guild master, but Marion was one of our top figures for sure!

    Ah I miss the SMZS...

     

    Personally, I have a bias towards the Van Hoorn snow, for some reason :) 

    Though it might not end up being called that when it goes into this game...

  18. Implementing religion/faith will be opening up a big can of worms, similar to slavery/race and politics.

    Yes, religion has to be in-game as it was an integral part of the era, but I would hope not as more than background/art/NPC-element rather than being an actual faction or form of choice that players have to make.

     

    Even without all that, I'm not wild about being forced (or even having the choice) to join some kind of special-ops religious team/faction and become a silly Crusader or Jihadist.

    There's enough political rivalries that can be made up without religion. And going further than political would just add "magic".

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