Jump to content
Game-Labs Forum

Blackbeard787

Ensign
  • Posts

    73
  • Joined

  • Last visited

Posts posted by Blackbeard787

  1. Continuing the discussion started here

    http://forum.game-labs.net/index.php?/topic/13601-19-mln-vs-60-thousand-the-cost-of-crew-moderated/

     

    We would like to describe the forthcoming change to the crew system in Naval Action

     

    Crew will have to be hired for certain price for the sailor

    Crew will be lost if you sink or blow up

    Crew will become persistent between battles

    Players will be provided with 40 free sailors at the start of the game which cannot be lost (to support new players), this number could go up with rank up to a certain limit

    Crew will be available for hire in all ports that you can enter

    Crew will have to be assigned to ships that you capture to be able to use them

     

    Ships that you capture will have to have crew to be transported back to port

    There will be only two options for the ship you capture:

    • Add to fleet (assigning crew)
    • Sink

    Ships will have minimum possible crew - you won't be able to add a ship to fleet or transfer yourself to you if your crew is lower than that ship minimum for sailing

     

    Examples of how the system works

     

    1) If you captured a Trincomalee in a Constitution you will have to assign crew to Trincomalee and sail back under crewed in both ships. Once you arrive to port you will hire the crew again. 

    2) If your group lost a good amount of crew during heavy battle - you become more vulnerable for the next battle

    3) You sail a cutter and your friend captures a Santisima for you. If you claim it you will not be able to sail a Santisima if its minimum crew is above 40. You will have to sink her.

     

    What this means for you

    • This means that fleets could come back, but they will be based on your crew that you can manage and you will actually have to hire that crew paying for them 
    • This means that ship capture could come back (with limitations)
    • This also means that ships no longer will be teleported to outposts and players will have to get their captures to ports themselves
    • This also means that maintenance for heavy ships will go up dramatically as it should be
    • This also means that losing a first rate will cost you

    Discuss

    dont like the ability to not be able to tp captured ships

    you could be 90 min away from friendly port or other situations etc   and since it already takes so damn long to sail some where it waste players time even more

    • Like 1
  2. hey just one question what are you using/ doing to make these. just want to compare it to how i do it..if you dont mind.

    it was a link for pdf in power point will look for it later today 

    * New update / new stories  3 - 1 - 2016   next publication weekend of march 9th

  3. News articles for the British Nation  in this thread so every one can see and enjoy  the  articles and updates that come along

     

    Slide1_zpsdkpysjeh.jpg
    Slide2_zpsgkyoqolg.jpg
    Slide3_zpsg3fihx8w.jpg


    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    New updates 3-1-2016

    Slide1_zpsmsipmi6h.jpg
    Slide2_zpso6mcw09z.jpg
    Slide3_zpsy6ua0j3m.jpg

     

    • Like 3
  4. Hi 

    I would like to vol for PVP 2 USA 

    - I have a Positive attitude in everything
    - 280 hour's in the game 3/4 way to flag Cptain
    - my age is 30
    - Have been an admin and moderator on arma  servers  ( know what it takes and whats its like dealing with a player base )
    - Usually playing round he clock if not that least 8- 12 hour's a day 
    - Have played on 2 different servers  ( PvE and PvP )
    - College Degree in Law Enforcement   ( currently testing to be law enforcement )
    - Was A vol Firefighter in my community
    - Have lot ideas for the game ( like ships buildings etc  )
    - Friendly outgoing and helpful,  open minded  have 
    thick skin, can work as / on a team
    -  for the most part taught myself  the ropes of the game on ( PvE) 
    - always learning and expanding my knowledge with the game 

    Hopefully you will accept me as I look forward to helping the game and community grow  :)
     

  5. So anyone who leaves the grind to look for pvp knows that pvp rewards are a joke. There are many reasons to participate in conquest and port battles but almost no incentive for ow pvp which is where this game really shines.

    I propose making crafting notes the reward for ow pvp victories and potentially the only way of getting crafting notes. Let's make ow pvp attractive to people, reward them for the time and effort. Give them a highly valuable reward that can only be gained by pvp.

    Don't reject this if your a trader with 2k gold coins in your warehouse.

    Thoughts?

    no not fair for ever 1 and makes it to easy

    • Like 1
  6. With the present mechanics of port battles people have been taking advantage of the present ability to undercrewing powerful ships in order to win the fight. My suggestion is to not entirely get rid of the ability to undercrew a ship but rather to limit the point of which you can.

     

    Instead of being able to sail a 3rd rate (or what ever ship) at any % of crew, I feel and suggest that you should only be able to sail a ship that you can crew to at least 80%

     

    This would eliminate the present problem of people farming large ships and crewing them at 20% in order to win a port battle simply by the size of their ships.

    sounds like some1's mad they lost the battle 

    those of us who under crew do so with enough penatilities as is like slow reload hard to turn

    • Like 1
  7. Log into the correct server. Delete your charachter and roll the one you want. You will have your xp but no money or ships.

    Obiously take care and do not delete yourself on your main server.

     

     

    if you are leveling on another character it doesnt add to you xp gain on the second does it?

    So if I  log into pvp 2 usa server and delete my chracter  and create a new 1 under a new nation

    Then will I be able to still have my british charcter on pve along with all the gold , my ships etc and xp

  8. Given the fact at one point the pirates were supposed to be the hardest faction in the game to play. I have a couple of suggestions to make them more interesting instead of a bad nations clone with a black flag.

    1. Move the pirate capital to Somerset( Bermuda )

    2. Make it so pirates cannot craft deep water ships outside of their capital.

    3. Disable all teleport for pirates.

    These changes will make pirates more difficult but not impossible to play for the pirate players, which is the way it should be.

    thses are  ludicrous

  9. Bare with me as I would like to be straight and to the point for this post however I am concerned with regards to potential opposition of the concept, one persons ideas or visions are hard to articulate to others so that the big picture can be envisioned and scoped out for its plausibility, that being said, please maintain an open mind towards this and my following opinions as I attempt to convey from reasoning the suggestion I wish to make...

     

    This game is very nice, it is beautiful in both design and graphic abilities. However, it has been in development for quite some time and although I am new, and one of the people who purchased this game when it was released on steam (for a hefty sum of around $50), I would expect this to be a fully polished and ready product. That is not the case, there are still some parts and pieces that are basically placeholder'ing if you ask me and are ready for updates with new material, stuff like the missions, the UI, crafting, conquest, boarding battles, and little bits here and there that overall are small pieces but I am concerned too much focus will be spent one these aspects of the game, polishing it up as it is now in its current state and nothing in additions to flavor up the product... So the issue I am having is lack of content, lack of excitement, lack of freedom and ability to do OTHER things besides constantly sailing either into battles or back to port to go back to battling... and I understand the nature of the product and its developers are sort of use to this same framework. I just feel this product can do much better for itself... this game needs more in features so that it may be separated from being just a "one scenario" type of situation...where again, all you do is sail and explore different ports only to stay on the sea and never truly travel on land...

     

    Surely, even the hardened of hardened sailors are land lovers to a certain extent, they cannot stay days and days at sea... so they go to port to dock. Pick up some missions, maybe purchase some items from the shop, review your vessels upgrades, etc etc and set sail again to face whatever adventures they may find... but why is all of this confined within just a UI menu? These port cities are geographically located in nice areas I wish to see up close and for myself....If I see a clock tower to a city upon the horizon, I wish to be able to go to that port, dock, and physically walk off of my ship to journey to this clock tower, to see it for myself up close and in real proximity...

     

    assassins_creed_4_black_flag_big.jpg
    (Assassin's Creed 4; Black Flag photo posted here is a representational example, it is not the actual depiction of what is to be expected)
     

    So, I propose and hope to meet open reception in my belief that we should have 3D model characters added to the game, in representation of our personalities and who we wish to envision ourselves as we sail and explore the seas in this time of cannon balls wizzing by, the clash of swords, and the taste of the finest wines and rums...Let there be port cities that may allow you to walk their very ally ways and stumble upon the tavern where you may rest your weary legs for a day and allow your crew to refresh themselves, creating the readiness to battle and set sail as rested men...

     

    Taverns & Sleep Accommodations

    Come have a brew, relax, maybe settle a score with a fellow crew member or clan mate you have a disagreement with by arm wrestle... get drunk and witness visual impairments, sleep in a hammock so that you may be refreshed to set sail the next morning and be able to fight battles with strong will and ability (currently there is no penalization for being at sea for a 1000 years, why doesn't the crew get tired and need to rest?)

     

    Town Shops

    Hire fleet? Sell items? Purchase repair kits? etc?

     

    Churches

    Is he a hopeless buccaneer, has he committed treason, or maybe he needs to repent, cleanse yourself of any guilt here... (if you don't like drinking and u wish to find another form of rest, perhaps prayer is your thing?)

     

    Auction Houses

    Place bids on items of need, materials, upgrades, vessels, you name it... put up for bid items you have here at this location...

     

    Bank

    Access your stored funds and items here...

     

    Dockyard (instanced load, enter the zone/area and specifically see your items only)

    See the vessels you have stored

     

    Guild/Clan Houses

    Meet your mates here, see schedule & bulletin notes from your leaders, review your numbers, your people, who is or was online, what accomplishments were commited, stated here for review...

     

    Crafting Houses

    Anything and everything to do with crafting, access your materials, review needed materials, etc (personally I know nothing of the crafting system yet)

     

    Watch Towers

    If you wish to be vigilant on behalf of your faction, there could or should possibly be tall buildings in which you may scope and seek the horizon and receive early intelligence on enemy factions mounting up for a strategical taking of the port city you are currently in...

     

    Clock Towers

    Possibly obtain missions here?...but also basically just a tall building to identify markings on the horizon when sailing in the open world, thus finding your destination..

     

    NPC's

    Populate the town so that it is not just other players running around, create NPC's in each town of different nationalities, sexes, origins, religions, etc and perhaps you may conversate... some conversations short and brief...some a bit longer with perhaps a mission that ensue's... (e.g. found the lady in the blue dress walking around, she sent me on a mission 10k gold and 100xp)

     

    & etc etc, for any other building concepts the developer may have...

     

    Port cities already exist, you may dock there, there are no other cities beyond the port cities and that is the way it should stay, there should be no land based open world exploration at all, it should only be confined to just the port towns, there would be city walls and there could be gated exits made out to be there but they are not accessible and maybe there are guard NPC's watching said exit gates, but like I said, you may never leave the borders of these towns... this prevents the game from becoming something else and prevents a large work load to the developer. Not to say that this concept isn't already a massive workload addition in the first place... It is however, still plausible considering they are able to have made rudimentary town buildings and have placed them already, detailed building models and textures would have to be made and the addition of the player character model, its movement and emotional articulation animations...(/laugh /sit /dance)

     

     

    Skins and more $ in the developers wallet...

    This opens up the possibility of extra revenue gain for the developers because they can create custom skins, or wearable items... they could be seasonal promotions, or just a hat to wear, shirt, pants, jacket, that pretty sword you always wanted... maybe you would like a parrot on your shoulder... create the skin and sell it...  If you create the pathway for player personality customization the limits are endless and people will want to express themselves in their own ways...

     

     

    Some point notes to mention:

    - There could or should be no further exploration beyond these port city towns

    - No PVP melee/ranged combat allowed, there is no need to add a combat system for land, just exempt that all together, it is not needed

    - Weapons on your character are for show purposes and may possibly offer stat increases when at sea in open world battle during a ship boarding process (big maybe)

    - No swimming, invisible walls at the docks

    - and I cant think of anymore but as this thread goes (if it goes) I can add...

     

    Photos from different games, some what articulating these concepts but in their own style and nature...

    assassins_creed_4_black_flag_big2.jpg

     

    wow___stranglethorn_vale___booty_bay_4_b

     

    + 1

    • Like 1
  10. Pirate faction isn't mean to be easy that's why its labeled "hard." The important thing is changing the way pirates work in a way that makes for good gameplay for all nations not arbitrarily making it harder/easier for pirates/nations. One way would be instead of a port being accessible to the entire pirate faction they should be controlled by the clan that takes them with the option to allow allied clans access (needs a formal alliance system though)

    they fine the way the are 

×
×
  • Create New...