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Posts posted by stephan
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I think your timed travel is fine as an option. For those who want to sail the seas and not just fight battles. Getting anywhere is half the fun.
True, but some people simply don't have enough spare time for that.
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Hey guys and gals,
I think it would be really awesome if we could make "timed" routes for trading and defending, each side plans their routes for each time lapse, and when there would theoretically be an encounter, we would have a battle. a cargo convoy can try to outrun the privateers.
in real time, there wouldn't be any time passing between encounters or successful trades, making it possible to make a huge voyage in a small amount of time.
Your vessel would be slower and less maneuverable depending on how much cargo you take (resulting in a bigger chance of encountering privateers), but you would get exponentially more gold for more cargo. A shorter route would also profit exponentially more than a long one.
Thirdly, there would be a maximum of 5 ships from each side per encounter.
It would be cool if it was possible to escort a loaded vessel, sharing the profit between cargo carrier and escorters, and when the privateers win, they get the profit once the cargo is delivered to their base or neutral trading post.
there would be one of these "time lapses" happening every ~ 30 minutes.
This system would be instanced; not in the open world. Quite like battlegrounds/pvp matches in other games.
It could be a good way to use the current game mode when the open-world side gets released.
Please leave suggestions and criticism in the thread.
I also made a reddit post, if you want, you can check it out(http://www.reddit.com/r/NavalAction/comments/2s608k/a_good_way_to_bring_the_current_game_mode_and/)
(it is exactly the same though)
trading route planning with fights where routes intersect
in Current Feature Improvement Suggestions
Posted
This system would be instanced; not in the open world. Quite like battlegrounds/pvp matches in other games.
It could be a good way to use the current game mode when the open-world side gets released.