Warbacon
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Posts posted by Warbacon
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1 hour ago, Keith68 said:
First impressions spotting is really harsh, my troops can't see the cannon on the walls of the Potomac fort even when they have stormed the fort walls and are in the fort!
I also have a bit of an issue with the sight distance of troops.
I currently have 3 points in Army Org and 4 in Recon however even with skirmishers I can not see infantry or cannon that is directly in front of me across a creek.
Their infantry and cannon are able to hit any unit I currently have deployed all the way back to the 627 (Tyler) 1st Ohio.
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1 hour ago, pandakraut said:
Do you have a historical submod folder under /Mod/Rebalance after unzipping? Full default path below.
C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data\Mod\Rebalance\historical submod
I got it to work by moving the zip file into the Ultimate General Civil War_Data and then unzipping it there.
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The mod does not seem to be working for me.
I unzipped it into the correct folder just as I did with the J&P mod and it has changed nothing in the game.
'Historical' Submod of J&P Rebalance mod, release thread
in General Discussions
Posted
Allow me to preface any further communications by saying I really do appreciate the sub mod, the work put into it and for the most part I am really enjoying the slower more thought out approach to the battles. I only want to put in my two cents to things I think may need a look see and do not mean to put down or degrade any part of the sub mod or work done.
I hear ya, did not expect to take the bridge with such low numbers and the higher ground taken by the enemy. However not being able to see anything that close just seems a bit extreme in making the point of needing a general to see further and operate at a higher level.
One other thing I may add about the effectiveness of the cannon. I understand that not having the general close by and being overseen by captains will put a bite into the abilities of the cannon crews but both cannon in the screenshot went through all their ammo and got a combined 49 kills. Not sure if this is something from the original mod or if it can even be remedied but wow that seems really low. Seeing how we have a time limit on taking points during any battle having them do such low damage does little for us being able to pressure the enemy. Perhaps there is a learning curve I have yet to make it over, it's just a tough one to work around trying to make best use of the cannon in a time limited senario.