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William Drayman

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Posts posted by William Drayman

  1. 3 hours ago, kitsunelegend said:

    I was apart of the CBT for WoWS, I am currently taking part in the alpha test of Medieval Engineers, took part in the alpha of Space Engineers, am taking part in the alpha of War of Rights, Heliborne, War Thunder Naval Forces, and Star Citizen. I also took part in the beta of Day of Infamy, and was a supertester for WoWS for a good amount of time.

     

    All of those games, minus Space Engineers, had a nicely fleshed out and functioning UI, even in their alpha stages.

     

    So yeah, I know my alphas decently well enough to know there are some serious priority issues with Game Labs and Naval Action, especially since one of the MAJOR issues with the game, is a severe lack of players, a lot of which has to do with the UI.

    Are you sure the UI is the problem? I've read a lot of stuff about why the lack of players, but I can't say I've spotted any mention of the UI. Combat mechanics, cost of stuff, nerfing of marks, etc, etc. I would think the Devs would be far better off worrying about the engine, chassis and gear box than fretting over the color of the furry dice at this stage.

    • Like 4
  2. Not my idea, but I felt it needed a thread here. To quote Baptiste Gallouédec:

    "Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server.."

    I also think this would add a good dynamic to the game. Loss of a ship in the real world certainly impinged on a captain's career prospects, it would be good if it did the same to us in game somehow.

    Great idea Baptiste, hope I didn't steal your thunder, but I didn't see a thread, and thought your idea merited one.

     

    • Like 1
  3. 7 minutes ago, Cmdr RideZ said:

    It is ok if it takes some time, nothing against that.

    Was it like 8 months? from the first time devs said that there is going to be a ship wipe. Players decided to take a break, as ship wipe was coming in 2-3 months or so.  Basically informing all the time that a wipe is coming soon, makes people to stop playing. Which is a bit boring if you actually want to play.

    Someone bought the game in these months, logged on empty server... Maybe not the best marketing.

    Maybe we can agree that there is room for improvement?

    This.

    As a person who did join recently, this is the problem that strikes me as the biggest with the way the wipe has been handled up until now.

    The result of announcing the wipe before the patch was ready, or nearly ready, to implement, has resulted in a dismal server population, if I understand this correctly.

    A certain level of pragmatism would have been wise, with notice given only when the patch was definitely ready for a scheduled release. Yes, some indignation at the lack of longer notice would be expressed by the player base, but their game-play quality would, up to that point, not be affected by the knowledge that all work was soon to be lost, outside of XP & CXP.

    While the devs showed extraordinary concern for their players by giving such long advance notice, I cannot help but think they've shot themselves in the foot by doing so.

    Having said that, I agree with others who say that the devs should take the time needed for a good implementation; this is by far the most practical approach. Next time, though, perhaps a little more pragmatism and consideration of the effect such a change makes to those who want to enjoy the game now. Maximum enjoyment of this brilliant game requires a strong community. A community has as a basic requirement just one thing; people, the more the merrier.

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