I bought the game from Steam and on my very 1st try i steamrolled the AI and i got like all of the points exept 500 points (end result). I played as Confederate vs Union. (used random general option).
I havent tested much, but as far as i see it, AI needs help in the type of AI the player selects.
Defencive AI = 5% more HP 5% more morale when staying and defending. (and not so keen on running back).
Offence AI = 5% more HP 5% more morale when attacking or standing off vs player units (and again not so keen running away).
Sneaky AI = 10% faster movement , + should send 1-2 infantry units (low inf amount ones) to flank with skirmishers and a general if possible.
I will be doing some videos about the upcoming testing i do for this game and i will post em here in the forums, hopefully generating some talk about different aspects of the game and perhaps make it a bit better if possible.
Game felt very nice and all, just needs some interesting aspects more to make the game have good replayability.
This would be a very bad idea. The AI should be able to resist a human because it is intelligent enough to do that and not because it cheats. Also, I am very glad that the multiplayer is being added to this game and I hope that we will soon be able to play the entire Gettysburg battle, with casualties and choices being saved just like in singleplayer.
What would you like added to UGG
in General Discussions
Posted
This would be a very bad idea. The AI should be able to resist a human because it is intelligent enough to do that and not because it cheats. Also, I am very glad that the multiplayer is being added to this game and I hope that we will soon be able to play the entire Gettysburg battle, with casualties and choices being saved just like in singleplayer.