Jump to content
Game-Labs Forum

Sharp

Ensign
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Sharp

  1. Nop.

    Keep M above G

    GM<0 = capsize

    The ship in the example, is supposed to have a fully watertight main deck. In the real case, flooding would make the ship sunk.

    At the curve, it would be seen as an abrupt curve ending for the flooding heeling angle.

    you sir are right, i was trying to remember which was the larger of my two lectures in stability and you are right it was Gina who was bigger, so we don't want her on top...

    • Like 1
  2. However all of the above I expect would be a major amount of work and also be a larger drain on system processing. Yes I would like it, but if the game can move forward without it and have these options implimented later I would be happy to cope with the indicators until then

     

    In the end i think this is it, as it will be for most wanted features, if its to much work, if its going to put a drain on the systems (remember everything is server side) then the dev's will most likely go for the simpler method because it works!

  3. The graphic is to teach people to read the navigational lights.  The red and green lights on the bow are not to be seen from the stern, which is a white light.

    Which is 2 points abaft the beam, so you can tell if you are overtaken another vessel (coming up from a direction of MORE THEN 22.5 degrees abaft her beam) :)

×
×
  • Create New...