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Posts posted by AWH
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Gameplay tuning
- Shorter entry timers for missions/events/ow battles to provide more control for solo/small group players.
How short? ( ͡° ͜ʖ ͡°)
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Let's be done with it and drop the servers in the Atlantic Ocean
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Provide examples so we're sure everyone follows, myself included.
Good example for an upgrade that is just a flat upgrade at the moment:- Current Improved Magazine Access: -5% Reload Time
- Sidegrade Improved Magazine Access: -5% Reload Time, +10% chance of Fire on your own ship
- Current Copper Plating: +2.5% speed
- Sidegrade Copper Plating: +2.5% speed, -5% hull integrity
Or something of the sort. -
I don't know how you think this is a good alternative to 1 minute timers...Not only will this put uneeded strain into the server requiring extra calculations for each joinee in the battle, but will also require extra coding for the function to be there in the first place.What 1 minute timers give you is the ability to analyze the battlefield before anyone can commit to a battle. What would be the point of distance based tagging if, as you say, it will be up to an hour for the reinforcements to catch up to the battle (if the battle has moved from the spawn point at all)There's just too many variables for this to be viable bro.All you suggested can and would be addressed with 1 minute timers.
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Thanks for the quick reply guys, added Doran now. May I ask what nation are you guys playing atm - or planning to after the wipe?
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Are you guys still active? Have been playing the game for a couple weeks, waiting for the wipe now. Just want to learn the meta and pvp : (
Easy Levelling - Requires 2nd Account
in Tavern
Posted
Make it so that you don't have to go through the loophole of getting another account to do this.
Why don't we have scalable missions that simulate this? Take the mission as a group and the system will spawn ships accordingly, or something of the sort.