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Zapranoth

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Posts posted by Zapranoth

  1. Each time I read this changes Im more certain of one thing:

    The new resource distribution should be deployed in the same patch which has the new region system. Both new changes depends too much from the other, it shouldnt be deployed separately.

    Im saying this even knowing that this will imply a delay of the patch schedule.

    I agree. Moving so many free ports causes us to re-think our resource buildings as well. So... realistically, most players will probably end up changing their production ports twice: Once with port changes and once with resource changes.

     

     

    Zap

  2. we have the highest population on the server we don't need or want any allies.

    Nyurtle,

    With respect, I disagree. Balance has shifted, and I'm not sure leaders of the U.S. faction have come to grips with that. At risk is not only the vast amount of land we currently hold, but also the holdings of the Brits (which is currently under heavy attack). I think we should consider alliances with other nations to maintain a balance while reducing our footprint of held ports in the lower gulf.

     

    Zap

    • Like 2
  3. Ok.... so as a relative new-comer to the server, here's my observation:

     

    The U.S. had numbers, and had most of the ports. Members left the U.S. to join the Pirate faction. Now that the Pirates have the numbers, they are gaining ports. Simple as that. Set aside the REASONS why one faction gained or lost numbers and concentrate on the RAMIFICATIONS it has proven. There is no game balance in conquest where numbers are concerned. This is what I'd prefer the devs concentrate on. If numbers are relatively even, then ALL nations have a decent ability to compete, and everyone on the server would have results based on sailing excellence rather than who has the biggest nation.

     

    To present an example of a working model, look at how Elder Scrolls Online handles the Cyrodiil conquest area. Factions are locked based on participating numbers to assure more of a balance. So having a campaign lasting may be a few weeks or a month would help balance immensely.

     

     

    This is Alpha... no need to throw around the hate, just concentrate on how best to fix the system for all nations.

     

     

    Zap

    • Like 2
  4.  

    Who can vote:

    • Voting system is based on the simplest and oldest mechanic of all. Owning land.
    • If you own land you can vote – you are the landlord – or simply lord
    • If you don’t own land you can exhibit heroic feats – then you can become a lord and get land by lets say winning a lot in PVP
    • If you don’t have heroic feats you can marry into the Lordship by buying a special item
    • To get land you have to capture a port. Thats why all ports start neutral (except for capitals)
    • Every port grants from 25 to X estates depending on port size
    • After you won the port battle you are allocated estates based on your rank
    • If there are less winners than 25 lord protector gets the difference
    • Lord protector is a person who earned most victory points in the port battle (port assault flag will be abandoned)

    Number of estates owned determines your court rank. Your court rank might give you additional points.

    • Person with most estates will become a ruler
    • Top 50 (or maybe more) estate owners become parliament
    • They get a separate parliament chat for private political discussions

    Ports are controlled by lords. Lord protector can determine entry rights

     

    This has merit, however, I would prefer that port captures were identified by clan rather than the individual. As such, then the votes would be in the hands of clan leaders rather than individuals. The reason I think the clans should be the voting entity is that the leaders of each already know what their agenda is, and who should be rewarded within their organizations rather than individuals potentially working at odds with their own clan leaders. 

     

    We already have two tiers in this game, adding another tier may simply cause unwanted havoc. I do like the interesting layer of nationality playing a part in how clans interact within that nation... declaring wars, brokering alliances and peace... so adding another aspect of voting by individuals who happen to capture a port may run counter to a clarity you wish to achieve with this process.

     

    Zap

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