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Artyom15

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Posts posted by Artyom15

  1. 55 minutes ago, The Soldier said:

    I've held Shiloh with less troops against the same number.  Not too difficult considering you've got excellent, excellent defensive ground around Shiloh Church and the Hornet's Nest.  Just you wait for Antietam playing as the Confederates, trying to fend off 120 thousand Federals with your relative stick of 60k of your own.

    I just go down the left side because it's got the most open ground where I can swing around the Army of the Ohio like a big, meaty pinata where I don't suffer any casualties and candy in form of free weapons drops whenever they shot at. :D Furthermore, Shiloh Church is one of the closer point where there are fewer Confederates, so I can usually take the point easily.

    I should've pushed ahead just a little bit faster. I managed to kill 17,000 out of the 25,000 Rebels I faced on the first day, so aggressive charging and artillery fire netted me another 3,000 despite half my army being out of ammo. I'm just frustrated that I had a regiment so close to a point I needed to take to win, but drew anyways! Makes me miss battle delay from Gettysburg.

  2. 35 minutes ago, Hitorishizuka said:

    The AI doesn't understand how to maneuver around cover, which still greatly degrades the effect of better weapons. Upgrading yours will see large kill differentials in areas where you can arrange to be in cover when the enemy isn't, causing routs within a single volley as weapon lethality goes up. You can get to a point where your forces will rout the AI's as they approach for their first volley, so they basically never fire and you've gotten free damage in.

    Yeah, I completely get that. The AI makes a lot of dumb decisions and for how good it is? It really isn't as good as a person. My 10th Infantry Regiment managed to accumulate like 1,500 or 1,700 kills to like 40 deaths just from the AI being stupid at Shiloh. I'm still pretty sure that I put all the people who tortured small animals as kids into one unit...

  3. I'd argue more for delayed scaling if that is even possible. If I spend all my cash giving my Infantry M1855's, let me curbstomp the AI for a few battles. Maybe scale at or after the next Grand Battle.

     

    Then again I dunno, just seems kinda pointless to upgrade my weapons if the AI gets the same thing instantly.

  4. First I want to say - thanks for fixing the scaling so that it isn't 100% bullshit anymore. Facing down 50,000 Confederate troops with 20,000 Union boys wasn't really the most enjoyable experiences in my time playing this. 

    But I just drew at Shiloh despite having one of my regiments like a hundred yards away from whatever point is the furthest south and to the right of the field. I really needed that rep from a victory, and I completely obliterated the Rebel army (7,000 casualties from a 27,000 strong Union army for me, compared to 20,000 casualties from a 25,000 strong Rebel army.)

  5. Have you tried pressing the TAB key and moving the mouse cursor around while you have a unit selected?

     

    That will rotate the unit without the need to drag an arrow and thus cause it to move from its position.

    That's a thing? I'll have to try it next time I boot up UG. Thank you!

  6. I chose my second favourite option on the list - the multi-person team multiplayer, because the option I would kill for isn't on there that I saw. Being able to change unit facing without having to move a unit. If my troops are on the edge of 70% cover, I don't want to have to fiddle a lot with moving them around to get them to change their facing so they can defend the flank. Half the time they move into poor cover and if I needed a quick facing change and didn't have the time to fiddle with pulling them back into the woods and waiting for them to turn around? It just causes unnecessary casualties. Attack orders do that sometimes, sure, but they also move often when one is issued and don't face the full direction I want. Maybe it's a niche need I have it for, but facing controls would be perfect.

     

    Though 2v2 battles would be 100% awesome as well. Maybe small MP campaigns?

  7. My friends and I love Ultimate General. It is hilarious to play while on voice chat, and I have gotten hours of fun out of singleplayer in Gettysburg alone. Someone in a recent thread mentioned that the next one will be Ultimate General: Antietam, but it seems to me that the forum/company is now putting most of their effort into Naval Action. Is there another UG in the works, and is it Antietam? I haven't seen anything about it beyond that one post, but I'm also pretty blind so... yeah.

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