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Jiruri

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Posts posted by Jiruri

  1. 2 hours ago, Sgt Shriver said:

    I have a few questions. This new dynamic campaign feature, does it only effect individual grand battles (ie, winning Newport News only effects 1st bull run) or does it carry through the entire game? And lastly, if I played and won a battle in version 0.68, do the victories there carry over to this new version? (Like, if I won Harper's Ferry in 0.68, got the new patch, and went to Antietam in 0.70, will the previous victories effect the current battles?). Just a bit curious, loving the game!

    From what I just saw, it seems like manpower is only affected in the big battles. Winning small battles does give extra bonuses to big battles, like a lower enemy morale or less manpower. This is just my observation as the confederates after Antietam though. The small battles were tough nuts to crack and ended up costing me more men than what I got for them.

    Even though winning every major battle with a high damage output doesn't stack, it will be beneficial in a way that you lose less men and have the ability to build a bigger army. 

  2. 16 hours ago, General Hancock said:

    I would love and hope that they will do that here. To just have scripted battles doesn't really scratch the itch. 

    I agree, but having studied game design myself, I can imagine creating a mission editor would be quite the task for the small team that they are. With a mission editor/campaign creator this game can be played for thousands of hours though, that way I believe the itch would be scratched haha.

  3. On 15-12-2016 at 9:19 PM, Malone66 said:

    One of my favorite games of all time! Only problem is I haven't been able to play it in a while.  My CD appears to be scratched, and all of my laptops/ PC's are too modern and had trouble running it even before the scratches caused problems reading the disc.  I remember seeing that there was a patch available or something that would allow new computers to run it, does anyone have any suggestions?  Seems to be selling on eBay for a lot of money, I wish steam would add it to the store.

    You can actually download it legally for free on here:
    http://www.cwg2.org/

    There are some youtube tutorials to get it to work on modern Windows systems like
    https://www.youtube.com/watch?v=DaYLwevSFRg

    It is a bit of work to get it to work, but the game is as addicting as ever. As James Cornelius mentioned though, the resolution can make your eyes bleed. But that just takes some getting used to.

  4. In the general discussion I didn't really see any posts about this, but did anybody on here ever play Civil War Generals and CWG2? Those were amazing Civil War games and after finishing both Union and Confederate campaigns up until Antietam in this game, it made me revisit CWG2. Playing through the entire Civil War with alternate battles depending on the course of previous battles was such an amazing concept. Also the ability to upgrade your weapons, the need for supply and how the landscape in the battle gave different bonuses/penalties were really neat to experience. It is nice that UGCW  deploys these same concepts.

    A thing CWG2 had that I would love to see in this game (but probably won't, since it would be quite complex to make I reckon) is an editor so we can design our own battles. Give that function Steam Workshop support and we could all build mighty battles/campaigns for other's to explore and experience.
     

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