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Modern Major General

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Posts posted by Modern Major General

  1. Given how mixed the signals are on how the Open World will pan out my suspicion is first and foremost the Devs concept of how far historically and ahistorically they are prepared to go before a certain demographic of their potential customers are alienated and move on.

     

    I'd expect a non-fiction world with fictional ahistorical outcomes where 90% of influence to events and the balance of power rests with procedural programming and managed by the Developers with 10% influenced by what we do as players.

     

    Sea powers kept each other in-check through a range of alliances and diplomacy which kept a sort of status quo only broken through revolution and mismanaged economy.  Any one power dominant over the others was often caught in a crosswind of alliances set against them which prevented any sort of real winner and replaced it with the idea of Super Powers among the nations.

     

    If we did not pin our colours to a national mast I'd expect us to be considered Pirates.  If anyone encountered a warship without a nation it was often the case and no one would think otherwise. 

     

    The only reason you'd have access to bigger and better shipping came down to simply what a nation could afford to build for you both in terms of manpower, resources, infrastructure, finance and technological development.  All of which I'd expect the Developers, with our feedback to help, work out and balance.  This is a challenge given the idea that we are talking about a heavily unfair world in the first place with real winners and losers.  So this is where the ahistorical "what if" parts come into it where the game would shine a lot I suspect.

     

    Any player guilds would reflect the "Trading Companies" set up under national flags to exploit the resources of the 2nd and 3rd world of the 18th and 19th century.

     

    Players would chose a nation, belong to a player Trading Company if they wish and work along several different choices of play style; one of which is a Trading Company's choice of throwing caution to the wind and turning into a Pirate Conclave.

     

    I suspect some similarities to the style of play found in games that have worked on this type of theme before in the past and hopefully some more innovation to make the Open World part of the game attractive to keep your bum on a seat for many, many hours of enjoyment.

  2. Checked Server Status, Status is On. I get Connection error repeatedly. Checked and validated files, no issues. 

     

    Was thrown out of PVE Mid Match have only been thrown out one other time of a match and I managed to reconnect no problem. This time I am not able to connect. I do not know if this is a repeatable issue with others as I could not see anything elsewhere other than advice to check server status which I duly did before posting this. 

     

    Smooth run on test, barring one disconnect I could trace to my end; since before this. Will keep on trying to reconnect,  I do not know if it has blocked my return to the instance due to a programmed rule on reconnection?

     

    Update 1: It appears to be a shared issue so it points to the Server being taken off line.  Have not encountered others commenting that they are still in though a few are ambiguous about their connection status.

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