Jump to content
Game-Labs Forum

Raymond Sebastien

Members2
  • Posts

    14
  • Joined

  • Last visited

Posts posted by Raymond Sebastien

  1. On 8/6/2023 at 8:01 AM, pandakraut said:

    A test version of it is available on the discord. Battles updated through Stones River, except for the union which is only partly updated.

    That patch includes a full rewrite of the perk system so that it is fully customizable through text files. Only recreating the existing perks for now, an actual change to perk bonuses is more likely in 1.29. 

    While a lot of that work is done, it still needs some testing/documentation/etc and I don't currently know when that will get finished.

    I don't quite understand what the new changes to Perks in the ETA for 1.28.5, other than they will now be manually editable. Will weapons also be moddable in the same way?

    I'm really looking forward to the next stable version you're going to release, as I've always appreciated your efforts to greatly improve this game.

    It's a shame that you can't upgrade maps or add mores battles.

    Have a nice week and take care !!   🙂

    • Like 1
  2. Question: Why does the "Enfield Pattern 1856" have such a long range, reduced fire rate capability, and reduced melee capability ?

    The "Enfield Pattern 1856" was nothing more than a shorter two-band version of the original "Enfield Pattern 1853". It was a  infantry friendly" rifle. Would it be more accurate to give it the same stats as the 1853 for maybe 115 fire rate like the DN&C M1841 ?

    Have a nice weekend and take care. 😀

    • Like 1
  3. On 7/4/2023 at 7:42 PM, Drizzo said:

    I don't think "replacement" of detach skirmishers option is what you meant here, since skirmishers are very useful and historically accurate. So I guess we are talking about additional option, which allows brigades splitting. That would be great, but unfortunately it is technically impossible as Pandakraut explained earlier here.

    If I am not mistaken, the t2 infantry perk that allows you to detach larger skirmisher unit is pursuing the similar purpose.

     

    No, I was really proposing to replace the option "detach skirmishers" from a brigade, by the option which would allow to divide the brigade in two, or to detach a regiment from it.

    But I understand very well that it would not necessarily please the style of play of all players and I respect that. 🙂

    3 hours ago, pandakraut said:

    I recently did figure out how to change the unit type of detached skirmishers again, so emulating splitting a brigade into two smaller infantry units is possible. This would remove the ability to detach skirmishers though.

    Might get worked into a perk at some point, will have to see.

    At the same time, by modifying the "detachedSkirmisherSizeModifier" data in the "ConfigFile", we can significantly increase the number of skirmishers and simulate almost the same thing. 

    But my personal preference would be to split the brigade in two instead of having skirmishers, since it is already possible to create such units in their own right. In addition, thanks to your work, it is possible to create very different skirmishers of the "Zouaves" type or downright "Sharpshooters" which do not have the same advantages at all. And that is already excellent. 😀

     

     

    • Like 3
  4. Good to know. In the past I used the "12pdr Howitzer" and the "6pdr Field", as horse artillery. However, I just tested two units with the "Horse Artillery" Perk, one with "6pdr Field" and the second with "3-Inch Ordnance". Both go at the same speed (yeah !! 🙂 ). I thought the Perk didn't work with 3-Inch Ordnance. My bad.

    I want to use 3-Inch Ordnance mainly because historically horse artillery brigades were mostly equipped with this gun.

  5. Ho.. then, the "Scouts/Sharpshooters" route is less appealing then. Ha well, it's a bit disappointing, but I understand ..
    I look forward to seeing your new way of assigning "perks" soon. 🙂

    I was wondering if you have the option to add more historical officers? Seems to me that this is one of the aspects that gives some interesting "historical flavor" to the game, at least according to my personal preferences (I understand that other players might not care, lol).

    Have a great day and be well!!

    • Like 1
  6. I hope they will include the Seven Years' War, 1754–63 in North America (like a mini campaign or extension.). I loved that UGCW is not graphically hungry and can be played on any PC or gaming tablet, and I hope it will stay that way. I also hope that the multiplayer mode will be present this time around (co-op included). This last point is what UGCW is terribly lacking, but this is only my personal opinion.

    • Like 1
×
×
  • Create New...