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Capt Hardy

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Posts posted by Capt Hardy

  1. Last night Very Shameful Carebear Organisation stayed in Tumbado apart from escorting a British trader who they fear with two bucs. GA was in the open water, who does that make the carebear? little chrissy will take you all to the EU server soon after Black find out what you are really like.

    These are the terms which you are too afraid to take,

    15 v 15 in port battle, if you have smaller ships tell us beforehand and we'll match you. Put up or shut up and hide in Tumbado

  2. On ‎11‎/‎10‎/‎2017 at 2:20 PM, Teutonic said:

    Hardy,

    We are saying it very clearly.

    5v5 in the ow or nothing. You win? You get carta. We win? Your clan shuts the hell up in global.

    No one is backing down here except you. Do you agree to these terms or not?

    Yes? Good lets fight.

    No? Keep quiet and hide in your ports

     

     

  3. 6 minutes ago, Christendom said:

    Actually the only clan here that doesn't honor their agreements would be GA.  All those times in the Brit council meetings you said GA would be there (various PBs and grindings) and they weren't.  GA would be in the gulf...GA wasn't in the gulf.  Not to mention all the various rumors that seemed to come out of GA's camp over the past few months.  We however honor our deals and I don't lie.  

    We're not gonna do a 15v15 PB.  There are far too many variables that cannot be controlled and quite frankly watching you sail around in a 1st rate last time at Carta while trying to avoid taking any damage while the rest of your team was sinking the entire fight was kinda boring, I'd rather not have to watch that again.    

    This is right before the battle ended.  How very sad.

    2098dcc8516a0a00ecbe09baccc45900.png

    ea7134ed22353a6f04b88a4ad7509cc3.png

    -------------------------

    Here are the terms.  5v5 battle somewhere out in the middle of nowhere.  We'll have 1 neutral party to serve as witness.  Brawl it out.   Accept it or don't.  

    so you're not man enough. totally understandable, even with the forts you refuse to fight, shame on you, we always did consider you a coward as you never seems to leave port. nice pic just after my 3rd repair. I notice you didn't comment on the fact that you played cheat  with vicious. shame on you

  4. Yes it is time to stop this feud. 5 v 5 of your best players isn't really fair as little chrissy wouldn't qualify. Call me cynical but I don't trust VSCO or it's leader as he is a regular liar and has been demoted for cheating in the past so this is what I propose. Based on figures given by a VSCO player and this IS supposed to be a clan war, 15 v 15 in Cartagena. It gives you all of the advantage having the forts and it gives us the port should we win and not have to rely on a liar keeping his word. I call upon Sir Texas to be a marshal and make sure there is no cheating of say VSCO making up numbers from other clans or borrowing better players. If we are screened out or sunk leaving then the whole of the server will know the value of pirate words

  5. GA were lied to and lied about which is why we pulled out of the gulf. The first time we worked hostility at Gasperilla Christendom and another VCO member turned up in an Indiaman with an Indefatigable in fleet. We personally promised VCO/TF nothing apart from the marks that were requested and were given. We did not misinform people not to turn up to port battles which were subsequently lost like others did. VCO gone pirate, good riddance, go and break that nation as you have tried to break every nation that you've been in. 

  6. 23 hours ago, Red Dragon 13 said:

    Admin, Devs,

    at almost 40 pages of comments, imho it is time to start arriving at conclusions, even provisional ones, and state which direction the game will be taking next. Thanks for the great ideas and proposals, but it looks like it is time to really move on.

    something needs to be done, players are leaving the game at a steady drip. the numbers don't lie, every day the numbers drop and as we have new players all of the time how many experienced players have we lost?

    • Like 1
  7. On 25/07/2017 at 0:22 AM, Malice_s said:

    Proposal

     

    This is only a proposal.

    I know that there will be haters and supporters to this – let the chips fall where they may.

     

    I propose to change the pirate in a fundamental way to make them a more historically correct force and to offer a completely different game play option to Naval Action than the other nations. Making the Pirates uniquely different.

     

    To do this these are the following proposed changes;

     

    • Historically Pirates were the only faction that would attack traders even the major nations did not treat traders as military targets. I propose that the pirates are the only faction that can attack traders both AI and Player traders.

       

    • Pirates can cap the trader ships (including AI) and flag it to their cause, sell it or break it down to supplement their crafting of new ships. (teak possibly needed on the materials a broken down ship supply)

     

    • They can while wearing the black never sail more than a fourth rate.

     

    • They can hold a letter of marque off any of the other nations and once they have this they can participate in the line-ship port battles and all game play that the other nations have.

     

    • They can raid any shallow water port (not capital and do not capture a region by doing this) and turn this into a forward operating base (FOB) at any time with no notification to the targeted nation until the next down time – at which time this port will be clearly marked on the world map as pirate controlled. This town will be marked in open world as captains sail to it as contested prior to downtime (so traders and other players have to pay attention). This port will then follow normal port battle proceedings, the pirate nation may possibly hold a limited number of these FOB's (number could be determined by community). But supporting a large number of these may be a logistical challenge for the pirate community so maybe a number is not needed therefore making every shallow water port susceptible (this would be more historically correct). This way they can affect all nations equally.

     

    • Pirates like the rest cannot have outposts in free ports,

     

    • This proposal may change the loot requirements off traders so that the pirates can sustain a ship building and trading market to make gold.

     

    • With a letter of marque a pirate can play as that nation. He cannot attack same nation traders but can attack any other nations traders.

       

    • In open world a Pirate under letter of marque is only designated by the word privateer in his title (like a contraband title).

     

    • This means pirates can have arrangements with nations to cripple production of other nations with with a mercenary flavour. (they may even find a way to play both sides for a profit – Pirates remember)

     

    • Attacking a trader does not drag in same nation ships, or opposing nation ships. Though when a trader battle forms either nation can join the battle as per normal, this can remain the same even if the pirate is wearing black or the colours he has under with a letter of marque.

     

    • Pirates can attack any war ships and normal BR counts take affect, even when under a letter of marque.(though not the same nation when under letter of marque).

     

    • All shallow water ship blueprints are available to the pirate nation, marks system to remain the same.

     

    • The pirates can establish outposts in any pirate controlled port (after downtime for any port captured by a raid.)

     

    • They cannot farm but can have workshops and shipyards. (same mechanics and pricing as current game play), their supplies being determined buy raiding traders. (as mentioned earlier this may mean the loot of traders has to be tweaked). They can sell any of the loot at any port either with a smugglers tag while wearing the black or under a letter of marque as per normal trader function currently in game.

     

    • Trader loot tweak to include modules to do with speed and sails modifications to be a random drop on AI and a possibility to drop if a player has them installed (low chance). Loot to include same current chances to books and ship knowledges off AI.

     

    • Rank progression for pirates – they can still mission up to fourth rates as per current game play to gain experience (XP). After this they have a choice the faster option being under a letter of marque to then mission as per a other nations or slower option while wearing the black by continuing with missions at fourth rate being the highest available, this caters to those pirates that never want to wear the colours of another nation under marque. All other streams of XP gain to remain available to those wearing black. Raids can then also offer an XP increase for these players as well.

       

    While I may not have covered all the challenges that this game offers and if there are further additions let the community decide, this is meant as an opportunity to make a completely different gaming style for those wearing black.

     

    I believe with these changes it will offer an alternative and a more historical and challenging role to the Pirate style and how they can control the game balances.

     

    While the Pirates will never own great tracts of ports, this will offer more than enough challenge and chance to influence the game through an alternative game play option to the other nations.

     

    This is only an idea and may have merit or it may not as said before let the chips fall where they may.

     

     

    When can we have this?

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