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Posts posted by SidChigger
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You can move a unit a couple ways.. You can left click & hold a unit to select and then drag the mouse to the desired location and let go.. Or left click to select a unit and while selected, right click and hold at the destination spot. As you hold you can set which way the unit will be facing..
Make sure you have a unit selected when you hit Halt or any other key command..
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I think my favorite part of the game so far is battling thru a Campaign and the realization of just how hard it must have been to command an army in the field.. There are many variables to consider to keep your command in good shape.
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Select an arty unit. Change it's ammunition type from auto to canister. See the black lines outlining the guns line of sight? These also show the range of the gun I believe.
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I'm a life long student of the era. Been to Gettysburg over 3 dozen times and spend an average of 5 nights in town. Six of my ancestors were there in various Georgia regiments. I've walked the ground where they walked, studied the terrain, read every first hand account of the battle that I can find, paid licensed battlefield guides to give me tours specifc to the regiments my ancestors served in, etc.. No, I'm not an expert, but I know a heck of a lot about the Gettysburg Campaign.
I'm a SP user and play a LOT. Rarely ever play single, random scenarios, but rather full campaigns. Usually as CSA because it's harder to win. Not because the game is unbalanced, but because in the actual campaign, the CSA was outmanned, out supplied, out of reliable info from their cavalry and probably most important of all, the Union had the "good ground". The terrain played a huge part in the outcome. Of course, this is all my opinion.
I can win against the Union but only once was it an Epic Victory and that was several updates ago. Marginal victory is about as good as I can do now. As the union, I can get that Epic win. Again, though, never once has it occurred to me that the reason for that is because the game play is unbalanced.
I love the game!
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Could there be an option for the Ultimate General (me) to 'lock' units of his command as the scenario in play nears the end? Example: Playing as the rebels in the opening scenario.. I don't care if the union takes Herrs ridge. I don't want any union positions. What I want is to wait for scenario II when reinforcements arrive. I want to avoid an engagement at all costs with just Heths men. I want to position them (as best I can) as they come on to the field in the northwest quadtrant of the map and wait.
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Working just fine here... Win 7/64 @ 2560 X 1440 on a 32" Acer w/NVIDIA GeForce 9500GT. Intel I7 970 3.2GHz..
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Downloading too! Sweet!
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Sweet!!!
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Eager for this too..
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I anxiously await the update!
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Can you point me to the notes you recommend? can't find them.
Here ya go: http://forum.game-labs.net/index.php?/topic/1868-blunts-tutorial/
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I'd like an option to enable/disable/move/control opaqueness of the in play notifiers that appear on the right center of the screen - "More bad news General! Union V Corps blah blah blah..." Dunno if this has been mentioned so thought I would.. Thanks!
Battle of Franklin, Tennessee
in General Discussions
Posted
It's not in there now.. Doesn't mean it won't be though.. I'd love it - Franklin is my home town!