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Karlchen

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Posts posted by Karlchen

  1. 8 hours ago, kineuhansen said:

    here is some feedback the game wont let me end battle in campaign and reason 2 hello kittying light cruiser need to fix that asap lets say the player has sunk all enemy ships bigger then a light cruiser the game will give the end battle so the player dont have to spend a hello kittying hour after the player has sunk most ships bigget then a light cruiser

    ? What? 

    • Like 1
  2. On 8/3/2022 at 1:03 PM, jtjohn1 said:

    I know all about North Carolina's torpedo hit.  A 35K Ton treaty battleship hit in the worst possible spot by a torpedo much bigger than what the TDS was designed to defeat resulting in a small fuel fire in a lower handling room (Pucker factor maxed out!!) but the systems worked and no magazine detonation.

    This game I have had multiple immediate detonations of magazines on 98K Ton battleships by smaller torps going thru the TDS of these mammoth ships to the tune of about a 40-50% chance of having this happen.  

    Can it happen?  In a universe where there is Chaos theory of course it can.  Historically it never did but it certainly could.  But not at that rate.  Heck USS Savannah had a Fritz X go OFF in the lower handling room and not have the magazine explode (Because of the water rushing in from the hole in the bottom and side of the ship)  All of the other torp hits on battleships from the hunt for the Bismarck to  Pearl thru Operation Ten Go in the Pacific and none resulted in a magazine explosion.

    I don't know uss hammann blow up after hit by torpedos of i-168

  3. 2 hours ago, The PC Collector said:

    And yet, a battle like that only happened once in the entire history of battleships. As I said, if you want to play those regularly, is what Custom Battles are for. The majority of us don't want them in campaign save for the rare event battle.

    Task forces should cap at 20-25 ships at the very most. And it already almost feel like too many ships.

    It happened all the time in history. Like Lepanto, salamis, trafalgar, 4days battle.

    In the time period the game is taking place it happend three times comes in my mind already without looking, at tsushima, Jutland and surigao straight. 

    But it could have happened even more. But the airplane (and mines) prevented it. 

    But if you decide you don't want to go for decisive battles build cruiser fleet and do cruiser warfare. If you design your ships well, just run from the enemy fleets

  4. 58 minutes ago, The PC Collector said:

    No. They aren't. The break computers (My brand new I5 11400 + GTX1650 could barely move the one I got yesterday, if I got beyond x2 I got a nice slideshow), they make the AI run out of ships too quickly ruining the chance for nice, long wars (I have yet to see a war lasting more than a year) and aren't coherent with the era. Even worse, they end being shooting practice because tha AI don't know how to handle efficient battle lines. In my experience, the most challenging battles I've got have been the ones in which I get 3-4 ships against 6-7 AI ships.

    "Monster battles" as you call them, can remain in the campaign via rare event. As in you get an event saying "The enemy is forming a huge fleet near our waters! We should stop them!" or something like that, and then you can have your monster battle. But in its corrent form, Doomstacks/monster battles are something which must be removed from campaign ASAP.

    If you want to play those battles regularly, go custom battles, is for what they are for anyways.

    Even better: They can make the task force hard cap an optional rule for those rare players which like those battles. But for most of us, the cap is needed.

    Maybe taskforces should be capped at 100 ships but everything less will ruin the game. It's called dreadnought because it's about battleships. And those ships bwere build to fight massive battles. 

    • Like 1
  5. 9 hours ago, SpardaSon21 said:

    The Highflyers were second-class cruisers.  Even a third-class cruiser like the Pearl is extremely difficult to build.

    image.thumb.png.cc37d2271b14c22ac74028bcfd91a580.pngPearl_class_cruiser_diagram_Brasseys_1897.jpg

    Im totally with you there. All the earlier German small cruisers like Dresden in your example are impossible to build in this game. Because of the 10,5cm casemates. 

    But first and second class cruisers would be counted as a ca by in-game logic. It doesn't matter if they are armoured cruisers or protected cruisers 

    Good example for this are the German classifications as large- and  small cruisers. 

    The protected cruisers of the Victoria Luise class were large cruisers while the protected cruisers  of the contemporary gazelle class were small cruisers. 

  6. 1 hour ago, SpardaSon21 said:

    A major issue is CL hulls do not have the gun mounts or even displacements for anything historical.  The Dresdens had 10 4" guns and another 8 2" guns... and you can barely fit that.  The Brit Highflyers that entered service in 1899 had this: 

    image.thumb.png.f59b1e0065304a7acf74a1eb10617c1a.png

    11 6-inch guns and 8 3-inch guns, and entering service in 1898.  Can you even lay down a 5750 ton CL in 1897?  Hell, here's one laid down even before the game starts:

    image.thumb.png.9480671d5d62f0ffb298afa1e911c353.png

    That's a 9500 ton "CL" laid down in 1888, and with a 9.2" main armament and 6" casemates.

    Things would be far, far less stupid if towers didn't weigh an absurd amount.  I had no idea the Dunkerque's main tower weighed three thousand tons, or more than an entire destroyer, even before you start adding components on.  Thank you for correcting me, Ultimate Admiral: Dreadnoughts. /s

    That are first class cruisers. Even if they had no armoured belt they would count as CA in game

  7. 22 hours ago, Captain Meow said:

    The collision avoidance should be toned down. It's affecting to the point a ship can't make a quick simple turn because of other ship "somehow in the way" even when that ship is like up to 1km away & sometimes isn't even crossing other ship's path.  And why do we need this collision avoidance anyway when there's no damage from ramming own ships?

    Actually last patch it was working so you can play at least. Now its absolute frustrating with ships stopping for no reason or just don't turn because of a ship nearby. 

    Maybe at this point it is better to get rid of the avoidence mechanics for player controlled Divisions completely. 

  8. I think the point with the captain is really great. When in later versions of the game you can form task forces maybe you can promote one of your officers to an Admiral.

    On the other hand if the forward structure of your ship get destroyed you will also loose your captain of this ship. And if this ship is the flagship you will also loose the Admiral... 

  9. 1 hour ago, SapphironZA said:

    If I recall from watching Drachinifel's youtube channel, when WW1 era BB's were updated for WW2, most kept their barrels (after being relined), turret casing, barbettes and turret rings, but the breaches, ammunition handling, fire control and hydraulics all were replaced.  Basically akin to keeping the the engine and gearbox in a car, but managing the use the same exhaust. bonnet and engine mounting hardware as before.

    Quite often, the refurbishing process cost as much, or more than the manufacturing new.  It was mainly done to save time and due to limited availability of manufacturing of large armor pieces.

    I think it was because naval treaties prohibited building new battleships

    • Like 3
  10. 10 hours ago, SpardaSon21 said:

    I'd argue later.  The only nation to get both bow and stern superifirng before 1912 was the USA, starting in 1910 with the South Carolina coastal defense battleships, and then immediately afterwards the Delawares with a five-turret centerline battery.  Meanwhile everyone else was stuck using wing turrets and/or cross-deck fire, such as HMS Neptune (which was solely aft superfiring in 1911), the British not adopting a full five-turret centerline battery until the Orions, of course by that point the Wyoming-class and their six centerline turrets were also entering service.  The Germans were even worse, not having a five-turret centerline or superfiring until 1914 with the Koenig class.  The Dante Alighieri is a weird design with zero superfiring but triple turrets, two amidships.  Courbet in 1913 was a mix of superfiring fore and aft and wing turrets.

     

    I'd argue for historical purposes only the USA should be allowed to mount fore and aft barbettes on Dreadnought 1 and 2 hulls, the other nations needing dreadnought 3 hulls for fore and aft, the Brits unlocking aft main gun barbettes with dreadnought 2.

    Why do you think uss south Carolina was a coastal battleship? They were ordered by the congress as "first class battleships"

  11. The game is really great and i am an big fan. Can't wait to play the campaign.

    Yesterday i found this game im steam shop as early access title, announcent TBA 2020.

    But my key doesn't work for steam. I only can start the game using the launcher.

    Is this right?

    did i miss an e-mail with a steam key?

    or is this on steam only advertising?

  12. I have one question for the campaign:

    will t be possible to upgrade your older designs?

    I mean it shouldbe impossible to change aour main guns on an old dreadnought BB.

    But you should be able to send an lets say 1912 dreadnought to the docks in the late1930's to get the latest fire control system and maybe add some secondaries or AA guns.

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