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TheKingsRightBall

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Posts posted by TheKingsRightBall

  1. 20 hours ago, MassimoSud said:

    dear havoc / cabal i appreciate your perseverance and your courage, you really are an example to follow, after 20 days of war and some lost port you have already surrendered! Great! :)

    Did i missed something or u trying to be funny? we fought longer than everyone else against russia. for month so do us all a favour and be better thankful to ur big brother russia otherwise u were gone. 

     

    GG to russia  o7

    no respect and Honor for Dans still with their stupid arguings.

    and behavor.

     

    Pic is fpr fun :D  see ya around

    76659846_2566870013544065_3416877583273295872_o.jpg

    • Like 1
  2. Good Ideas ! 

    3. Point is a real discussion werth :)  like the gold old time when u got tons of rar trade goods hahahaha ( just kidding) , but some kind of rewards would be interesting.!

    Agree also that the vic marks will be werthless at some point in the future. 

    32 minutes ago, Mr Pellew said:

    Since release not much actual RvR which wasn't against NPCs has happened but what I am noticing is many clans/people are afraid or incapable of doing any meaningfull RvR with the current frontline system, as they lack players to fill a 20-25k BR port and also have screening. 

    I agree the frontline system made RvR a lot better, but I think some teaks could be done to it. So here are a few points I think could be changed in the frontline system to make it more interesting (all below are my personal opinions):

    1. Make it so a Nation has to take 1/2 "small ports" before they can attack the Capital that belongs to them. 

    Advantages:

    • A nation can not loose it's crafting port in two days, loosing crafting ports will dirve players away from the game so some stability there would be very nice.
    • Smaller BR ports are easier for a smaller nation to fill and would probably lead to more RvR.
    • A Nation has more time and tries to defend their Important ports, and the closer a nation gets to the main port of another nation the mopre people will get involved
    • In my opinion taking ports should be hard. At the Moment I see many nation giving up entire regions when the Capital falls.
    • Nations don't have much reason to attack small ports, as there is no reason to take them to get to the Capital you want to get to.

    Disadvantages:

    • Very hard to hurt a nation, by taking the crafting port. 
    • Upgrading ports is a great money drain so the more upgrading happens the better for the games economy. 

    2. Decrease the range of how far away you can take missions for Ports .At the moment Denmark can attack Santo Domingo, Puerto Plata and Grand Turk from La Mona. I feel this is a bit too far.

    Advantages:

    • . The idea, at least for me, behind a frontline system is that Nation can not just appear half way across the map with 1 or 2 port battles. This again leads to less RvR as you can just "skip" regions you are not interested in.

    Disadvantages:

    • Some regions of the map will probably never/rarely see any RvR as they are too hard to get to (Mexican Gulf/Central America)

    3. Give some great rewards for taking ports to all people in the nation (or at least to the ones in clans on the friendslist of a defending/attacking clan). Yes Victory marks are great but probably gonna inflate soon when port upgrading is done. THis could lead to people being more interested in RvR. I am thinking of Admiral chests, maybe some ship Permits or the sort.

    Advantages:

    • Casual players have more reasons to participate in offensive RvR
    • People have a few more reasons to go and attack/defend small ports once the capital has fallen.

    Disadvantages:

    • Can't see any feel free to add them in the comments

     

    Hope we can start a discussion about RvR here and maybe find a common line most players would like to see in RvR

     

     

     

  3. 15 minutes ago, Mr Pellew said:

    Since release not much actual RvR which wasn't against NPCs has happened but what I am noticing is many clans/people are afraid or incapable of doing any meaningfull RvR with the current frontline system, as they lack players to fill a 20-25k BR port and also have screening. 

    I agree the frontline system made RvR a lot better, but I think some teaks could be done to it. So here are a few points I think could be changed in the frontline system to make it more interesting:

    1: Make it so a Nation has to take 1/2 "small ports" before they can attack the Capital that belongs to them.

     

    ehm okay `few´. and ur 1. point makes no sense without explanation. 

     

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