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Radek1

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Posts posted by Radek1

  1. 50 minutes ago, pandakraut said:

    Can you let me know what difficulty you are playing on, how far you have progressed in the campaign, and what size of cav units you are using? Or is your issue with the strength of the AI melee cav?

    What we've found is that on MG and Legendary the melee cavalry is very strong early on, but also very fragile and micro intensive. If the player messes up they will take a lot of very expensive losses very quickly. As the campaign progresses the battles tend to clutter up more and it gets harder to make use of melee cav if you can't manage to isolate units.

    In terms of adjusting them, it depends a bit what your specific concern for them is. The perk and weapon numbers can be adjusted with hex editing https://forum.game-labs.net/topic/26225-weapon-and-perk-modding-guide/. Unit sizing can changed in the AIConfig and ConfigFiles in the /mod/rebalance/ folder. Past that you'd be looking at dll editing through something like dnspy. 

     

    BG, 400-600, even my skir cav beats ai infantry 1vs1, but its true, since Antientam cav seems working as it was in history.

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