-
Posts
110 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by Foghorne
-
-
11 minutes ago, Sir Texas Sir said:
I think freetowns should be limited to level 2 at the most. Though the point is he got the goods from raiding solo. And what guys don't get is that all you have to do is wait for him to come out and raid him back. We catch traders all the time going in and out of those free towns. They have to get the goods some where.
They can put up contracts and also just buy goods from the store and not sail anywhere.
What is the rationale for letting a nation build anything in a free town with limitations?
-
1 hour ago, admin said:
One of my in game friends have built a lvl 3 shipyard in a free town in enemy territory using resources robbed only from players.
Level 3 shipyard in enemy territory = not realistic = large fleets having port in enemy waters.
You should not be able to build a anything in a free town. It should be neutral from any affiliation with a nation.
-
3 hours ago, Grundgemunkey said:
... as no nation would allow a freeport ..to remain neutral in their territory if it was been used freely as an enemy outpost
Freeports make open world a joke.
- 1
-
On 1/19/2017 at 1:26 AM, admin said:
-
NPC changes
- Bots will change and will start changing from January. Privateers will be added to the OW attacking players and traders in enemy waters. Elite NPC captains will also sail around and join battles from time to time (like before release)
Why bring back something so many players disliked? Is it going to be different somehow?
-
NPC changes
-
Logging out of the game then back in can fix inventory when it goes bonkers.
-
Another option would be that the attacker cannot bring the AI fleet into battle when attacking players. Use the fleets for defense. Use them for PVE battles. But when attacking players, the fleets don't enter.
Either:
- Player with AI fleet cannot attack player
- Player with AI fleet can attack player, but fleets don't enter battle.
This way the fleets can be in game, but not used as gank tools.
- 3
-
LeBoiteux,
I am talking about one person being able to outnumber you. Do you have any good reason why one person should be able to outnumber you?
-
New Perk = No Fleets
Definition:
The captain is so full of PVP that all AI code becomes buggy and non-functional.
OR
No captain with AI fleet can attack a player.
I dislike the mechanic that allows one player to outnumber another 3v1, or two captains 6v1, etc. I dislike how a captain in a trader lynx tries to attack me in my trader because he has his AI fleet. I wish to perk this away and I would like it to cost one point.
Thanks and I look forward to testing it.- 11
-
Trader lynx with his AI conni attacking my trader lynx.
Player in mercury with 2 AI niagara attacking my snow.
This is so wrong. Players with AI fleets should have attack button disabled.
- 2
-
3 lockups last night. It does not happen all the time. 3 or 4 crashes the first day of the patch. Next day no problems. Last night 3 crashes. Performance seemed to get better as population got lower but that might just be a coincidence.
Also, TeamSpeak gets very crackly before the crash. TS is my warning that bad things are about to happen.
-
Does not work for me. Broken.
-
I am having serious performance issues as well.
The game had great stability for me until this patch. My compliments to the devs for such stable code and I am sure this will get fixed.
-
Can you make the raindrops on the screen be a graphic option?
- 2
-
Wonderful job, Northern.
I recommend this book on battle #18:
-
I think it is another feature removing a player's skill. Just like modules which I disapproved since day one of OW.
- 3
-
-
This is the third time fleets have been in game. There has been much discussion in the past how fleets hurt the game. And the devs removed them twice because most players wanted them removed.
- 1
-
Sailing my Conni solo and I run across 2 pirates players each in a Renommee. And each has 2 AI Renommee's. 1 vs. 2 turns into 1 vs. 6. That is BULLSHIT!
This is the third time player AI fleets have been added to the game and the third time I refuse to ever get them. I understand you have spent a lot of time coding this with the AI tablet and you want it in game. I have to ask why? Why spend so much time on something that wrecks PVP? All the same problems we had before and fought to have them removed are back.
I have zero respect for any captain I see sailing with them. Dev's so bent on putting this in game against most players wishes.
Everyone who hates players AI fleets sound out now and get this removed from the game a third and hopefully final time!!!
- 4
-
Yes its a shame people in mubers dont goout and look for enemy to engage. Goout in hunter packs etc and kill tje bad guys like it should be. This game can only be what the plaers make it and unfortunately it seems most players need to be told what to do next or at least pointed in a direction by a quest or something and demand new content weekly when in reality we could be making our own content.
Do you have any examples of what content can be created by players?
-
Can we please call it Maximum Charge or Extra Charge?
Double charge = shards of barrel and gun carriage flying everywhere.
When my crew heard Double shot/double charge it was instant mutiny.
- 1
-
this whole thread is a glitch
- 2
-
Yes, you sure showed us your stuff at Crown Haven last night. The part I was scared about the most was scuffing up my hull on your groups' sunk ships as I watched you run away.
- 3
-
The 2 battles we had against TAA were the best fights I had in this game. Very intense and brutal.
-
Glad the devs are giving us exceptional ships and a couple days to level up to seal club the noobz.
Just kiddin'
Congrats to the devs and good luck!
Basic cutter vs AI LGV competition
in News Announcements & Important discussions
Posted
I have seen the same ship hugging tactics used in pvp. (Belle Poole destroying a Pavel). I have always wanted small arms gunfire modeled since Sea Trials...like a shot of grape with very small range.