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Posts posted by Macul153
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3 hours ago, Cpt.Hissy said:
It's that mission i couldn't beat simply because i never could even see the enemy, hehe.
It's either i rush in and get obliterated from invisibility, or i don't rush in, and get shot at from invisibility until time runs out.I forgot the design I used but it took about 7 different ones and a LOT of luck. Then just getting within like 3km and shotgunning the sick hello kitty BB until i got a flashfire
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13 hours ago, Right said:
+in total I think the game is well made but balanced is not something I think I can say about it. there is a min-max builds that are way better then others, atm high belt armor+speed and many fast fire guns, close in and shotgun them to death, my main issue with the game is the ai and that it doesnt seem to adapt to the way the battle goes and stick to its very basic behavior.
I was mostly referring to torp balance, and as far as choosing a big ship goes, I do think the lower class ships could use more variety and attention. But what can I say, people (including me) like big guns.
5 hours ago, Stormnet said:- Proove your might has left the chat
Honestly I despise that mission lol, I must've tried 2 hours on it. Sometimes the BB would be unpennable even up to 5km and other times I could damage the BB but CA would get in the way with an unreasonable amount of Armour and armament. I ended up just going north-west over and over until I got lucky and the CA drove away from the BB.
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Honestly this game is really well put together and mostly balanced as far as I can tell. Aside from the obvious things that are coming in future patches, here are the things I made note of in my head while playing.
1. AI needs improvement, as in, AI command. It tends to just drive off to the edge of the map rather than fulfilling it's role, which is annoying when you are controlling a TB or DD and need a screen while you are busy dodging torps with a BB because your CAs aren't killing them fast enough.
2. AI cheats Torpedo detection. Even up to 20km I've shot torpedoes, just to see if the AI would react, and the BB I had it aimed at IMMEDIATELY starts to turn around. It happens every time I launch torpedoes too, even when my DD hasn't been spotted, they magically know long before it is detected.
3. Some missions feel like you either succeed or lose based on how RNGesus is feeling at the time. A.K.A Sometimes there is too much variation when you are restricted, or there is NO variation and the ships are ungodly difficult, like Krupp III 14' Armour against my 3 CAs at 30km.
I'm interested to hear what other people think.
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I would love some kind of co-op or small scale 1v1s where you can just play around and have fun.
Devs haven't ruled a co-op mode out just yet however. Only that if they do add it, it'll be after the core of the game is done and released on steam.
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9 hours ago, Cptbarney said:
wat
also, wat
19 hours ago, MarnickH45ship said:I would like to steer my ships like in world of warships blitz so we can have more like a simulation idea!
Do you want them to control like in wow blitz? or Are you saying they do.
If the former, No.
If the latter
uh, no.
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Depending on your armour you should've angled towards him more, ricochet more shots while designing a ships rear guns to still be able to fire. at a slight angle
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17 hours ago, Ink said:
Greetings Admiral! The general workaround is to start the launcher and leave it for 3-5 minutes, the state will be changed from In game to Play
It sat for about 30 minutes with the launcher open before it switched to Play, but It's worked out. Thank you though!
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I've been having a series of storms recently and have lost power twice, both times I have to wait about an hour before the launcher realizes I'm not ingame anymore so I can launch it again.
Thoughts after completing Naval Academy
in General Discussions
Posted
Do it, And IIRC the CA I fought had an unreasonable amount of armour. way more than the BB