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Thanatos

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Posts posted by Thanatos

  1. Totally disagree

     

    Battle damage to keep a person in battle is a game mechanic. In the real world, they didn't need to constantly shoot to stay on your tail, they would chase you until they caught you, even if it took a day. Which would you prefer?

     

    The longest they can keep you in battle is 1 hour 30 mins. If you don't have 1 hour 30 mins to sail, then I would suggest you don't sail an attractive trade ship.

     

    Ok, I can see the argument if they are matching your speed, but they are most likely trying to shoot your sails so they can change that.

    I have been in many long chases, dropping their sails very slowly. Some have escaped, but some It's taken an hour to eventually catch. If there's even a small chance I can catch my prey, I'll try.

    This is a game for the patient.

     

    If you don't want to change the battle timer how about we look at chasers. 

     

    During that battle I was in the faster ship doing 12.3kn while he was probably around 11.8kn.

     

    Admittedly over the course of an hour he got my sails to 85% and I eventually turned around to get it over with. It was only the chasers that gave the attacker a chance to catch up.  

     

    I know that historically chasers were used in this exact fashion and I know the position of devs on making this game realistic. But this is a game, one that I have dropped 500+ hours into. This is an amazing game and I enjoy *almost* every minute of it. This type of battle is extremely uninteractive for both parties. The attacker is hitting space bar every 30 sec and the defender is doing nothing, absolutely nothing and just watching the timer get reset. I can't say this isn't enjoyable because everyone plays the way they want. Maybe this will be different when there is type of reinforcement in the form of ships or towers and this argument is just a waste of air. Surely you understand where I'm coming from. 

     

    There are numerous ways to fix/change this. 

  2. I will keep this short and sweet. I was in a 1v1 battle with a french frigate against my gros venture.

     

    The entire battle consisted of him shooting me with his two chasers for an hour. 

     

    This mechanic is ridiculous. We all know chasers are very valuable in a battle but doing negligible damage every 15 seconds to keep someone in battle is a little silly.

     

    There should be a damage limit to keep another player in combat.

     

    Another possible route is to adjust the battle timer depending on the amount and rating of the ships involved. Having a 1v1 last an entire 90 minutes because of chasers tagging one person just running away cannot be an intended feature. I'm not saying drop the timer to 10 minutes for a 1v1 but 90 minutes is a bit much. 

     

    But I think the easiest way to fix this is to have a damage threshold that must be met to reset the 'cannot leave' timer. 

     

    I have attached a picture of the damage log for some of the battle. At the time of writing this I am still in the battle at the 30 minute mark.

     

    post-22811-0-90849400-1462940576_thumb.jpg

     

    As you can see he has kept me in battle for 50 minutes doing 2.6 damage per shot. 

     

     

     

     

     

     

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