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Azref

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Posts posted by Azref

  1. I've just experienced the same hard lockup again and am getting the same problem. Added my Output_log below.

     

    Mono path[0] = 'E:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed'
    Mono path[1] = 'E:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono'
    Mono config path = 'E:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc'
    PlayerConnection initialized from E:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0)
    PlayerConnection initialized network socket : 0.0.0.0 55034
    Multi-casting "[IP] 192.168.1.123 [Port] 55034 [Flags] 3 [Guid] 1110764217 [EditorId] 3482343837 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-ARHVLJA) [Debug] 1" to [225.0.0.222:54997]...
    Waiting for connection from host on [0.0.0.0:55034]...
    Timed out. Continuing without host connection.
    Started listening to [0.0.0.0:55034]
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56217
    PlayerConnection already initialized - listening to [0.0.0.0:55034]
    Player data archive not found at `E:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
        Vendor:   NVIDIA
        VRAM:     11049 MB
        Driver:   26.21.14.3630
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless)
    Loading E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain
    - Completed reload, in  0.027 seconds
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless)
    desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.998500 ms
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless)
    xsolla enabled
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless)
    Platform assembly: E:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless)
    xsolla login ok
    xsolla email: williams_richard@hotmail.com
    steam ignored
    Setting up 8 worker threads for Enlighten.
      Thread -> id: 3374 -> priority: 1
      Thread -> id: 860 -> priority: 1
      Thread -> id: 322c -> priority: 1
      Thread -> id: a6c -> priority: 1
      Thread -> id: 309c -> priority: 1
      Thread -> id: 2ba4 -> priority: 1
      Thread -> id: 12cc -> priority: 1
      Thread -> id: 9b0 -> priority: 1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
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    GfxDevice: creating device client; threaded=1
    external: misc
    config versions mismatch (internal 61 and external 62), using all local
    to main menu
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.810700 ms
    GfxDevice: creating device client; threaded=1
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    GfxDevice: creating device client; threaded=1
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    GfxDevice: creating device client; threaded=1
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    GfxDevice: creating device client; threaded=1
    System memory in use before: 393.6 MB.
    System memory in use after: 324.6 MB.

    Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 16662.
    Total: 88.351303 ms (FindLiveObjects: 0.736400 ms CreateObjectMapping: 0.236200 ms MarkObjects: 8.522900 ms  DeleteObjects: 78.855095 ms)

    start mission 'speed_test_1', choice 1
    to constructor
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.261900 ms
    System memory in use before: 331.4 MB.
    System memory in use after: 270.8 MB.

    Unloading 1094 unused Assets to reduce memory usage. Loaded Objects now: 12954.
    Total: 15.106000 ms (FindLiveObjects: 0.729300 ms CreateObjectMapping: 0.192400 ms MarkObjects: 9.381599 ms  DeleteObjects: 4.802000 ms)

    to battle
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.926800 ms
    System memory in use before: 0.59 GB.
    System memory in use after: 0.50 GB.

    Unloading 1379 unused Assets to reduce memory usage. Loaded Objects now: 18610.
    Total: 23.640699 ms (FindLiveObjects: 0.866200 ms CreateObjectMapping: 0.282500 ms MarkObjects: 12.114301 ms  DeleteObjects: 10.376700 ms)

    Shader warmup: 86 shaders 1486 combinations 0.133s

    Also of note is that UA Dreadnaughts is the only program causing my PC to completely lock up and need a manual restart.

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