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Avid Indoorsman

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Posts posted by Avid Indoorsman

  1. 1. Yes except connie rather tough (maybe historical who am I to say)

     

     

     

    It is, in fact. The Constitution was huge by frigate standards, longer than the Bellona, for example. At the waterline, the hull was close to two feet thick, which is comparable to a ship of the line. 

     

    For all intents and purposes, it is an SOL minus a second gun deck.

     

    Edit: This is a good read, FWIW. Even if it has a point of view. 

    • Like 2
  2. 1) The new damage model is awesome. Frigate combat has never been better.

     

    2) I don't mind that SOLs are tough, almost impossible, to sink. It is as it should be. Bigger gripe: They should be relatively rare, insanely expensive to maintain, and treated by nations like crown jewels. Keep it as-is.

     

    3) Boarding (or, boreding) is dull and ahistorical at present. I don't mind the rock/paper/scissors part of it; I didn't buy this game to ram people and play a minigame, then pretend I am a competent captain. Right now, rage boarders can one- or two-shot a massive SOL. There's no way that should be happening. 

     

    Nerf Marines along with all boarding upgrades. Not saying there isn't a place for boarding, but it shouldn't be a substitute for actual combat, or combat skill.

    • Like 5
  3. My overall vision for the Pirates is that they should provide a completely unique game experience within Naval Action. They should have a special and different attraction that caters to a different kind of player. As such they should have a unique set of both advantages and disadvantages.

     

    Here goes!:

     

    -Pirates should not be able to conquer other nations ports.

    -Pirates should be able to raid other nations, gaining lots of goodies for themselves whilst causing material loss to those nations (enough that it would be a priority to defend a nation's ports).

    -Pirates should have a small number of their own, unconquerable ports spread equally throughout the map (not concentrated in one place). These should be hidden from national players (not showing on maps or in-game).

    -Pirates should not be able to build bigger ships than frigates.

    -Pirates should have unique bonuses to boarding and even their own, dedicated boarding ships to make capturing ships easier for them.

    -Pirates should be the only nation able to capture other player's SOLs (not sure about this idea myself) but not able to capture AI SOLs.

    -Pirates should not be the only nation you can switch to in-game. It should be possible to switch national allegiances without creating a new character. This should come with heavier penalties in all cases so that all gold, resources and ships are automatically lost (except the ship being sailed on) with no workaround for this. The idea is that you are fleeing from one faction to another with 'only the shirt on your back.'

     

    Amen! This is the sort of thing we need.

     

    - Pirates should have access to special buildings in ports, or the open world. Like secret hideouts.

    - Pirates should be rewarded handsomely for capturing trade vessels, and should be the terror of the seas for traders and crafters (like me).

    - Privateering should be an option for pirates: essentially hiring on with a specific nation to harass shipping

    - I am back and forth on whether Pirates should face permadeath as a possible consequence of being captured. I think no, but being captured by a nation should be a considerable buzzkill.

     

    In short, Pirates should be FUN and completely unique! Not just another nation... 

  4. Why should be a frigate slower than a SOL?

    That makes no sense!

    Don't complicate this game it's gonna be worst.

    If you've ever been on a big sailboat in a strong wind you'd know why this is true, and not a complication. A 50 foot keelboat is going to handle a 35-knot wind better than a sunfish, whereas the sunfish will own the keelboat in lighter winds. The waves, wind just won't have the same effect.

     

    Please, please, please implement variable wind speeds and directions. Wind shifts right now are boring in the OW and have no impact on battles. They should impact both. 

    • Like 2
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