Mortiferum
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Posts posted by Mortiferum
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The French "Imperial" 120 gun First rate
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Low risk for small and cheap ships, while the bigger ships, the more risk and expense if you lose. I think that would promote PvP, and also somewhat cap flooding of extreme ships. I also belive it would promote use of different ships as well.
It will not work.
All that a "Lose a boat" type punishment will do is drive players to simply use the most overpowering thing possible to avoid losing it. Yes, it is expensive to lose a large vessel, so what? Everyone will be using that massive ship anyway since it is much harder to lose.
A system where your ship is gone, or taken is NOT going to work IMO.
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I believe low penalty with a moderate high reward will be the thing that encourages PVP.
And try to find a way to make the smaller, weaker boats having a use is also going to be important, otherwise, the game will become unbelievably dull with nothing but first-rates doing everything.
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"Union victory" according to wikipedia.
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Just a thread about of favorite food.
I love mango cheese cake
And of course, SUSHI
Share with us what food you like
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Whether it would be interesting regarding gameplay should be looked at though.
I basically don't advocate a PvE world in a multiplayer game. Player governed ports open up economic and conquest options that can be countered by companies or states. I think the more is controlled by players the better, because players are usually less predictable.
True
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Yeah, but we can still hope something like this will be introduced .
The other thing is, would governor be NPC based, or an actual player? This will be the main question.
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Since there will most likely be "Companies" available, there should be a method to make the company more useful, and influential while benefiting its member. Also, there will be multiple suggestion to give life to smaller vessels, which often become neglected in almost all games.
Economy should be dynamic, with a supply and demand system in place based on the amount of goods traded from one place to another.
Let say
City 1 recently received a large amount of Wheat from Player/Company A
Direct influence: City one's demand for wheat will now decrease.
Indirect influence: With the wheat, the animals supplies are now increasing, thus, prices are now lowered.
The goods can be separated into multiple categories.
-Food (Wheat, pasta, whatever)
-Materials (Wood, metal, etc)
-Commodities (Soap, or some other things similar to this.)
-Luxury goods (Gold, silver, jewelries)
-Military (Guns, cannons, gunpowder)
Merchants will only buy the top 4 goods.
The Arsenal of each city will buy Material, food, and military items, but will not buy Luxury goods and commodities.
A direct influence of selling material and food to a city is "Growth"
A direct influence of selling military hardware is "Improved defense"
There is no influence in selling commodities and Luxury, other than large amount of MONIES
Growth can increase the production of all goods (other than military), so the amount you can purchase at any given time is increased.
Improved defense can make the city you are selling the goods to more resistant to attacks from outsider, another company, for example.
Anyway, after the "legitimate" trading is done, lets move on to the good stuff.
Smuggling, and illegal goods.
Illegal goods depend on country, but no matter where you are, there will always be people who wants to get the illegal goods. (Read: Prohibition on Alcohol).
Illegal goods can include Military hardware, the only "Legit" place you can sell it to is the Arsenals, but I am sure someone would like a spare musket somewhere .
Drugs such as "Opium" is illegal, but I am not sire about drug reference in game, so lets leave it as such. Smuggling goods will increase your profit, but will not be received nicely if you are caught because you are also evading tax.
The advantage of having a "Smuggling" mechanic is that smaller ships which are often neglected will have a use. Eg: Sneaking that barge into the port will be easier than sneaking an Indiaman into port. And thus, smaller ship will thus be given a lease of life.
Foreign relations
By doing "Legitimate" trading, you can gradually build up your relationship with a nation or city, thus be given exclusive economic rights. (Will write more on that later). You can also improve your relation by helping the nation in one way or another.
Mission comes into mind and this can provide incentive for more combat orientated players. Sinking pirates, or simply doing a patrol would improve relations with the city/ nation.
Things that can impact the nation's relation with you/ company negatively can include:
-Blockading it
-Gunboat diplomacy
-Caught smuggling
-Caught in scamming or selling inferior goods
By being liked by the city, you will be given the privileges of buying more goods than a quota, or receiving free supplies, or safe haven from enemies if you are fleeing.
By being hated by the city, you will not be allowed to enter the city, or be forced to pay a fine when you enter to normalize relations (Depends on your current relations, if you are THAT bad, you cant enter).
Companies can influence the balance of power on the markets, a country can only produce so much (or be willing) to sell so much at any given time, so a company can compete to win the country (or the governor) over by either:
1: Consistent, and fair1 trading
2: Gunboat diplomacy
3: Shh.. everyone on earth have a price... even the governor. Yes, I am talking about "Palm grease"
So make some of the more profitable items be limited, and only given to those whom the governor (or country) favors, much like economic privileges.
Another thing is, since Smuggling2 is bought up by you, I believe this will give life to the smaller more "insignificant" vessels which can serve as blockade runner.
I mean, having a sail boat sneaking into the port is easier than trying to "Sneak" a man of war into the ports... right?
1: Now, with the "fair" trading, it means quality of goods can also be involved.
Are you going to be cheap and water that wine down so you can sell "more" and run away before someone realizes your scam3, or are you going to be an honest trader? I mean, I am very sure it will be better for mutual trust if you dont sell them the cheapest watered plonk you can find, right?
2: Smuggling, blockade runners and smaller boats will have a use, also I am very sure some goods are PROHIBITED in some countries. Selling it there might be risky, and can harm relations IF CAUGHT (Quote from oliver twist "It is only stealing if you're caught" ). But.... MONIES IS TO BE MADE, and wherever there is a ban on something, people WILL do it even more for the sake of doing it. So in a place where an item is forbidden, you might be able to sell it for a higher price.
(Eg: Firearms, alcohol, etc)
3: Fraud. To make the most money, there are businesses that CON their clients, tell big lies, exaggerate. Obviously that aint good for the "Mutual trust" and what not, but money needs to be made, so it will be . EG: Water down the wine, add sand to the gunpowder.......
Scandal
Adding water to wine to make "more", etc, you get the point.
You can get more "goods" (Maybe more Quantity), but when you sell it to people, they aint gonna like it.... (Worsening foreign relations with the group you sold it to)
WIP, will add more, maybe. Depends on comments (Obviously not adding more if I am getting flamed, lol)
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War Thunder, you can find me on the forums there and I used to play World of tanks.
Occasionally, I play TF2 with my sister.
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Hello gents, I am new to this forum.
Is there any forum taboo I should be aware of?
(Eg, whining?)
Anyway, I hope to be a part of this community
Ships you want to see in-game
in Shipyard
Posted
And definitely the Galleass of Venice, they were a blend of sailing ship and manpowered vessel. For moments, they can use the oars so they are not at the mercy of the winds.