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derpus.maximus

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Posts posted by derpus.maximus

  1. On 5/7/2017 at 11:50 AM, Nacho said:

    Since always and in all strategy games the "battle timers" had annoyed me heavily. Being forced to rush into that "optimum path" to victory ...

    Agree and agree. Knowing that "hey, you gotta capture this VP in this phase, 'cause you're not gonna see it again and you're gonna lose" would be helpful in planning.

    • Like 1
  2. On 5/15/2017 at 0:12 AM, vren55 said:

    Oh the historical versions... I haven't played those so I have no opinion :P

    Well, you may find it frustrating to see your ENTIRE army outfitted with Springfield 1863s, an entire cav division with Spencers, and so-forth. :-|

  3. On 5/13/2017 at 0:41 AM, vren55 said:

    Derpus, there's a solution to that that doesn't need a creator fix. Weight your 1st Division to have MASSSSIIIIIVE overwhelming 2500 huge men brigades. That way you can resist the confederate assault fairly easily through using detached skirmishers to cover your flanks. 

    Sure, I was doing that. But you look at the historical version of the battle in-game, Union reinforcements show up with approximately an hour left, and then you wonder why the discrepancy. 

    • Like 1
  4. Hi Nick, could you do something about the Cold Harbor Union 1st phase in the campaign? Union reinforcements arrive far too late to have any impact on the battle, and the Union loses if it can't hold the objective. 

  5. So if you're going to have one wagon per corps, can you at least have an ammo dump site that the wagon can go to get refilled?

    Again, that would severely penalize commanders who maneuver ahistorically off their supply lines.

    And it would be more palatable, historically, than having the wagons run away and come back refilled. Because seriously?

    • Like 2
  6. 8 hours ago, Andre Bolkonsky said:

    So, long story short, one wagon per corps. Fill it up as much as you want. Seemingly, (I have personally never seen this, but have heard about it) if it is empty you can send it back and get it refilled for free! So you have that going for you. 

    So when you say "send it back and get it refilled for free," what does that entail? You mean order it to Rout and then it'll respawn at the edge of the map all filled-up?

    • Like 1
  7. On 4/20/2017 at 2:08 AM, MishaTX said:

    Yes, yes, all of my yes.

    1) Routing mechanic: Seriously, a brigade being viciously routed, routing through my lines to my hinterland so I have to detach a brigade to hunt him down? And don't get me started on the one time an enemy cavalry brigade just galloped straight through my lines. That one was most likely just a glitch since I've only seen it once, so I'll eat that one. But routing, panicked troops running in the exact opposite direction of safety?

    Happened during the Union first phase of Chickamauga. Spencer-equipped units hold the bridge; attackers rout through their lines. Makes sense.

    • Like 1
  8. 12 hours ago, Bigjku said:

    Not sure that is the solution but the problem is a problem.  The Union side weapons buying is badly broken in particular.  You should effectively have unlimited and ultra cheap 1861 muskets by 1863-64 or so.

    And the whole situation with repeaters is even worse.  They aren't generally worth buying.  You can't get enough to equip units as they were historically at any price.

    THE WHITE HOUSE, 1864

    GEN. GRANT: Mr. President, how will we equip our armies for the upcoming campaign?

    PRES. LINCOLN: Well, you recovered a paltry amount of Spencers from those Indiana regiments slaughtered holding the bridge at Chickamauga.

    GEN. GRANT: So can we have more?

    PRES. LINCOLN: No. But you could sell them and buy a bunch of Springfield 1861s.

    GEN. GRANT: Would there be enough for the whole army?

    PRES. LINCOLN: No. But I hear you captured a bunch of rifles in the last battle, too. Use those.

    (╯°□°)╯( ┻━┻ 

    • Like 3
  9. In historical battles, your side typically has access to several supply wagons. Why, then, in campaign, is each corps limited to one wagon with 25,000 supply max? Is this a realistic simulation of the supply situation? Get one wagon captured, and then be SOL? Would be nice to establish an ammo dump and then have several wagons - that would also prevent sides from doing too much ahistorical maneuvering across a big map (i.e. forcing the Union to slog through the Wilderness rather than take its entire army off its supply lines and punch through at one point)

    • Like 2
  10. So I'm doing a Union campaign right now and finally got around to playing the historical Cold Harbor battle.

    I was flabbergasted by how well-equipped the Union army was. In that first phase, the entire Union cavalry force is armed with Spencers. The entire Union infantry is equipped with Springfield 1863s. Even if I had the money to buy enough of that equipment for the army, the game doesn't even make enough of those weapons available.

    And, of course, if you get the highest-tier weapons possible, then the equipment scaling madness comes into play.

    Here's the suggestion. At certain points in the game, what if you had the option to equip all your troops with a certain weapon type? It wouldn't necessarily have to be the latest-and-greatest, but at least it'd be something. The tradeoff is that you lost all the weapons your troops were equipping, whether they were better or worse than whatever you had.

    For example, by this point in 1864 you might equip all your infantry with the Springfield 1861s. The game would remind you, "hey, you're gonna lose whatever they're equipped with now." And then you'd be able to do at least have stuff that's one generation back from the cutting edge. There might be an appropriate money cost to offset players selling whatever fancy equipment they have before the game takes it away.

  11. I assume this bar is for the order of reinforcements that show up through the battle. So why can't I drag unit cards onto it? Or interact with it in any way?

    If that's not what it does, how can you affect the order of reinforcements? Maybe I don't want to use one of my five reinforcements allotted here on artillery.

    blu.png

  12. Love the game, per earlier posts. 

     

    Enemy units have routed into my lines and cause some serious (and ahistorical) trouble. My units act like they are in melee and suffer penalties, even though the enemy unit is routing into my lines (and probably would have surrendered IRL).

    • Like 2
  13. First, this is a heck of a game, and one I proudly recommend to all my wargaming friends. I hope the series grows and gives us many more great installments.

     

    That being said, I have to agree with the general criticism in the thread. I would like to see more continuity between scenarios: more than just troop condition/morale/numbers, but positions and units engaged.

     

    Example: suppose "The Union Counterattacks Benner's Hill at Dawn" on Day 2. Union reinforcements come in from II Corps and V Corps.

     

    If the player's successful, the next scenario is "The Union Right Flank Under Fire." In that scenario, V Corps is nowhere to be found to back up the right flank! That exposed flank is rolled up by Stuart's whole division and things fall apart.

     

    I love the premise of the game, I love the scenarios, and I love the tactical system.

     

    However, it would be nice to think about how the game flows, and how that could be improved.

     

    Thanks!

    • Like 2
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