Jump to content
Game-Labs Forum

Dracul

Members2
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Dracul

  1. 3 hours ago, Sir Texas Sir said:

    Cause this is a game and you need to see the stats of the other players to make fights fair and how to respond.  Stop with this stop hard core stuff cause all they do is drive players away.  This is not a historical simulator, it's a game.

    Just out of curiosity, where do you think the lines are drawn between 'historical simulation' and 'game', with regards to NA?  There is masses of historical simulation in this game.   IMHO,  NA is built around historical simulation.  What I proposed would just add more apprehension in battle.  Isn't this supposed to be a hard core 'game'?    

  2. I am not sure if this has been suggested before or not, but from my point of view, when I board a player, I generally make sure I have more crew than my opponent.   Safer that way as I lower the risk for myself.  In RL, however, no captain knew his opponents crew numbers before boarding a enemy vessel.   True, a captain might have some idea of how many men might be aboard - but, no true and fast number.   So, IMHO, we should have no idea of how many crew there are on a ship before boarding - only once boarded do we find out.  During battle,  give feedback and count crew kills, but still hold his total crew numbers back until boarding has started.   

    • Like 8
  3. Just now, Banished Privateer said:

    Baiting? Aerotr complains about enemies joining stronger side in patrol zones turning them into gank. This is excactly what he did to me twice, so... Maybe once players stop being hypocrites.

    As if that will ever happen

     

×
×
  • Create New...