XMeK
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Posts posted by XMeK
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Seriously... if we're expected to micro-manage all aspects of cargo transport by specifically spending HOURS UPON HOURS of watching semi-decent water graphics then this isn't a game.
What is the purpose of this "game"? Is Game labs trying to build an RPG? A sailing sim? A mercantile economy simulator?
If the answer an RPG then there is a great basis for it already... it simply has to be made a bit more playable and the micro-management of everything simplified. If you're trying to make a Mercantile Economy simulator this will fail miserably as the transportation of goods is needlessly prohibited. If a sailing sim... then please... more battles and less time being forced to watch semi-decent water graphics for hours.
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Do the Mods not foster an environment of discussion? At what point are posts "accepted" by the mods? What is the criteria to have a post "accepted" by the mods?
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Definitely need to be able to get back to port, at least your home port, after a battle. There's nothing to dampen the feeling of a good fight more than a half hour grind 'sailing' back to any port. And forgeet if there's a storm. The game is unplayable. Ports and missions need to be visible with at least a marker. Considering how long these 'storms' last, I log out for a while.
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I think that a player should join a nation in the beginning, then after committing an act of piracy, then become a Pirate. A Pirate should be able to be hired by any nation that doesn't have a bounty on them, but never be able to command anything larger than a frigate.
You should get a KILL when you win a boarding action
in Current Feature Improvement Suggestions
Posted
While I voted yes to getting kill xp for a capture, I do believe you should get MORE xp for capturing. It's much harder to do, for one, and was preferential to simply sinking it with all of its cargo and guns.