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Nathanial Blackandecker

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Posts posted by Nathanial Blackandecker

  1. Okay, cool. I could get on board with the idea of players being made pirate. I doubt that the devs have the resources to be holding "court sessions" but I don't know, we'd have to hear from them. Now we need a mechanic that can reliably assess when someone is "stealing" and not simply being bad at helping.

    well maybe that should fall to each nation to organise the "tribunal" system, dont know just seems a fair way of balancing off banning is bad, but we still want immersion. I don't think it neceserally falls to devs to do stuff like that. We have a reporting system that is down to gm's i assume, or could be.

  2. Do you suggest that when an ally takes over another's boarding he is, in roleplay, stealing? Surely not. In reality any national ship PRESENT at the action would have shared in the prize, regardless of who actually undertook the boarding. That one's ally's don't share directly in your prizes is a fault of the loot mechanics and nothing to do with gameplay surrounding boarding or ramming.

    No, I take your point but it does not apply well to the issue. I would welcome a change in loot mechanics to better consider allies. I think that the best solution to THIS problem is to allow players to lock their encounters to allies who aren't in their group. That would stop all the whining.

    Aye, but it could become problematic in terms of lending a hand, the idea that you can go into another players instance right now is quite pleasant as it opens up an honour attitude. Locking it would make it more difficult to interact. But I agree, I dont see any easy way to resolve it whilst keeping the feature. I simply suggest that allocating someone as a pirate is better than banning them, perhaps with the inclusion of appeal and a court session to "try" the pirate/boarder. It is another opportunity to create immersion whilst keeping the open seas policy.

  3. As we have been discussing Streamers and Tubers in another topic, I would just like to bring this article to the community's attention:

     

    http://kotaku.com/totalbiscuit-quits-social-media-with-emotional-goodbye-1754991166

     

    I have crossed paths with Totalbiscuit in my other love "War Thunder" and whilst not always agreeing with his observations, I am saddened to hear this news. Best wishes and best of British luck to another game lover. o7

  4. Not knowing the load on the server/s when 1800 people all try to join at the same time, i think its sensible to queue after a server restart. But surely the queue time can be reduced somewhat

    How much data is being transferred up and down from clients to server per join ?

     

    Take the average up and down bandwidth of a client

    Monitor the server cps just after a restart and fluctuate the number of joins to maintain a minimal "server cycles per second" 

    That should optimise connecting without degrading server performance.

     

    Am guessing its probably at a fixed rate at the moment, 1 join every 5 seconds or something like that ?

     

    Summary, we as clients do not have the data to criticise the way the restart progress is being done but there must be a way to better optimise it.

    Having said that, how many coding resources should be spent on something like this issue when server restarts are not that common. There are other game mechanics that I would say take a higher priority.

    Like all projects/businesses, resources are not unlimited and it would appear that the devs for this particular game have a more practical approach than other developer teams I have come across in the past

    I agree about the priority, but lets face it right now we dont know how many maintenance sessions are going to happen, better to plan no? Especially in the last week i have personally experienced it 3 times, thats a lot of hanging around for limited gametime. Also, as i said above, the whole server joining thing needs to be done as a priority i would say -

    • Shuffling between servers is not practical for continuity
    • Squadrons will suffer because of members being scattered to three winds
    • meeting your friends in the game, assisting and events will suffer for same reason.

    Staff, can you reititle my topic please to Joining Servers and queue times or similar. 8)

  5. It seems odd that brand new players beyond the number we have owning the game now, players with no gold or XP or assets yet, are being given the option to join an already over-crowded server.  For the second PVP server to make sense, new players need to be forced to join it, and there then should not be an options about which server you join when you come in the game.  Otherwise the Devs are creating a highly desireable, social, vibrant, but always overcrowded server, and an empty one that very few people will want to use.

    I understand this, but new players could typically want to join a squadron which would make it difficult for recruitment. I think it is more complex than this.

  6. Err, having XP synched across all three servers is hardly starting completely over.  Gold is easy.

    I can agree on this, though, squadron organised events might provide an issue if you understand me. I think the xp mirror is fine, but just have a few concerns which we all probably need to discuss in a gentlemanly fashion. o7

  7. Hello Shipwrights. Might be an idea to have a look at the mechanism for rejoining the servers after a maintenance period, I noticed today I was in queue for 30 minutes after the servers were restarted, seems to me that as the population increases the situation is going to get worse, I'm a patient man, but I'll bet there are many who aren't.

     

    In fact it might be worth discussing how you can handle the whole joining server thing overall, as if a chosen server is full, prob not so cool having to join a different one. 8)

     

    o7

    • Like 2
  8. With all these random times floating around I worry about our navigational skills. Just for those that can use Military time, Universal time and as a few have observed GMT it is 16:00 Zulu/UT/GMT. A simple google search with either gmt to pst or kiev to pst for example, will solve your worries..o7

     

     

    edit.....a little tip for you guys, if you have a game like this that you are particulary fond of, set up additional clocks in your desktop either using gadgets or the default clock app.

     

    I have three, top one is GMT/ZULU/UMT - Middle is Kiev and bottom is Moscow.

     

    vHCgk5o.png

     

    You will be lost at sea without knowing the correct time, I feel sure that in the future, humans will create clocks in the sky so we wont need to worry, but right now we rely on accurate timepieces while at sea. 8) (sorry couldn't resist this )

    • Like 1
  9. Well as the main sailing dynamic is pretty robust id like to see some immersive featuring for example:

     

    • Hourglass/period Timepieces.
    • Realistic night sky and Sun/Moon positions
    • Navigation tools to simulate Sextants etc.
    • Editable charts, to show progress when sailing.
    • Database of Historical ship names allocated by the Admiralty or Nations sea power.
    • Taverns for  crews, press gang option leading to skill increases in crew skill.
    • Barracks for marines where they can be trained.
    • Ships surgeon.
  10. My Lords, it is an honour to serve with His Majesty's Navy and to have an influence with the direction of the fleet.

     

    Great fun, so immersive - looking forward to serving alongside my fellow Captain's.

    • Like 2
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