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Fenian98

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Posts posted by Fenian98

  1. 8 hours ago, pandakraut said:

    Chancellorsville scales badly because the player has 4-5 corps and the ai has 2. Adjusting the max ai infantry size is the approach I would recommend. You should be able to edit the file, save, then start the battle again(go through the corps deploy screen) to see the changes.

    Thank you!!! I think Ive edited it.....I'm gonna play Siege of Suffolk and Nansemond river again to see can I better my result and see if that helps. Its just a cracking game:)

    • Like 1
  2. On 5/7/2023 at 4:52 AM, pandakraut said:

    Updated to 1.28.4

    Changelog Highlights

    - A Major General Light difficulty is now available. When starting a new campaign and selecting MG difficulty, a prompt will show up prior to entering your name. 
    This difficulty is the same as MG except the AI units will be smaller and less experienced. This should be closer to playing MG in the base game or in earlier versions of the mod.
    - AI weapons quality throughout the campaign has been standardized to be closer to what is used on legendary.
    - All config files have been reorganized and comments have been added in the files to indicate what values do.

    - Bugfixes and minor balance changes.

    -Save game compatible.

    Full changelog is in the /Mod/Rebalance/Change logs folder

    I've conceded defeat,I cant get beyond Day 3 of Chancellorsville,MG light,as my units are tired and undermanned. The CS have 3k,4k and one 5k attacking me,they just charge and rout everyone on their own. I'm facing 144K CS to my 120K across the whole battle,huge numbers,anyone else see that?. Anyhoo,I went into the config files (dont know what Im doing) to reduce the AI max infantry from 6K down to 3K/4K,clicked save but nothing happened. Do I have to start a new game for this change to take effect? Thanking you.

    • Like 1
  3. On 5/7/2023 at 4:52 AM, pandakraut said:

    Updated to 1.28.4

    Changelog Highlights

    - A Major General Light difficulty is now available. When starting a new campaign and selecting MG difficulty, a prompt will show up prior to entering your name. 
    This difficulty is the same as MG except the AI units will be smaller and less experienced. This should be closer to playing MG in the base game or in earlier versions of the mod.
    - AI weapons quality throughout the campaign has been standardized to be closer to what is used on legendary.
    - All config files have been reorganized and comments have been added in the files to indicate what values do.

    - Bugfixes and minor balance changes.

    -Save game compatible.

    Full changelog is in the /Mod/Rebalance/Change logs folder

    Does this affect my game that I have running now or is it just a mod to give the MG lite option for new campaigns?

    Thanking you.

    • Like 1
  4. Deleted and restarted after only giving the rebs a bloody nose at the 1st Bull Run. Hammered them this time!! Cracking game :)

     

    Union                                         CSA

    Inf 24043                           Inf 30470

    Cav 1017                            Cav 1397

    Art 86                                 Art 87

    Casualties                          Casualties

    Inf 7090                            Inf 17729 

    Art 9                                   Art 61

    Cav 765                             Cav 900

                                               Missing 5883 

    • Like 1
  5. On 4/22/2023 at 12:38 AM, pandakraut said:

    The key to this is getting into a good enough position prior to those reinforcements arriving. This usually means you want to have the majority of your units across the river, the VP in your possession, and hopefully with a little time to setup your defensive line and rest while cleaning up the remnants of whatever CSA units are left from the earlier phases.

    Preserving your condition through all of this tends to be the hard part since early union stats are terrible. One trick, that was a bit of an oversight and might get fixed in the future, is that you want to trigger the 2nd phase pretty early. This is the opposite of older versions where you wanted to avoid triggering it as long as possible to get into position to rush across the river.

    The reason for this is that the extra time from the first phase is now added to the timer in the second phase. This was done so that accidentally triggering the phase early didn't result in a large time loss. But what it enabled is that you can trigger it early to spawn your reinforcements sooner and give them more time to walk over to the objective and then rest before crossing.

    You can still win the old way, but it's much much harder. Took me probably a dozen attempts to get it right when I was testing.

    This is on MG but the core ideas should generally work on legendary as well https://youtu.be/5IBIQQCKKc0

    These are a not quite the current version but forefall has a partial legendary campaign as well. Important to note that he ended up with one of the easiest versions of legendary I've ever seen due to a few things that I've since patched. So while a lot of this is still valid it's probably not possible to get as good of results anymore. https://youtu.be/VPmVKwplK2I

    Hope that helps, if you have more questions please ask.

     

  6. 20 hours ago, pandakraut said:

    The key to this is getting into a good enough position prior to those reinforcements arriving. This usually means you want to have the majority of your units across the river, the VP in your possession, and hopefully with a little time to setup your defensive line and rest while cleaning up the remnants of whatever CSA units are left from the earlier phases.

    Preserving your condition through all of this tends to be the hard part since early union stats are terrible. One trick, that was a bit of an oversight and might get fixed in the future, is that you want to trigger the 2nd phase pretty early. This is the opposite of older versions where you wanted to avoid triggering it as long as possible to get into position to rush across the river.

    The reason for this is that the extra time from the first phase is now added to the timer in the second phase. This was done so that accidentally triggering the phase early didn't result in a large time loss. But what it enabled is that you can trigger it early to spawn your reinforcements sooner and give them more time to walk over to the objective and then rest before crossing.

    You can still win the old way, but it's much much harder. Took me probably a dozen attempts to get it right when I was testing.

    This is on MG but the core ideas should generally work on legendary as well https://youtu.be/5IBIQQCKKc0

    These are a not quite the current version but forefall has a partial legendary campaign as well. Important to note that he ended up with one of the easiest versions of legendary I've ever seen due to a few things that I've since patched. So while a lot of this is still valid it's probably not possible to get as good of results anymore. https://youtu.be/VPmVKwplK2I

    Hope that helps, if you have more questions please ask.

    Thanking you. Loving the new look,it’s a cracking game!!! 

  7. On 4/17/2023 at 11:31 PM, pandakraut said:

    Nothing major in the works at the moment unfortunately, just haven't had time. There is a small patch with a variety of bug fixes and additional config options that is coming soon. It's available as a test version on the discord, but I'm still trying to track down a few more bugs before it goes to release.

    Has anyone played Union Legendary on the new mod? I'm stuck at 1st Bull Run,can only get a draw due to getting blitzed by the reinforcements at the end. 

    • Like 1
  8. On 11/29/2021 at 5:01 PM, GUOLJa said:

    You know you can increase the number and size of your corps with Army Organization Career Points?

    I do indeed but I wanted to keep the numbers down as I thought scaling was a factor.......that went out the window with the mauling I got haha. I've gotten some good advice from "Requiem Archer" about keeping the enemy manpower down. Ive never played with a mod before so I'm going to download one and start all over again,shur it'll be the craic :)

  9. Hi All,

    So,Im on the Siege of Suffolk on Legendary and am getting absolutely hammered. The CSA consists of 2950k regiments who just blitz me at the beginning,my regiments are maxed at 2K shouldnt the scaling pick up on this? I have 3 Corps and they are all full up,could this be affecting the scaling? I've gone in with 3 cannon,2cannon....havnt tried 1 or none but ya definitely need cannon for those numbers

    Also,Ive never downloaded a mod for this game,should I? Does it improve the game graphics wise or scaling etc?

     

    Thanking you in advance for your advice.

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