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Hyperion

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Posts posted by Hyperion

  1. On 5/13/2022 at 10:17 AM, Carl_Bar said:

     

    My read was that he was saying the focus of the game is on ship design not strategic layer stuff.

     

    Given the amount of focus dev time wise the campaign is getting i hard disagree.

     

     

    One thing i hope the citadel internal armour brings is end armour and proper simulation of it. Right now it's not simulated and a shell can't penetrate through the bow/stern into the citadel and to compensate currently damage can propagate along the length of the ship without limit creating a situation where a ship firing large calibre guns can do more damage with a low pen high damage shell than a high pen low damage shell against a ship with a heavily armoured citadel but a weekly armoured bow/stern.

    How is it not ? Literally the whole pitch was to build realistic ships or recreate them (iowa,etc) or go crazy.

    Go to their site, very little is mentioned about simulated campaigns and it's literally mostly about building.

    you can "hard disagree" but the release trailers, sites and the game itself disagrees with you.

    Not calling it a ship building game or ship building strategy game(campaign) would be disingenuous and a lie. 

     

    This game at its core is a ship building game and it was envisioned. 

     

    They are doing fine, add more hulls and options in the building area. Polish that and they should be fine, I get that you want some sort of in depth total war type campaign. But let's be honest, that isn't going to happen.

    Although I'd love for it to get to that level

    • Like 1
  2. On 4/28/2022 at 10:29 AM, Littorio said:

    These are all well and good, for sure, and I am most excited about the detailed citadels. Anything that improves shipbuilding to make it more realistic is a fine addition. However, I still see an overall emphasis on adding new things versus fixing existing things. What we need most is a pause in this mentality of build build build to improve what already is in game. Namely:

    - I have said it many times and must state it again. We need an overhaul on how ships return to ports, whether alone, or in task force, whether damaged or not. The current system is completely illogical, even for it's stated purpose of preventing "overfull" ports with too much tonnage in them. There are simple ways to prevent this. The current system of port-shuffling most of your ships every turn is extremely tedious, wastes time, and is the #1 factor making me not want to actively play this game. I am tired of figuring out which distant port my vessels have steamed off to every single turn.

    - Naval Intelligence anyone? This should be a priority for campaign as it is, far more than simple "expansion." As it stands, test an intelligence system while the game is still relatively small, and uncomplicated. Expansion will just make it harder on the engine, more to keep track of. We need to be able to know what to build against, what vessels the enemy might have in which ports. This was crucial to naval warfare historically, and should be a top priority over simply making the game larger to appease Steam people dreaming of a world war...

    - Lastly, I would still like to see, and have been pushing for since the autumn, an overhaul to visual backgrounds/weather. This is crucial in it's own right for full immersion and for the game to make sense (penalties to accuracy for being in a "full gale" while the sky and sea look normal???). But, it is also a stepping stone on the path to the mythical spotting redo that we all want to see someday. How can we have a true naval wargame with barely any visual differentiation and no true weather?

    No, they are doing a good job already.

     

    This game is focused on building. 

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