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Vine

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Posts posted by Vine

  1. 3 hours ago, adishee said:

    Well, why that number: this was a bit of a process to arrive at the current configuration. For one thing, a brand new brigade in the union army came out to about 3-4k troops. It says 4k here here, so... whatever, it's not exact. And we have to take into account the CSA's recruiting as well. As for regiments, the number of regiments stuffed into a given brigade fluctuated WILDLY through different parts of the war, as did the number of men in those regiments. Regulation was about 1000 (I read 1025 specifically for the union and thus the number), but in practice regiments could be whittled down to a couple hundred -- or just annihilated into nothing.

    In the submod, it is more than likely that you will combine some regiments at some point, which sort of emulates this process of whittled down regiments and stuffing brigades (although I have included an incentive against it, in the form of stat penalty and, also, loss of officer history with that unit). It's pretty much just a cosmetic effect, though. I could probably build some more substantial functionality into that but I don't have any ideas in this regard.

    So obviously none of this is super accurate, merely vaguely reminiscent of the brigade organization. But I don't have a lot of options -- at least I don't think I do. It is perhaps possible that I could make the brigade cap higher and dynamically check for max unit sizes in order to have brigades packed with many small regiments. That might be cool actually, although the AI wouldn't be able to do the same, and anyway it would start to threaten the max number of units allowed in the game (which we all think is 256 but frankly I'm not sure). But overall, this system seems accurate enough, and I tend to end up with *experienced* brigades of around 1500 men which seems generally correct. Eventually they small enough and I turn them into skilled skirmishers.

    I get that the intent is to represent the feeing and spirit more than the exact 1-for-1 numbers and regulations, but I don't quite see how 3 regiments emerges to that end? 4 regiments per brigade seems like a closer representation to me, with maybe high army org increasing that to 5. 4k troops in 4 regiments seems to be about the ideal authorised strength from what I understand, and particularly once you account for overstuffing or auxiliary units having 4 regiment slots per brigade seems like about the right representation to me. Also allows for more reasonably combining all command-level assets into 1 brigade, which also seems reasonable to me. Just a thought, though.

     

    3 hours ago, adishee said:

    Actually I would say that the missing unit size is the Division -- although, one can make a "Corp" that is more like a division with just a few thousand men. But for the larger armies, I am basically just assuming divisions implicitly within the structure. I tend to still think of a corp as a corp but ultimately it doesn't seem to matter that much. I could maybe do something with hotkeys to isolate divisions but it doesn't seem like it would be that useful in practice, anyway, at least to me.

    Why would you say the Division is missing though? A division is a unit comprised of multiple brigades, usually 3-5 or so, and that is exactly what a player's "corps" is. Manpower-wise, the "corps" in the submod seems to come out to something like 5k men upwards, perhaps dipping into low double digits for some of the biggest ones. That also seems to about match the link you provided (12k authorised, up to half as much in practice), and if we look at, for example, Wikipedia article for 1st Bull Run, most divisions there ranged around the numbers of 6-9k men (with the notable exception of 2nd (Hunter's) Div. at 2.5k). Even the commanding officer for in-game "corps" is brigadier-general, at least when you form them, and that's about the rank for division command, at least in the Union. 

    All of this to me seems like a really strong case that vanilla corps are in the mod now divisions for all intents and purposes, and are rather accurate representations at that.

     

    Then, since a unit that you get when you combine 2-3-4 division is a corps, I think it follows that the player is now on the whole in charge of a corps, as opposed to a whole army. This last distinction is mostly academic, though, since there isn't much impact on gameplay, and I imagine by the late game you would be able to have 4 or 5 divisions and the border between "a really small corps" and "a really big army" is blurry one anyways.

     

    3 hours ago, adishee said:

    Corp

    Just a minor note on grammar btw - as far as I know, "Corps" is both the single and multiple form of the word.

    So you write "1 corps, 2 corps, 10 corps" even though you read "One core, two cores, ten cores"

    That's what you get when you borrows words from the French I guess

  2. Couple hours in, really liking this submod so far, but I'm curious about a couple design decisions you made:
     

    1. So, if I understand correctly, when you are close to the unit, you can give it full range of orders, from a right click with a new rotation, to an arrow drag, and even charge and fall back orders. When you are farther away, you can't give them move-and-rotate orders, nor charge and fall back orders, and finally the furthest you can't even right click move, you have to draw an arrow. So as far as I get it, the intention is for there to be a reduced fidelity of orders the further away you are. But then why is it arrow-drag and not a right click move that is available at the furthest range? The way I see it simply going to a location is a less detailed order than instructions on what exactly route to take to get there, right?

     

    2. Also as far as I understand, vanilla brigades, division and corps were changed, and now your basic unit is a regiment, which combine into brigades... (and I guess that makes your corps into divisions, and you entire army is now a single corps?) And you limited a brigade to 3 regiments, but why that number? From my, admittedly, Wikipedia-level search, it would seem like brigades of 4 or 5 regiments were sufficiently common, for example if all the regiments were quite depleted. I myself right now trying to have a sort of "command brigade", which would contain all the division-level assets, such as cannons or cavalry (whereas my other brigades are just line), but fitting all of that into 3 regiments isn't really doable, either.

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