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Port WK

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Landsmen

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  1. Thanks, then it seems its not our kind of game we were hoping for. I read alot, but you could avoid wasting my time reading yours.. How is that pertinent?, did I say the NTW was great? Thanks, well then, for a fleet fight (multiplayer) would be needed like 15-20vs15-20 players slots. For what we seen in NTW, 95% of people don't understand or use properly points of sail (and its pretty simple in NTW), or any simpler tactical fighting positioning or understanding of the real roles of biggest ships. Increasing dificulty in other sailing game, would only benefit people like us with some level of sailing knowledge and combat tactics even more, increasing the gap to the average player, and from the insults we get everytime while defeating other players, its not worth it since rather a fun game we though it would be, seems now to be more a simulator, with the downfalls it will emply concerning game play. Anyways thanks and good luck, all the graphics and art work of the ships are astonishing. Farewell
  2. Hello, I'm a diehard player of Napoleon Sea Battles, with a particullary taste for fighting with small fleets, like 4 razees or two 80's (NTW turns too laggy with much bigger fleets), friends against other players 4vs4, and that´s what I care about, I don't care so much about the detailed realism of micro managing a sailing ship or eye candys, and as you know a good game is always a good compromise, not a realistic simulator. I read the game intro, and I have some suggestions regarding the sailing battles, for multiplayer, (player data, server hosting settings and game play). -Hosting bigger than 4vs4, like 10vs10. -Capability of taking over and control friendly fleets, if player leaves server. -Capability to return to the game if connection or game fails, and regain control from AI or other friendly player. -Ability of setting side passwords only when hosting. - Flexible use of funds the host can set manually (not preset values) to restrict size of fleets, with vessels being kept from game to game, till they sunk and get lost. The option for restricting the use of some vessels would be nice too. - Use of funds for buying ships, for deep repair (after battles), buying crews, sails, weapons etc. - Ability of earning funds and keeping them by participating (to restore initial funds for the losing side), by winning battles, and as a prize from captured enemy ships after taking the cargo, it requires the ability of boarding any defeated ship for transboarding the cargo (weapons, raw materials, etc)., that could be used to increase firepower by replacing canons or better repairs during or after the battle. Sizing and keeping those ships if they can be repaired, it would require the ability of repairing captured enemie ships and supplying a crew, and putting them back to battle under our flag, (without hull damages, or huge masts problems being repaired like NTW). Keeping captured enemie vessels after battle, and maybe the possibility to sell them in a public auction or direct selling, giving the oportunity to the opponents to reclaim their lost ships. Another way to prevent wasting funds would be the ability to recue crews from water during battles before battle ends and reinforce ships crews till its over. Thank You
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