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XMeK

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Posts posted by XMeK

  1. Seriously... if we're expected to micro-manage all aspects of cargo transport by specifically spending HOURS UPON HOURS of watching semi-decent water graphics then this isn't a game. 

     

    What is the purpose of this "game"? Is Game labs trying to build an RPG? A sailing sim? A mercantile economy simulator?

     

    If the answer an RPG then there is a great basis for it already... it simply has to be made a bit more playable and the micro-management of everything simplified. If you're trying to make a Mercantile Economy simulator this will fail miserably as the transportation of goods is needlessly prohibited. If a sailing sim... then please... more battles and less time  being forced to watch semi-decent water graphics for hours.

  2. Definitely need to be able to get back to port, at least your home port, after a battle. There's nothing to dampen the feeling of a good fight more than a half hour grind 'sailing' back to any port. And forgeet if there's a storm. The game is unplayable. Ports and missions need to be visible with at least a marker. Considering how long these 'storms' last, I log out for a while.

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