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B4NGSPL4T

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Posts posted by B4NGSPL4T

  1. The post I made was intentionally done in such a way that it did not include mechanics in the original post, as the mechanics are something that could be discussed until the cows come home. With that said, a reasonable "positive" to the so called "negative" would be that when a pirate captures a ship they can "overhaul" it using crafting to make a pirate like vessel (such as an increase in speed, crew, different cannons, perhaps even a boarding bonus). In addition, let's say a Pirate captures a 3rd rate. With the overhaul it would turn the 1 durability captured 3rd rate in to a 3 durability crafted pirate 3rd rate. Why this process? It adds a new element to the game. Pirates would have to capture the larger ships, while retaining the ability to craft say up to a Frigate. Yes, they may still be at a disadvantage, however combined with the inability to capture ports, only raid, it gives them a constant assurance that the ports they use can never be captured or overturned (being free towns).

    Pirates and Neutrals should be the unique classes of the game, more difficult to play than the others, as they are not part of a nation. I would say that "Pirate Rigged" ships would certainly close that gap while retaining a balance.
     

  2. Bangsplat, very well constructed poll. Would have said it in the thread but it is locked so multiple discussions don't take place. I hope everyone takes away from your poll creation as some I've seen aren't constructed very well.

    http://forum.game-labs.net/index.php?/topic/8329-pirate-mechanics-vote/?view=getnewpost

    Thank you very much. The key here was to create a poll that very clearly showed the thoughts of the community. As you can see, it has done exactly that.

     

    Would be very interesting to see who voted for what in this poll.

    Yes, I thought of that after I added it. No doubt there will be a few biased views but if another people vote it should even it out.

  3. Pirates should have access to Pirate 3rd rates, ships that are captured and rebuilt versions. Larger guns, but handling penalties. The purpose of this is to keep Pirates interested in quarantining one without pvp. 

    They would have access regardless if they can craft them or not. There are plenty of AI 3rd Rates that they can capture.

    In terms of re-building ships, what I think should happen is that when a Pirate captures a ship it is a 1 durability ship. What they can then do is take that 1 durability ship (for example, a 3rd Rate), and rebuilt it. The act of rebuilding changes the look of the ship (maybe just colour?), and gives it the durabilities that the ship would have if it was crafted. Other things can be added to this such as effecting the ships inbuilt characteristics, maybe even razeed?

    • Like 6
  4. This is a simple vote, asking two main questions. Pirate Port Capture/Raiding and Pirate Crafting. I have set out the questions so that it will be very easy to determine as a community, where to draw the theoretical line.

    Yes, Pirates would still be able to obtain SOL's (through capture and trading). Yes, a Pirate could make another account and use it as a crafter. However, it would make the appearance of SOL's for Pirates a much rarer thing, as well as increase the value of it to the faction.

    • Like 2
  5. Not too sure about the jail thing but all the other points are spot on.

    The Pirates are a unique faction and deserve to have the mechanics of one. From what the Admin has said it almost feels like they don't want to change it because there are so many pirates who would complain. This isn't about being historical, or accuracy... It is purely down to creating a balanced unique faction that acts as an alternative way to play compared to the others.

  6. I think what this thread has clearly illustrated is that the current mechanics do not work.

    From the results the vast majority believe that crafting needs to be limited in some way, either the removal of it completely from the faction or a limitation on what can be crafted. In the long run this does not prevent the Pirates from getting in SOL's, however it does make it more difficult. Someone mentioned that Pirates would simply buy them from other nations, which is true, but my guess is that most nations will not do this due to the competitive nature of the game. Even so, this will make the Pirate faction a more unique faction to play as.

    In terms of capturing ports, as you can see currently just over half believe that they should be able to. My thoughts on this are that if a raid mechanic was clearly outlined, it may sway towards that than the latter.


    So Dev's, Admin... The people have spoken. What'cha gonna do?

  7.  

    I honestly believe that the fact that we are competing with other Nations (Mainly England and U.S.A.) in the holding of ports (mainly in the Bahamas area) that we don't see more fighting amongst pirates. We can't afford to fight amongst ourselves because if we do, we risk losing our ports to the nationals (again). Remember that not too long ago pirates were whittled down to just our capitol MT. Then we banded together to reclaim our old ports (in which many had valuable ships they didn't want to lose).

    You eliminate our fear of losing ports and need to defend, conquer, and recapture them, and it is my opinion that you will see at least a small rise in pirate v pirate instances.

     

    The current states of ports means nothing at the moment. Due to the patch adding in port times, and existing ports not having times set on them, it is not a true reflection of what will happen after the re-set.

  8. In fact they did own ports, ports were small enough for their own operations. In this game it would be the best to keep what we have. Your idea suggests an invisible zone for pirates. The thing is, once players find that wonder land they will farm pirates day/night at that location. Nationals will blockade that zone from spreading, so Pirates won't be able to move in or out any goods from that zone. I agree with 'raiding' idea similar to Potbs. Raid, destroy Port infrastructure and in 3 days leave. 'Raiding' should give pirates extra cash reward. This idea might be added if Conquest points are added to NA. 

     

    Also, Pirates can have 50/50, which means some ports can be captured by Pirates and some only Raided.

     

     I also, have made a suggestion not long ago about Pirates who can be hired by Nationals as Mercenaries and always go back to Piracy without problem. This can expand Conquest and it's impact as a Pirate. 

     

    Let Pirates build ships, but call them refits with different names. Imagine this, you don't craft Pirate ship from scratch - you refit ship to Pirate needs by using same amount of materials. Let's say the idea is not to limit any players of any nation. Crafting should be equal for all. Removing crafting from a nation will hurt player base. As we all know, Pirate nation will be one of the most popular nations in this game. 

     

    If there is raiding there should be Port Battle. 

     

    I hope developers can add these ideas to their list. 

     

    *Note that Conquest system is not fully finished and will be expanded. 

     

    Well there we go. I didn't know any that they owned ports, I always thought they were just tolerated in some ports. I'm guessing that it was fairly limited though?

    It isn't an invisible zone, it already exists, it just isn't shown on the map. People wouldn't be able to farm them as you say, as they have the protection zone.

    Honestly I think that the pirate nation shouldn't be able to capture ports. Raiding, ransoming, blockading, yes.... Owning? No.

    Edit: Also remember, the pirates can work out of the Free Towns that are dotted all over the map.

     

     

    I have voiced concern of Pirate port ownership, PB role, crafting, and other things in many of my previous topics:

    In short, should pirates capture (and hold) ports? No, should they raid them? Yes.

    Should pirates be able to craft small vessels? Yes. Large frigates and lineships. Absolutely not. Should they be able to craft some economic materials (sugar, wheat, coal, iron, etc.) yes. Should they be able to corner the market on rum or ship materials, no. 

     

    Crafting is a little bit more complicated. I think there certainly needs to be some sort of limitation for the pirates, perhaps crafting only up to Frigates would be the way to do so.

     

     

    We actually don't. Once it goes to EA and our current progress is wiped, pirates will win the race. They can attack each other and earn fast xp and gold. They don't have to even go far from MT. They can sit outside the zone and attack each other without having to hunt or sail. Once they get high enough xp and gold they will be the first into sols and the first to take over the majority of the Caribbean without any nation having the means to combat them. What happened to your stance of pirates being the hardcore criminal mode? Now they are just the fanboy easy mode whose numbers will rival GB and maybe even surpass it, being able to field the most people in any given time zone except maybe the UK timezone. Nationals have to hunt for enemies, pirates can just fight their friends to insure easy gold and xp. I bet on the 1st day of EA several pirates will be in frigates. Within a week, they will be in sols.  Oh, and nationals can't join each other's port battles, so even if all the nations gang up together, the pirates will just outnumber them in the actual port battle.

     

    Agreed, the pirates will be a huge nation due to the romance of being a pirate. The whole leveling up on each other is a major advantage for the nation, with no drawbacks. That's why I suggest this, as it limits the pirate nation to a more pirate like ability.

     

    I'm a bit surprised that many pirates don't fight each other for XP and gold. In the current system it is by far the best way to go. It is also the best way to get actual fighting experience for new players right now.

    Many people playing as pirates are actually nationals with black flags I guess. Many nationals are really more like pirates with national flags too.

    I still wish pirate was not a choice you could make in character creation.

     

    They do, often. Also, agreed... It should not be a choice of faction but something you can become. Something like a Hero/Bandit system like in DayZ - Epoch. Easy to become a pirate, hard to turn back.

    • Like 3
  9. Greetings,

     

    I'm not going to spend the usual amount of time outlining my suggestion, as it feels every time I spend 1-2 hours thinking through and writing an informative and detailed post it gets spammed and pushed to the back. I am not one of those hugely vocal forum members, so cannot contend with it. Anyway, here we go.

    Pirates historically never owned ports, however they were tolerated in some by the governors. I understand of course there is a level of gamification required, which is why I suggest that the Pirates are given the hidden island to the North-East of The Bahamas. This island has 2-3 ports (can't remember how many exactly), which would be the ONLY place where the Pirates have their very own ports. They should act as a Capital, permanently in the pirate hands. This raises the point of port captures. I suggest removing this ability from the pirates and creating a new mechanic called "Raiding". Through raiding, pirates can assault a port but never capture it, rewarded with loot similar to Port Battles but with the addition of ships.

    Why ships you ask? Because I also suggest that pirates are not able to craft! Pirates very rarely crafted their own ships, even then for the most part they just took captured ships and heavily modified them. Realistically you didn't have Pirates sailing around in self built 1st rates, however they could potentially capture them if they worked together (this would be PVP). They would still be able to buy ships from their ports, so this would limit them to Pavel's and below.

    Well, that's it really. No crafting for pirates, and no capturing of ports. It further creates a unique faction to play as, which I believe is exactly what they should be.

    Mr. Splat has created a new poll with some extra questions. Please move the discussion over to that thread - it's located here: http://forum.game-la...-mechanics-vote

    Don't forget to vote again! 

    - Henry d'Esterre Darby

    • Like 5
  10. Splitting up a fleet to attack them independently is a great tactic. Starting a battle just to sit on the edge of range and keep someone in battle with no intention of fighting is not.

    You can put a pig in a dress and makeup but it is still a pig. This is an abomination of a valid tactic and is in as many words, griefing.

  11. Splitting up a fleet to attack them independently is a great tactic. Starting a battle just to sit on the edge of range and keep someone in battle with no intention of fighting is not.

    You can put a pig in a dress and makeup but it is still a pig. This is an abomination of a valid tactic and is in as many words, griefing.

  12. The power supply should not be an issue here, it toes the line at what would be recommended (500w) but is acceptable. Temperature should not be an issue either, both CPU and GPU are rated at 95 degrees, so even with low end cooling you should be fine (even if you used toothpaste as thermal paste, not recommended!)

    Your issues most likely will come from software as opposed to hardware. Try a fresh install of the game if you haven't already, as well as your graphics drivers. It might also be worth verifying your registry (I know you said your computer was new, however installing the odd iffy program here and there can cause gremlins). 

  13. Greetings!

    My name is B00MSPL4T and I am one of the admiralty members of Tattered Flags. We have just over 100 members in total, from all walks of life. We have players from all around the world, ranging from the age of 17 to 79.

    Just like The Decatur Armada we are a PVP guild that prides itself in teamwork, organisation and tactics. We are always open to applications, however there is a screening process you must pass if you would like to become part of the group.

    With that said, any US player is more than welcome to join us in our teamspeak to socialise and engage in activities with us. Our players are very generous, eager to help new players get started.

    Please feel free to send me a message and I will give you our teamspeak details. I am currently away from my computer for the holidays but there will be plenty of other members around to welcome you.

  14. Sorry for my non Russian reply. I like this idea very much (from what I understood), and historically it does make sense.

    The pirates should not be considered a nation. You had French pirates, British pirates, Spanish pirates etc... They were pretty much mercenaries. Historically they were hired/paid to hunt down enemies of the state, so they were indeed aligned with the nations they originally came from. I guess this could be enforced by some sort of honour system. Your honour rating depends on your actions. For example, attacking someone from your own nation gives you a huge minus, but killing ships from enemy nations gives you a positive. You can eventually go from bad to good over a long time, but can go from good to bad from a small amount of bad actions. Sort of liek the Hero/Bandit system in DayZ Epoch.

  15. Understood, glad we cleared that up.

    What about ganking? A military rule of thumb is that an attacking force should be at a ratio of 3:1 to that of the defensive force. However I don't think this rule works very well in game. I witnessed a US player in a Frigate be attacked by 15 enemy ships (which included several Constitution's and Trincommolees).

    Realistically 2 good captains can defeat a single enemy player of thea ship 1 class above (2 Cerbs vs 1 Frig, 2 Frigs vs 1 3rd Rate etc).

    Is there some way of expanding on the current 4:1 BR anti-griefing rule? For example, not allowing much larger ships to join in a battle against smaller ships unless there is a numerous amount.

    I'm just throwing some ideas out here... It is a tricky mechanic to work out, maybe it does need am mending, maybe it doesn't. I guess we will see.

  16. Plus Boomsplat knows damn well what kind of shenanigans they were pulling outside of MT...I won't get into it in detail on this thread but he knows. As far as his line about acting like thieves, scum, and a scourge I'll just give him a mirror next time he is looking for someone fitting that description.

    Oh get over yourself. Calling you a scurvy sea dog etc is nothing more than naval jest, don't be so pedantic.

    Because not only these american players are camping a noob town against a well established international treaty, but also they use twink accounts to actually pull pirates into battle to circumvent the noob protection mechanics.

    1. I was not aware that we could not blockade a national capital. Where is this rule?

    2. What international treaty are you speaking of? No US groups have agreed to any terms involving the Pirate nation.

    3. I can only speak for myself, but I will reilliterate again that at no point did I direct a pirate player or a 'twink' to attack other pirate players. We blockaded the port, following players out of the zone and attacking if we could, a few times a battle was initiated pulling everyone within the tag area in to battle, however that was through no action of my own.

    4. There is clearly a slight flaw in the tagging mechanic here. Would it not be possible to have it so it only pulls in players that are part of a group? That would certainly prevent a few rather shady tactics which from your response is clearly being abused by some players.

  17. I'm sorry, but I completely 100% disagree. If anything, you should have ZERO protection fleets. I mean come on, your pirates! You are the thieves of the sea, the scum, the scourge, the devil's.

    Pirates are not a nation, and never were. They didn't have the resources or the ships to muster a 20 strong fleet of 3rd rates and St Pavels around their ports. They just had odds and ends of ships that they had captured (I would even say to remove crafting from the pirates).

    The administration described the action of attacking smaller players outside their home port as 'Clubbing Seals'. For every nation other than the pirates I completely agree... but for pirates, regardless of location, rank or ship the rules are to sink on sight.

    That is the risk of playing as a pirate. You can't have your cake and eat it to.

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