Jump to content
Game-Labs Forum

Caesar15

Ensign
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Caesar15

  1. Came for the cavalry, stayed for the profile picture

    Jeez each cavalry guy had to kill at least 4-5 men, that's intense. Every single one of those guys probably has PTSD. And yeah it is insane, just go in, have them fire a volley then go in a charge. Instantly wrecked. Of course they get shot and it's all over so you can say that balances it out enough.

    • Like 2
  2. Problem with lowering casualties is that it changes the game and creates giant balance issues..also can lead to the game being less "fun" as you go in, shoot some, rout, rinse, repeat. Sure it forces you to be more tactical but there has to be a limit to it. It's a game after all, and although realism is good it's already present in the game and at this point any sacrifices in game play for realism will not be worth it imo.

  3. 6 hours ago, Lincolns Mullet said:

    I just thought of resource restriction in my last post. I'm thinking this may be an easy way to make it more difficult for the player while keeping AI forces intact and without bonuses. The harder the difficulty, the less resources you get from battles.

    As one poster pointed out..they felt cheated by successfully managing their army and reducing casualties and maximizing kills, only to find the AI magically gets more men anyway.

    So if resources tight, managing your army effectively will be your reward vs a fixed AI army. This still leaves the AI army unaffected by your actions in previous battles, but the devs may have something up their sleeve to address this. At least in some small ways.

    Well if it scaled and you won a blowout or a very good win, wouldn't this make every battle after it easy/boring? And why does it matter if you wreck Grant's western army when the next battle is facing someone completely different. In some cases not scaling would be bad and in others it would be good (Peninsula campaign maybe?).

  4. 5 hours ago, fallendown said:

    This is pretty cool, but wasn't this how the campaign in CWG2 worked?

    I had envisioned something much more dynamic. As in the TW series, I'd have the historical battles completely separate from the campaign. You can create a generic height map of say the eastern US and import it into Unity3D fairly easily. Populate that map with foliage, roads, towns, rivers, etc and you have a nice scalable campaign map. You can also create grid files and cut those into multiple map pieces of higher resolution and detail and load them dynamically depending on the location. This would be used for the actual battles which wouldn't be conducted on the campaign map, but on the smaller maps drawn from grids. This whole idea would allow you to play the campaign free of historical battles and allows you to conduct the campaign the way you see fit, not unlike TW. This is actually the game concept I've been working on, but I got busy doing other things. 

    Issue I see with this is that what we have now, very detailed maps for very specific battles, will all be lost. All the maps are very precisely drawn, and if there was some sort of grid based system based on terrain as a whole, I feel that the end result would be a lot more free range for the player, but at a loss of the maps being a lot less detailed and more generic. Also that sounds quite a bit of work for the dev team, but you seem to know more than me so I won't argue that point.

  5. 17 hours ago, i64man said:

    I signed on into Steam last night and got the update. I continue to play my game as normal, then I checked the achievements but shows as if I have not played. I am currently playing the CSA in the Battle of Shiloh. My question, is does this update requires a new start to take effect? Or changes applied to save games?

    Thanks for the work, the game is addictive.

    I haven't noticed any changes being made to the economy stat in my current campaign, so my guess is that you need a fresh start for some of them to take effect.

  6. For some reason the game likes to freeze on me, both during battles, main menu, and camp screens. By freeze I mean the game will stop, no movement in the mouse or anything, then in a second will come back and will fast forward anything that happened during that one second timeframe. Sometime's it's tolerable, other times it happens extremely often. There doesn't seem to be much of a pattern with it, and restarting the game only seems to help for a little while, and only when it's very bad will it help significantly. The freezing seems to be a little better after the patch, but just today during the Battle of 2nd Bull Run, 2nd phase, I had freezes almost every 5-10 seconds for about 3 minutes, which was extremely challenging to deal with. I understand it's very early in the EA cycle, and it is not to major of an issue, but it can impede on gameplay/immersion quite a bit at times. Heavy battle doesn't seem to change the results either, during the 2nd Battle Of Bull Run I mentioned it was heavy fighting with heavy freezing, but the battle after that (forget the name, but it's the first skirmish of the Maryland Campaign) was also heavy fighting but little freezing. The freezing itself is sometimes a 1 second freeze then back to game, but can also be a freeze coupled with a rotating Windows circle as if the game was not responding, only for a split second though.

    If it matters I'm running on Windows 7 with 8 gb ram, if other specs are needed I can post it and if a screenshot of my CPU/Memory usage would be useful I can do that too. Thanks for looking into it.

     

    Edit: Also V-sync being on/off has no impact on the issue.

    Edit2: Also if it matters I'm playing the same campaign as I was playing before the patch, so no fresh start.\

    Edit3: Okay this is incredibly interesting. I picked up something during the Battle of Harper's Ferry. From what I saw the frequency of the freezes is determined by how zoomed in the game is. It's weird. In the beginning it started off with small freezing, then it started off with higher amounts, but then I zoomed in all the way. The freezing stopped completly. Then a minute or two later is started up again, at a really high frequency too. So I zoomed out all the way and then..it stopped. Very weird. After that is froze for both for a little while, but then it went back to it's zoom in/out cycle earlier. I'll upload a video soon showing exactly what I observed. 

    Edit4: And now I'm at Antietam and zooming doesn't make a difference, just freezing everywhere. Hmm when I think about it this could be a me problem too, will mess with it tomorrow. Not that anyone is looking because this post isn't approved yet.

×
×
  • Create New...