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ObiQuiet

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Posts posted by ObiQuiet

  1. I can make it work with AHK (forgot that it has to be the right button in OW), but of course it interferes with other use of the mouse at the same time - blocking input, moving the mouse, then moving it back to where it was is klunky.    I don't suppose AutoMate has a way around that.   

    But, if the game supported a hot-key enabled automatic rotation of the camera angle around the ship, that would work very well.

  2. On long delivery passages, I like to keep the game in windowed mode.    Ideally, I'd like to have the viewpoint rotate automatically, but would settle for a hotkey that advanced the perspective 45* CW or CCW.   

    With a hotkey, i could automate a rotation with something like AutoHotKey.

    Have not succeeded in automating the click & drag with that tool for NA, or I wouldn't make this request.    (Maybe someone else has?)

  3. 18 hours ago, seanjo said:

    Recently revisited the Audiobook, read by Patrick Tull, will give this a once over though.

    This BBC program is, to me, a set of fragmented vignettes from the book.   It was  fine for me to reminisce with while commuting and they do give the flavor, but aren't a substitute for getting to know the characters and follow the plots.  IMO.

    I'm a few years from my decennial read through of the books, but I'll keep an eye out for an Audible offer I could use on some of Tull's audiobooks if you recommend them. 

  4. This research quantifies the advances made in ship speed (both merchant and naval) over the time period we're interested in:

    https://voxeu.org/article/speed-under-sail-during-early-industrial-revolution

    "What explains these substantial improvements in British ships? The jump in the 1780s is due to the copper plating of hulls which stopped fouling with weed and barnacles, and over the entire period there were continuous improvements in sails and rigging. A big contribution after 1790 came from the increasing use of iron joints and bolts instead of wooden ones (as well as replacing traditional stepped decks with flat ones fitted with watertight hatches) which made for structurally sounder ships that could safely set more sail, especially in stronger winds."

    • Like 4
  5. On 8/15/2017 at 4:29 PM, Macjimm said:

    I think that this creating new names for points will cause confusion.    If we are using a 24 point compass I suggest that we use the nomenclature intended for the 24 points.  Keep it simple.

    That's good.  I didn't know there was a naming system for the 24 point compass, and I didn't think to look for one either...

  6. From the current issue of Quarterdeck: http://www.mcbooks.com/pdf/newsletter_03317f00334081b896f8144a6fa3e636.pdf

    In 2015, Keith Richards of the Rolling Stones was interviewed on BBC Radio 4’s Desert Island Discs program and selected Doctor Dogbody’s Leg as one book he would carry with him to a secluded desert island.

    “Every time [Dogbody] turns up at the table he gives you a different story about how he lost it, and they’re all totally plausible,” Richards told show host Kirsty Young

    • Like 1
  7. 6 minutes ago, Niels Terkildsen said:

    Except that will only cause more confusion. You can't use the traditional terms wrong; there's already a SWbW, so if you give that heading, someone following the real 32-point system would be on another heading from the ones following your proposal.

    If (# of players who don't know the traditional terms) > (the # of players who can box the compass), then there's less confusion overall.  

    The suggestion is based on that premise plus the constraint that the in-game compass won't change.   If either of those is not true, then the suggestion is bad.

    I grant that it is offensive to traditionalists like you and me.

  8. On 3/17/2016 at 9:17 PM, Vicker3000 said:

    To connect this back to the in-game compass, there needs to be either one or three tick marks between North and Northeast.  The current in-game compass has two tick marks between North and Northeast.

    The current in-game compass makes it very difficult to use traditional terminology when interacting with other players.  This seemingly minor thing has a massive impact on immersion.

    While I am a traditionalist, there is a compromise that could work.

    To call out headings for the in-between tickmarks, first name the nearest labeled mark:  "South",  "Northwest", etc.

    Then, name the direction in which the heading lies from there:  "by Southwest", "by North", etc.

    So, the two unlabled tickmarks between N and NE would be called, in clockwise order:  "North by Nor' East" and "Northeast by North".

    Between SW and W, they would be "Southwest by West" and "West by Southwest":

     

    headingnames.png.a34eccbd489f02a47d65ed4c31b34603.png

    • Like 1
  9. http://historicalnavaladventures.papertrell.com/

    McBooks Press' new site for historical naval ebooks and audio books.   It's nice to see series listed in order(*), but note the Kindle limitation -- though I think most of these are also available via Amazon.  *At least it looks like they are in order.

    Recommendations:

    Fiction with modern sensibilities - Dudley Pope's Ramage series

    Fiction, contemporary - The works by Captain Marryat, who lived what he wrote about.  Mr. Midshipman Easy and The King's Own.

    Note that Cordingly's book on Pirates is here as an audiobook too.

    • Like 3
  10. There is a work around.  It's fully customizable to your tastes, has unlimited flexibility and content choices, involves no licensing fees to the game developers, and requires zero development effort.

    It even comes in at least the three varieties at various price points to suit individual situations:  Spotify, Pandora, Amazon...

    :-)

    Edit:  There are a lot of suggestions here:

     

  11. 38th Annual Model Ship Show

    November 11 - January 7

     Daily from 10AM - 5PM

    The USS Constitution Model Shipwright Guild and the USS Constitution Museum present The 38th Annual Model Ship Show. Exquisite ship models will be on display along with marine paintings by members of the American Society of Marine Artists. With handcrafted models of all sizes, types, and materials, you can explore the intricate art of model making as practiced today.

    • Like 1
  12. FWIW, here is the wind model I suggested before:

     

     

     

    1. Give each compass point a probability to match the prevailing wind over the whole OW. (assumption: wind that varies by location is much harded to implement than globally-consistent wind).

    2. Randomly pick the wind's new direction based on the probability compass. Randomly pick veering or backing based on a distribution between the two.

    3. Mark that new location on the in-game compass for everyone to see.

    4. Gradually, over a long period like we have now, the wind will move to it's new point. Long enough that we can still plan voyages with some confidence.

    5. Repeat.

    Fine-tuning:
    Choose a variable rate for the wind shift -- not too varied, just enough to make it seem faster and slower from time to time.
    Choose a variable wind strength within a narrow enough band.

    Just enough to make it a force that matters and that you have to be constantly conscious of in the game -- that would increase immersion. 
  13. http://www.pen-and-sword.co.uk/Jutland-The-Naval-Staff-Appreciation-Hardback/p/11692

     

    "Jutland, the largest naval battle of the First World War, was the most controversial engagement in the Royal Navy’s history. Falling well short of the total victory expected by the public, it rapidly sparked argument and ill-feeling within the Navy and disagreements among those in its most senior echelons, many of whom had been directly involved in the battle.

     

    The first attempt to produce even an objective record was delayed and heavily censored, but this was followed by a more ambitious scheme to write a no-holds-barred critique of the fleet’s performance for use in training future officers at the Naval Staff College. This became the now infamous Naval Staff Appreciation, which was eventually deemed too damaging, its publication cancelled and all proof copies ordered destroyed.

    Mentioned in virtually every book on Jutland since, but unavailable to their authors, it has developed the almost legendary status of a book too explosive to publish. However, despite the orders, a few copies survived, and transcribed from one of them this long-hidden work is here revealed for the first time.

     

    Now everyone interested in Jutland can read it and judge for themselves, with an expert modern commentary and explanatory notes to put it in proper context."

  14. Wow, that's pretty impressive!

     

    Some fine-tuning suggestions:

    At 0:30 we hear "hoist the main and topsail" (should be "tops'l" maybe)

     

    Question: In an hour-long battle how many times will we hear that phrase?

    a. Only when *we* give the corresponding command

    b. 1-3 times

    c. 4-8 times

    d. 8 or more times

     

    Thanks for your hard work!

    • Like 1
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