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Ham Sandy

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Posts posted by Ham Sandy

  1. 7 hours ago, Grizli60rus said:

    I really liked the introduction of oil as a resource. Are there plans to expand resources on the world map? For example, coal (the famous "Cardiff")? Can there still be steel, chrome, food (affects the number of available population), fabrics (affects the tailoring of uniforms, which means the number of armies for war and indirectly the population), luxury goods (affects discontent)? It would be great to see at least 5-8 types of resources on the map, for which there will be a struggle, including in colonies. And this could be linked to a separate tab in the game menu called "trade routes". Where the player himself can form convoys from the pool of available transports, allocate escort ships to them (if there are warships in the port of departure) and give routes (at least just indicate the regions along which the convoy will go).

    I think this will give a very interesting gameplay for intercepting and protecting convoys. And most importantly, the meaning of all this! We have a lot of fans of cruising war!

    Do you think (dear developers) this is possible in the future?

    I can see why having so many resources to manage would add some more depth into the game however I don’t think that feature fits. The game has you serving as an admiral so the only real control you have is over the navy, then yes, you do have some influence in politics and other military operations. Managing trade and resources seems more 4x strategy than limited like this game. Now having trade routes to protect because your government chooses to expand or trade I see as a good mechanic. 

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