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imb39

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Posts posted by imb39

  1. A few observations:

    When the lead ship of a division has too much damage, it is crazy for it to turn  towards the enemy. Can this be adjusted so it turns away. 

    Changing targets - it is astonishing how often you have acquired a target and the main battery is in the process of hitting it. Suddenly a destroyer comes out and then becomes the target of the main guns. The good firing resolution on the main target is lost. Maybe a way of prioritising targets can be implemented? eg largest ship (as suspected at that time) etc for main batteries. For the secondaries, the priorities might be CL/DD etc. 

    Where it comes to screening, can there be 2 options? A tight screen which is defensive and stays reasonably close to the main ships and a loose screen which enables them to have a lot more freedom and clash with the enemy line or screens. 

    Overall, love the game, though. 

    • Like 1
  2. It's possibly been mentioned already, but is there anyway of nerfing the speed of dreadnoughts? I find that Britain and Japan seem to be able to make quite fast dreadnoughts pretty early on. Bear in mind that the QE battleships where hideously expensive and could go up to about 24/25 knots and that was midway WW1. The Resolution Class was more orthodox (21kts) and built as a cheaper alternative. 

    I love the fragility of BCs in this game,. 

  3. A few observations:

    When the lead ship of a division has too much damage, it is crazy for it to turn  towards the enemy. Can this be adjusted so it turns away. 

    Changing targets - it is astonishing how often you have acquired a target and the main battery is in the process of hitting it. Suddenly a destroyer comes out and then becomes the target of the main guns, even if 12 km away. The good firing resolution on the main target is lost. 

     

    Where it comes to screening, can there be 2 options? A tight screen which is defensive and stays reasonably close to the main ships and a loose screen which enables them to have a lot more freedom and clash with the enemy line or screens. 

     

    Overall, love the game, though. 

    • Like 1
  4. The whole point of DN ships was that the main guns were the same. The AI keeps on churning out ships with multiple high caliber arrangements. I'm sure this has been raised before, but it seems as if the AI is locked into pre-DN thinking with post DN innovation. Can the AI be tweaked to make more use of this or to increase the penalty of using multiple high caliber guns on accuracy.

    • Like 2
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