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Duke of Rum

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  1. Duke of Rum

    Issue with long loading times to enter battles

    NAS-872536 Sorry for the late Reply but work. That's the Report number above Cheers
  2. Hello, Just wondering if anyone can help with an issue that is impacting my ability to play, So after a fresh install of the client the game loads battles incredibly fast, however after a day the loading times become slower at around a minute or two to load into a battle, then two days later it takes 4-5 minutes to get into a battle which by that time the battle is over. i have scoured through the Logs and found the following at the time of loading: Debug:LogWarning(Object) ClassLogger:LogWarning(Object) NavalAction.Client.Battle.Manager.ClientEnvironmentManager:ProcessMessage(IBattleMessage) NavalAction.Common.Battle.BattleDispatcher:Deliver(IBattleMessage) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:OnReceiveData(Packet, ConnectionDenyReason&, String&) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:ProcessPacket(Packet, ConnectionDenyReason&, String&) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:Update() [2018-Feb-08 12:18:23.835870] LogWarning: [Default] [ClientEnvironmentManager:][ClientEnvironmentManager] Water time sync event! Local watersim time: 64850724, received time: 64852759, diff: -2035 There is also this: [2018-Feb-08 12:18:01.938617] Log: [BattleClient:] Client send init request [2018-Feb-08 12:18:02.039623] Log: [ClientShipsManager:] Cannot receive event SHIP_DATACORE_OWNER_SYNC for ship 4, saving in postponedEventsQueue [2018-Feb-08 12:18:02.212633] LogWarning: [Default] [ClientEnvironmentManager:][ClientEnvironmentManager] Water time sync event! Local watersim time: 749349, received time: 64847214, diff: -64097865 Debug:LogWarning(Object) ClassLogger:LogWarning(Object) NavalAction.Client.Battle.Manager.ClientEnvironmentManager:ProcessMessage(IBattleMessage) NavalAction.Common.Battle.BattleDispatcher:Deliver(IBattleMessage) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:OnReceiveData(Packet, ConnectionDenyReason&, String&) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:ProcessPacket(Packet, ConnectionDenyReason&, String&) NavalAction.Client.Battle.Network.RakNetClientConnectionManager:Update() [2018-Feb-08 12:18:02.219633] Log: [ClientShipsManager:] Cannot receive event SHIP_DATACORE_OWNER_SYNC for ship 4, saving in postponedEventsQueue [2018-Feb-08 12:18:02.272636] Log: [2/8/2018 4:18:02 AM] [RABBIT] Received PresencePong This repeats and may have something to do with the problem, im hoping that a fix can be found as reinstalling the game every day just to play isnt worth it. Cheers.
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