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Fleet_Of_Oceans

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Posts posted by Fleet_Of_Oceans

  1.  

    3 hours ago, Aceituna said:

    I would like to ask: When 1st April update was released you said that ironclads are added for the needs of the earliest phase of the campaing (and of course because it was 1st April) so don't we need some ironclads before campaing?

    The game starts in 1890, so at that point the last of the ironclads (the general consensus among naval historians being that everything prior to the Royal soveraigns (the first true pre-dreadnoughts) are ironclads) are on the verge of entering service or are in service with majority of the worlds navies. If we want to have a decent start to the campaign most major navies will have some ironclad capital ships (BB's) in service at the games start date of 1890. This is bearing in mind of course that the first pre-dreadnoughts where not in service till the mid 1890's.

  2. 3 hours ago, Punisher_1 said:

    So I probably triggered a bunch of people already.

    I dropped my $50 on this after watching a you tube video because being someone that was an original tester from WoWs I have seen a lot of "stuff" over the years. I'm not going to compare the two games because they are obviously different.

    - But if you allow both of these game to shag and they popped out a baby, it would be pretty awesome - 

    Playing the game for a short bit of time and completing only 5 of the campaigns was not exactly exciting. Sure it's neat to build your own ship in a restricted sort of way to fight AI but I'm not aiming the guns or playing against thinking people. Just beating up Bots.....and that's cool for a bit but then it's just not that fun. I'd rather work as a group or fight against other players with a design of my own choosing to see who is the better ship builder and tactician. 

    By not adding multiplayer you are seriously limiting your player base. Those more mature players looking for a global conflict game pitted against other groups in a deep design based game might be more appealing than a few armchair admirals slapping down some dumb Bots. I'm thinking you could actually pull players from WoWs if you built the game in this manner. ( Because let's face it WoWs is not ever going to allow creativity in ship modifications and is deeply arcade-ish at best) Sure it will be more work but yet also make considerably more money via a larger player base. 

    Here is what I suggest you add:

    - Multiplayer skirmish mode based on a ship point value and objectives for single and group players that want a quick battle. 

    - A single player Piracy mode where yes, you guessed it, solo players can jump in under contract and tangle with the big boys in support or against AI.

    - Allow a multiplayer mode and single player mode where the player can work towards goals but only applies to one side of the game or the other. For example an introduction that allows new players to teeth on the game and allows them to make a choice taking starting assets down that path but not after that point.   

    - Multiplayer world domination mode (persistent game). Where clans can represent a Privateer based naval force that comprises of various nations ship designs. ( like your campaign mode) These clans fight over trade routes and Nation based contracts to engage in various types of fleet warfare and objectives. Basically you have a letter of marque allowing for open combat against hostiles and other factions in game. Clans obtain trade routes for and contract for profit also opening up further nation based technology to upgrade ships. 

    *Utilize national ship designs? Because people from around the world want to represent their own nation or have choices. 

    * Why a global campaign? Because people want to kick each others asses and will throw money at you to do so, so instead of making 500k on this game idea why not be able to make tens of millions?

    Minor stuff: 

    - Improve ship skins to look more realistic - I like the clean look but it's nothing special. 

    - Add color schemes and or patterns 

    - Allow ship capture and loot options. By capturing and not killing ships if the option presents itself.

    - Introduce crew skills and counts to add realism 

    - Add surrender or with draw from battle options

    - Extend ship design to 1945

     In closing I hope you consider this. If I was wealthy I would be calling your office to invest in this game. eh, ya never know i could win the lottery in that case I will give you all a call.

    In any case I wish you success. 

     

    Unfortunately you have missed one of the key points of this game and what it is trying to achieve. This is not an arcade like experience, nor will it be turned into one games like that already exist. This game is designed to cater to a niche market and is deliberately designed to fit that niche. If and when multiplayer comes it will probably be in the following manners: 1 as and when (probably after full release) the single player experience (campaign included) is polished and in a state where the majority of the player base is satisfied. Then the dev's have said they might look into a custom battle generator for multiplayer battles, where each player can design multiple ships class with a certain budget and tech allowance and then fight against another players fleet. 2 If and when that mode can be gotten to work properly and with approval from the majority of players, then and only then will the dev's consider beginning work on a multiplayer version of the grand 1890-1930 campaign. 
    In regards to your request for an extension to 1945. This games timeframe ending around 1930 is a deliberate choice as its around that time that aircraft became capaable of inflicting meaningful damage on ships and as this games focus is on gun based naval war AKA the big gun battleship it was a deliberate choice on the Dev's part.

    You also speak of a global campaign with clans, well the games main bread and butter is going to be a campaign stretching from 1890-1930. Clans will not be apart of it, as that diminishes from the historical aspect of the game. You will play as one of the major naval powers extant at the beginning of the game and will guide the fleet of that power right through the games end. While on this topic 'national ship designs' will be non-existant in this game simply due to its nature. For example if i'm leading Spain I might save up funds and construct the first dreadnought before Britan can which is Alt history. This first dreadnought might also be to a completely different design, than that of the early dreadnoughts of our timeline. 

    This is the games core and its strength, the devs know the market their appealing to and aren't really in it for the money. So multiplayer will come (most likely) in the forms i've suggested or not at all. 
     

    • Like 15
  3. Well its a possibility. 
    Their being smart with it implementation. Once they've got the single player completed and functioning in a way (campaign included) that pleases the majority of players, the dev's have said that they'll consider multiplayer custom battles. If they can get those to work and be stable, then and only then will they consider a multiplayer campaign. 

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