personally it is kinda annoying that you need to refit to get the better torpedo range (and accurency, less dud chance) when you research them.
Maybe i am wrong but wouldn't they just load the new torpedos (and from a game perspective rather instantly) ?
This is why I think the production of cannons, ammunition, and torpedoes should be an entirely separate facet from just the design portion of the game. Part of the design consideration for your ships should be the industrial capacity of the nation and the streamlining of production lines. Having 15 different caliber cannons across your fleet would a nightmare for production and logistics.
Question about Research and Refits
in General Discussions
Posted
This is why I think the production of cannons, ammunition, and torpedoes should be an entirely separate facet from just the design portion of the game. Part of the design consideration for your ships should be the industrial capacity of the nation and the streamlining of production lines. Having 15 different caliber cannons across your fleet would a nightmare for production and logistics.