Jump to content
Game-Labs Forum

Rayo

Members2
  • Posts

    27
  • Joined

  • Last visited

Posts posted by Rayo

  1. 58 minutes ago, Bubba Smith said:

    Not sure I fully understand however, sabatoge was NOT A FACTOR.  Enough said and ,

    I have spoken. 

    I´m saying that it wasn´t sure that a bug had occur. The devs put those messages quoted above  saying that probably wasn´t a bug....so we had all the right to try and capture it. Not saying it was your fault (sabotage) or our fault. Goal said that devs asured that a bug was confirmed...those messages cuoted avobe are proving that´s not true.

     

  2. 13 minutes ago, Goal said:

    If it is a bug port will be reverted. dont worry.

    English it´s not my first language, but it´s pretty clear that "IF IT IS...." it´s not a confirmation, and we are not going to refuse to do a port battle without the confirmation. What if it was the other way around? we could have lost an amazing oportunity.

    And now add this:

    Satuday:

    If it was a mistake it would be corrected. But based on history of the game and port mechanics, mistake is unlikely. There will be an investigation by monday 

     

    but i am almost certain something else has happened. Sabotage possible? 


    image.thumb.png.73b885dac253284f4c1532543d4d8964.png

    In fact this is the confirmation date, way later than the hostility...

     
  3. 23 minutes ago, Goal said:

    im still a bit angry about the lost weekend-sleep.

    Then put yourself in our shoes...We had to go through the same pain and still, we have to face insults and bad manners and even devs close our threads in the forum.

  4. 1 hour ago, Goal said:

    Ink allready wrote on Saturday, before the Hostility was open, that we will get it back if there is a bug

    That´s a lie and you know it...repeating it won´t make it true. Devs said that it was unlikely that a bug occur. I find a little bit questionable that a clan diplomat is so eager to lie like that.

    You should be ashamed about the words you directed towards SKULL, insulting and mocking us, for "abuse a bug". The hostility was open, many other nations arrived there to do the same and in the end it was a game failure...We did the right thing (as well as other nations) wich is attacking a neutral port. But having your port back it´s  not  enough for you... you have to blame us and dedicate some offenses to us... disgusting, but not a surprise I guess ;)

    So one last time, get it trough your head, beacuse we are getting tired of hearing this bs  from you...We are not to blame. Devs are.  We used a game mechanic that wasn´t an acknowledged bug at that time and did what we are suppoused to. I think it´s not so difficult to understand. 

     

     

     

    • Like 1
  5. 15 minutes ago, Liq said:

    why not use surprises and just demast the brigs?

    Surprises are 120 CB. That means there will be only 7 ships on your side. Worse if you have to split the fleet to defend 2 capture points. And with 24 ships sailing towards you at full speed demasting is not an option I think.

    • Like 1
  6. 54 minutes ago, Raekur said:

    I wonder if the admins are aware that the peace server does not have the same number of players that the war server does. At the time of this reply (server time 07:11) the current population on the peace server is 145

    We have reached the point where the numbers don´t even matter. We were maxed out, even 2 of the players had to stay out of the battle because we had more CB than it was permited (although  like is said above 5 of our players could not enter). If a clan with enough members can´t defend it´s a bad sign.

    • Like 2
  7. 46 minutes ago, Felix Victor said:

    You have used my map to prepare for the battle. I like this

    Thanks to you for the map sir. Very useful and in general well rounded. IMO it should be the in-game map, since it has a lot of information that it´s missing in the other one. Congratulations  

    • Like 3
  8. 17 minutes ago, admin said:

    Well now knowing that
    NPC has the best wind (but you can use it too if you know it
    NPC enter in 2 lines at 2 out of 3 points (you only know them when battle starts)
    NPC has 18 ships and will win if you do not destroy the transports

    We´ll try that next time, and thx for the advise.

    But entering the enemy fleet, isolate or concentrate fire on traders while surrounded by dozens of enemy ships with more crew than you...seems quite suicidal. 

    • Like 2
  9. English is not my first language neither. It´s so dificult to put something like (AI will choose the better wind for the attack relative to their spawn point)??

    Don´t want to sound harsh, but it is your game, so your job to make things clear for your customers who already invested money in this. It doesn´t seem asking for much.

    If you want to write in russian you are free to do so. Let´s see how people react

     

    • Like 1
  10. "Raiders will always pick the proper wind for attack "

    That is very ambiguous...as a lot of patches descriptions. It doesn´t specify if they will pick the better spawn point depending of the wind in OW, or if they choose the direction of the wind in reference to their spawn point (in wich case is unpredictable because they have 4....in wich of those 4 points are they going to spawn?) Again, needs more details.

    • Like 1
  11. 1 hour ago, admin said:

    2. BR was changed last patch and it was announced so. NPCs will fill the BR with max possible number of ships, giving interesting and complex tactical dilemmas for the defenders.

    Is normal that AI maximize the fleet, but they were 1080 instead of 900, wich, in small BR ships causes to be 2 or more ships. Still doesn´t explain why only 11 of us (660BR) could join. Also, what about over-crowded ships?

     

    1 hour ago, admin said:

    3. Timers caused a lot of upset on the War server. You cannot enter NPC raids after battle starts. It is absolutely critical for the feature to work properly and is not going to be changed. This implementation was active since the battles appeared on Peace and War server. Everyone who participated in them at least once knew it. Multiple posts about inability to enter NPC Raider port battles after it starts exist on this forum. We replied on this issue before. Inability to enter the battle after the timer is assumed common knowledge.

    We were talking on discord at the moment of the battle. We gave the signal to enter (or try to) at the same time...how so?

    As you will know we couldn´t know that because we didn´t have port battles in PVE until recently.

    Also PVP server is completely diferent of PVE. In my opinion you can´t follow the same development regarding the 2 servers...just like happened with Loki runes, and now this...it doesn´t work. And for me I find pretty amusing that in order to know what is happening you have to study the entire forum to be informed. There should be information in-game which give you this kind of information.

     

    1 hour ago, admin said:

    4. Regarding 5 mins. Having tested the battles personally and having seen real player defences of NPC raids i doubt that NPCs could win the battle in just 5 mins.  But of course - if someone have a video we would gladly accept it as evidence of a bug - because NPC raiders cannot reach the capture circles and win the battle in just 5 mins from the start.

    It looked like 5 min...ok, lets say 8...at the time they reached to the circle was game over. We appeared in to fleets trying to intercept the incoming Ai fleets. We have seen videos of AI fleets attacking in two separated groups so....

    Don´t misunderstand me. I love capturing ports (although port battles are a little bit off IMO) , hostilities missions, and the indirect interactions with other nations, capturing their most wanted ports. But this defenses are just not working , need an adjustement and are pissing off a lot of players. British lost a port too and they were not amused at all. I will love to defend a captured port by my clan, but not this way.

    • Like 1
  12. Today raiders attacked Little isaak rocks, wich is a 900BR port in shallow waters. We were 15 players in Mercurys wich is 900BR.

    When the Battle opened only 11 of us were able to join because it said "battle closed". Also the wind was in a diferent direction compared with the open world.

    The raiders appeared with the wind in their favour and had 310 crew (a brig). They reached the circle in 5 minutes and won.

    This is totally unnapceptable and totally imbalanced. How are we able to defend a port in wich invested thousands of doubloons and hours of play?

    Also  the time we lost organizing people, meeting at very late hours, taking hostility misssions, deciding who enter and who gets out of the battle because all combined were  above 900CB

    After investing a lot of time in hostility missions, port battles (wich still are the most boring thing ever) and doing trade for fortresses and things like that... we lose like that?

    Why in port battles when defending the AI make points defending and not us? 

     

    • Like 2
  13. Today raiders attacked Little isaak rocks, wich is a 900BR port in shallow waters. We were 15 players in Mercurys wich is 900BR.

    When the Battle opened only 11 of us were able to join because it said "battle closed" ...now look at the CB of the battle. Also the wind was in a diferent direction compared with the open world so we were unable to reach the circle to defend.

    The raiders appeared with the wind in their favour and had 310 crew (a brig). They reached the circle in 5 minutes and won. They have more ships, more crew...

    This is totally unnapceptable and totally imbalanced. How are we able to defend a port in wich invested thousands of doubloons and hours of play?

    Also  the time we lost organizing people, meeting at very late hours, taking hostility misssions, deciding who enter and who gets out of the battle because all combined were  above 900CB

    After investing a lot of time in hostility missions, port battles (wich still are the most boring thing ever) and doing trade for fortresses and things like that... we lose like that?

    Why in port battles when defending the AI make points defending and not us? 

     

    unknown.png



     

    • Like 4
  14. A ver Lobo, te lo voy a explicar bien clarito para que hasta alguien como tu lo entiendas, aunque basicamente todo se resume en una cosa. NO DES POR SACO.       

    1º- No hay un “hay que”, “debemos”, “tenemos que”…esto es un juego y todos tenemos familia, trabajo y demás obligaciones. Así que nada de imponer.

     

    2º- Nos acusas de ir solos …Si hemos ido CASI siempre solos, es porque hemos atacado puertos de CB 10000 y prácticamente hemos llenado el CB nosotros solos, y para que se quede alguien fuera, prefiero que seas tu a alguien de nuestro clan. Ademas jugadores de otros clanes han participado de vez en cuando…y de todas formas aparecen 6 barcos enemigos contra todos nosotros, nada espectacular.

     

    3º Esas amenazas veladas de que en el futuro puede acarrearnos problemas…Mira, Don Vito…nosotros hemos dicho que cualquiera que quiera ayudar a conquistar puertos de 55 será añadido como clan amigo y podrá beneficiarse de bonificaciones portuarias y demás…Pero para eso además, hay que saber estar y no ser un busca lios, motivo por el cual ni tu ni tu clan sereis añadidos como amigos. Tus respuestas son mas bien demandas y por no caer tan bajo como tu no voy a publicar alguna de tus lindezas en el chat de nacion.

    4º- Relacionado con el punto anterior, colgar un chat de un compañero, que tuvo mala suerte y se equivoco en sus predicciones para dejarlo en evidencia…en fin, si pretendes hacer un frente de clanes unidos para conseguir un objetivo comun se te da pesimamente.

     

    5º- Te fuiste de nuestro clan con una pataleta de niño chico, y veo que no has cambiado nada. Solo que ahora la pataleta es porque quieres dirigir el cotarro, pero no puedes porque tienes un clan pequeño con muy poca gente activa…se siente.

     

    Asi que lo dicho, deja de meter cizaña y crear malos rollos….o te vas al PVP a ver si alguien te hace caso! 😉

     

×
×
  • Create New...